|Runewars | Published 31 October 2011|
War continues to ravage the continent of Terrinoth. The free cities change hands and tyrants bleed the land dry with a death toll that has not been seen since the great wars of ages past. Each nation knows it cannot slow the passage of time, or the armies of their enemies without help. Therefore, each nation has made pacts of allegiance with entities who, until now, have remained passive. The once dormant Great Wyrms flap their long dead wings on blackened skies, while the ancients of the forest march forward against battalions of Novice Wizards who can finally practice their arts in the open, under political jurisdiction. They will be needed if the Sisters of Blood, who now march out from their mysterious Convent of Blood are to be defeated.
Banners of War, the upcoming expansion for Runewars, will be on store shelves soon. Head to our support page to download the full rules (pdf, 3.9 MB), then visit your local retailer to place your pre-order today!
A wealth of new options
In Banners of War, players take fate into their own hands by adding new units to their armies, conscripting heroes to lead them, employing new tactics against their foes, and seeking out a legendary Lost City that promises untold treasure to the ruler who takes control of it. The way shall not be easy, however. It will take keen leadership and tactics to best the rival armies. They too are raising their banners to prepare the march, ready to meet your legions head on.
Mighty Rocs and ambitious Novice Wizards join the ranks of the Daqan Lords, while the Latari have formed a pact with ancient forest spirits, enlisting the aid of the mighty Leonx...and even the trees themselves. Meanwhile, the Uthuk sink ever deeper into corruption; covens of blood witches call upon ancient evils, including demons of gluttony with an insatiable appetite for suffering. And the lands of the Great Betrayer bear witness to further sacrilege: the Vampires of Bilehall have allied themselves with Waiqar, and the massive Great Wyrms, long-dead relics of the Dragon Wars, are rising again.
Download the rules or read our series of five detailed previews to learn more. Later this quarter, harness new weapons in your struggle for the dragon runes!
Runewars is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.
I had a four player game where we tried out the new units. I was surprised that, as elves, I used the new units more than anyone else! Those tree guardians were really useful holding the line. I was surprised because I thought the elves had the weakest new units (I didn't really understand the panther riders yet).
The Forest Guardian's special ability can also do 4 damage, or two Routs + 1 damage. But more importantly it maintains the Elven edge in terms of total army Health, which would otherwise have been threatened by Rocs and Vampires.
Anyway, Cryomancy looks pretty nasty, especially if you can trash someone's Food Production in autumn when they were going to harvest.
I find it annoying that they included reanimates tokens instead of additional miniatures. Next to my painted figures, the difference will be flagrant. I'd much rather they came up with some other development.
Nice! I've been jazzed, like most here, to read these.
looks awesome! can I have it now please?
I think this game with this amzing expansion will be the best game ever. They have added so much more to this game, tehy didnt add to much, just the stuff that we wanted and expected from this expansion.
Though i dont quite understand the forest spirit a new unit that Elves get, because its a giant and with a special ability it can do 2 damage and thats not a lot for a hex unit.