18 June 2009 | Arkham Horror

End Game

The final scenario for the Arkham League

You have followed the path of Calvin as he has looked for his missing family. You watched as Shub and Ithaqua's cults were overcome. You saw the triumph over Shudde and Glaaki. Yog-sothoth held no sway, as Calvin and team were able to defeat the dreaded Dunwich Horror.

Now comes the final challenge. Calvin has had a vision, that which he seeks is held by beings originating in Innsmouth. Over shadowing the town is a grim visage, winged and terrible. The sleeper has awoken, and dreams have become nightmares.

The road has ended here. What that means is up to you...

Chapter 10 (pdf, 165 kb)Calvin Wright hi-res (pdf, 3.53 mb)Calvin Wright lo-res (png, 459 kb)Heralds (pdf, 816 kb)

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

To find out more about the Arkham League, check out From the Mythos.

You have followed the path of Calvin as he has looked for his missing family. You watched as Shub and Ithaqua's cults were overcome. You saw the triumph over Shudde and Glaaki. Yog-sothoth held no sway, as Calvin and team were able to defeat the dreaded Dunwich Horror.

Now comes the final challenge. Calvin has had a vision, that which he seeks is held by beings originating in Innsmouth. Over shadowing the town is a grim visage, winged and terrible. The sleeper has awoken, and dreams have become nightmares.

The road has ended here. What that means is up to you...

Chapter 10 (pdf, 165 kb)Calvin Wright hi-res (pdf, 3.53 mb)Calvin Wright lo-res (png, 459 kb)Heralds (pdf, 816 kb)

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

To find out more about the Arkham League, check out From the Mythos.

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