6 May 2009 | Arkham Horror

True Terror Begins

The next scenario for the Arkham League!

The earth has stopped quaking, if only for a moment. As you and your compatriots gather your resolve, a new chill enters the air. Undead horrors are seen shambling about the town, and horrifying noises fill the air. After you thwarted Shudde-M'ell a new force begins pushing at the boundaries of our reality. Steel yourself, this week features the terror inducing Glaaki!

Chapter 7 (pdf, 763 kb)Calvin Wright (pdf, 524 kb)

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

To find out more about the Arkham League, check out From the Mythos.

The earth has stopped quaking, if only for a moment. As you and your compatriots gather your resolve, a new chill enters the air. Undead horrors are seen shambling about the town, and horrifying noises fill the air. After you thwarted Shudde-M'ell a new force begins pushing at the boundaries of our reality. Steel yourself, this week features the terror inducing Glaaki!

Chapter 7 (pdf, 763 kb)Calvin Wright (pdf, 524 kb)

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

To find out more about the Arkham League, check out From the Mythos.

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