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[Fireborn] System questions  XML
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Nocturama


Joined: Mon, 2008 Mar 3, 1:09 PM (CST)
Messages: 5
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Alright, thank you very much. It did seem contradictory...
Well, I'll see how tomorrows game turns out
squirrel


Joined: Sun, 2008 Feb 24, 1:21 PM (CST)
Messages: 5
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2 more system questions:

1) I saw there was no cost described on how to spend your advancement points. So I came up with a point-system of my own. Any thoughts on it?

* aspects: next rating x 5 (to a maximum of 6) -> humanity points
* skills: next rating -> humanity points
* ranked edges: current rating x 2 (2 points for rank 1) -> humanity OR heritage points (or a combination)
* unranked edges: edges rating x 2 -> humanity OR heritage points (or a combination)
* powers: next rating x 3 -> heritage points
-> legacy: comes with the prerequisite power
* fighting styles: style pick cost -> humanity OR heritage points (or a combination)


2)
A lot of my players took "knowledge: language" a few times during their dragon creation. I know how the point-system works, but I wonder which languages exist in the mythical age. Can anyone provide me with some kind of list?

This message was edited 1 time. Last update was at Sat, 2008 Mar 8, 8:59 AM (CST)

PhoenixAndy


Joined: Fri, 2008 Feb 8, 8:07 AM (CST)
Messages: 53
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squirrel wrote:2 more system questions:

1) I saw there was no cost described on how to spend your advancement points.

The costs are scattered through the book.
Page 73 gives what Heritage & Humanity AP can be spent on:
Powers: Heritage
Edges: Humanity
Everything else: Both

The legacy is usable once you have a rank in the relevant power.

Edge costs: Page 47
Skill Advancement is a Rank 1 Independant Edge, and therefore costs 1 AP for each rank added.
Aspect Advancement is a Rank 5 Independant Edge, and therefore costs 15 AP
Fighting Styles have an AP cost equal to their pick cost (eg Ravager costs 4
Spells: Page 179. 1 AP per rank of the spell. Options cost 1 AP each extra.

Buying Powers is described on pages 3 & 8 of Lost Lore, and cost the same as ranked Edges. (Rank 1 costs 1 AP, Rank 2 costs 2 more, Rank 3 costs 3 more, etc) The Exception is that powers that the dragon half doesn't have count as if they were 1 rank higher for calculating costs (rank 1 costs 2, rank 2 costs 3, etc, and rank 5 would cost 10 points)

2)
A lot of my players took "knowledge: language" a few times during their dragon creation. I know how the point-system works, but I wonder which languages exist in the mythical age. Can anyone provide me with some kind of list?

The short answer is no, there's no list, as it's entirely up to you. The Mythic age is before recorded human history, so no known languages are likely to exist.

What?

Fireborn, DragonStar, Midnight, WotR, LotR, BP, AH, Descent, WoW, TI3
Igtenio


Joined: Thu, 2008 Jan 17, 12:09 AM (CST)
Messages: 76
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A further note on the languages.

Frankly, I'd go one of two routes;

A) All humans speak a Proto-Language from which all others are descended. Seems very setting-appropriate for the "Mythic Age" to have such a mythical concept. You could possibly give creatures specific languages, such as Draconic and Fae, but even they can speak the Proto-Language intuitively.

B) All named places have a language. If you're hell-bent on using those Ranks in language skills, this's the route. Let the player choose a place they like, and bam, they get the language. Some examples include;

Atlantean
Khebian
Shemish
Kurgan(Which consists of multiple screams of "McLeod!". Pin Necklace optional. :P)
Avalonian

In short, if it has a name and ain't just a city, it has a language.

"And so this is my new path. Which is a lot like the old one, only mine. To stay on that path I need to work harder, explore new rituals, evolve. Am I evil? Am I good? I'm done asking those questions. I don't have the answers. Does anyone?"
 
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