|The Right Tool for the Job
The Adventurer's Toolkit for Warhammer Fantasy Roleplay is almost here
|Warhammer Fantasy Roleplay | Published 03 December 2009||Rating||42 votes|
The Adventurer’s Toolkit, the first exciting supplement for Warhammer Fantasy Roleplay, is now shipping to distributors. It should be available at your local game store, or at our webstore, sometime next week!
As threats to the Empire’s stability loom, some brave individuals step forward to lend their aid to the cause, while others are caught up in fate’s plans to find themselves facing perilous adventures.
With more than 50 action cards, 30 talent cards, 10 new careers, and much more, The Adventurer’s Toolkit expands your options and deepens your Warhammer Fantasy Roleplay experience! Game Masters, too, will find The Adventurer’s Toolkit extremely useful. New career sheets and talent cards can help the GM develop new and compelling non-player characters, enriching the Old World.
With The Adventurer’s Toolkit, you can now play as a sturdy Dwarf Ironbreaker, a formidable High Elf Sword Master, a nimble Wood Elf Wardancer , or as a downtrodden Ratcatcher with a small but vicious dog – or as one of the other new careers introduced. The Adventurer’s Toolkit let’s you face your grim and perilous adventures with more options than ever before!
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Lioenus - your opinion doesn't hold true that there is nothing good in v3 for "old" or "real" RPG players - whatever "real" is supposed to mean.
I've played WFRP since 1986, and I adore the setting. I am dismayed that there weren't more careers and NPC content, and I was very dubious about the cards and the dice pool. But I was willing to give it a try. And I am not going back. My players love it (some old school RPG players, and some total RPG newbs), and the dice system afford me a lot of flexibility in arbitrating the rules and the story.
Don't get me wrong, there are some issues; namely some of the rules are ambiguous, sometimes because the rules are scattered amidst fluff, and also some rules are just ambiguous. But the overall system is very well done (cards included), and I find the system very refreshing because it allows us to arbitrate the game in a way that makes sense to us and the story. Literally the components & the mechanics have faded into the background while we focus on doing things in the game and crafting a narrative.
GW wasn't making any money with it and they were already having financial issues...
Why didnt FFG listen to the people, who play warhammer, like paizo did when they made pathfinder? I would have liked a game that was a mix between warhammer 1ed, and WH 2ed... Take a look at the art work on the cover, on both books? 2ed art work sucks, but the game is good. 3ed art work looks good, but that is the only thing, that is good about this new system.. it reminds me about Dungeons & dragons 4ed, where you have to buy a hole loot of cards, books?...
FFG wants to get a grip on children, and young role players with WH 3ed , but for older real roleplayers who has played both WH 1-2 ed, there is nothing good in the new game, except the art work?
@Froo: It isn't stopping me and in fact I'm still playing it, as are the totality of people I know. I've never played V3 but as you can see by my posts, my cricicistm is not from gaming mechanics but from commercial point of view.
More over that means V2 official support is plain dead, so no more supplements for it.
You don't mind quality over quantity, but why change to quality over quantity when you had quality AND quanitty?
My issue is not just lack of careers compared to V2 but more a lack of content and freedom compared to V2. But it's not just that, it's the ideology behind the product: let's stop doing RPGs that sell expansions because they're really really good but let's start to make RPGs that sell expansions because the inherit mechanics of the game require it to be expanded in order to be played without sharing tokens and cards and because the first basic box contains less material than the previous edition basic books. Ah, add to that the fact now you have the need of phisical gaming material to be used in order to play so the more, the better.
Is it more clear now?
One of your major issues seems to be the lack of careers in nWFRP than in V2. It is important to understand that the careers now cover much broader character types. Everyone with the same career no longer has exactly the same trappings, these are purchased separately based on you selected wealth, and you also have a greater choice in terms the skills that you select. The end result of this is each single career in nWFRP can cover multiple ones from V2.
I admit it is disappointing that not all schools of magic and lore’s are included but three is certainly enough to be getting on with until the others are released.
Also nWFRP is no more “collectable” than V2. If the selection of cards was random and you had to buy multiple boxes in an attempt to get them then it would be, but they are not.
The fun police won't stop you from playing and enjoying 2e content... so why all the hullabaloo about 3rd edition?
If you read around and try to remain unbiased (or close too) you might notice that there are very few people complaining about 3rd edition who have actually PLAYED it...
Sheer volume of content does not make a good game, I'd much rather quality over quantity any day of the week.
Sure, maybe FFG's products might cost more than a competing product, but I think is the proof is in the pudding. How many people do you see who have played it are complaining loudly vs the numbers who are enjoying it immensely?
@commoner: The problem lays in the fact they deliberately choosed cards, tokens and all those things in order to make it collectionable. With this new expansion you pay $130 and get lot less content than the core handbook V2 had: less careers, less Colleges of magic, less playable Religions, only low level wizards and priests... any of this choice has clearly been taken in order to make it a collectable rolecard game.
@froo: I'm not a xenophobe and neither are most of the naysayers you find here in the new WFRP game. Feel free to look for my nickname over the net with Google and try to find another topic where I'm complaining about a product this way: I didn't for V2, I did not when the new Amiga OS4 saw the light, I did not for the NatAmi project, I did not for 6th and 7th edition of WFB (Oh... I'm called Al Neherim on Portent and Warseer). So, if I'm complaining about this product there is a good reason and that reson is that they literally raped the whole WFRP concept. And I'm not talking about gaming mechanics here: I've read about them and I find them good and intriguing under some aspects. I'm talking about the fact that with just the basic book you had much more careers and much more options that let you create campaigns that let you play through all 3/4 levels of wizardry/priesthood, picking from 10 magic lores and quite as many divine lores.
V2 supplements were full of background materials, adventure hooks and the like. Tome of Corruption delivered 41 careers, 3 new playable races, several creatures to be added to the bestiary, 256 pages full of background, mutations, chaos weapon creation tables, instructions for creating daemons, warbands and spawns and lot lot more for 40$... 10$ more than this collectable box, do your maths.
Oh yes, FFG has to pay for all the cardboards, cards and custom materials... but why the heck do we have to use them in an RPG? Yes they add something to the gameplay... but main reason, reading through FFG's publication strategy, is to milk players by involving them in a collectionable rolecard game.
It's just the latest in a series of straw man arguments, more than likely brought on by some kind of xenophobia towards the new game.
I personally wouldn't pay too much attention to it, because they'll end up complaining about something else in the near future.
Now if they have actually tried the game and have legitimate concerns, then their arguments might have more weight behind them, but until then...
Happy gaming all!
Right, so this set is now too much??? Sounds like it's pretty close to the player's version of the big box set, with bonus material for the regular buyers to spice up their sets. Yes, it's a players kit, hence why it's called an Adventurer's toolkit, not a Core Warhammer product. So what if you get old cards? This way a player can jump in with thirty bucks, get the old cards they want to have to play, their own sheets and they are good to go. Of course, that's too logical. That's a way to the price. That's the way to make it cheaper for everybody so of course those against the game have to use it as a new flag in their perpetual crusade of utter rejection. Before you complain about the price, then FFG comes up with a way to make it cheaper just for the player, now it's a problem. Make up your mind guys, or better yet, start making sense.
So far, I am unimpressed by the lack of thought that has gone into this money-mill. 3 iterations of basic cards, only one of each of the others... Cards were a horrible idea! Expensive and limited in utility. Everything about this smacks of over-priced gidgets. Only 3 of the Colleges of magic and 3 of the Orders? They are deliberately stringing out the classes and components to draw more money out of their customers! Way to follow Hasbro's lead! The previous version had much more background and freedom that it makes this one look pathetic.
What will it take to salvage this? A whack-ton of customization and a heavy hand on the editing table. Also, just as many typos in this edition as in any other. Nice way to recycle art as well. Shameful.
guys, guys calm down. several pages of description on a career? even the first edition had non of such comfort. lets face it all Warhammer rpgs systems had a lack of information. why? the authors asumed that someone who playes a wicked system as warhammer had somehow a idea of the world. (or at least a rudimental glimpse of the warhammer storyline) there a plenty of tabletop sourcebooks about dwarfs, elves and wtf ever. and come on, there never will be several pages for a career. shit, if I want to read this I turn on d&d. and 30 bucks are 30 bucks, we live in a expensive world. FFG has to pay the artists, the printer, the designer don't forget the health insurance for the working staff, labor union fees. war loans, x-mas gratifications... after all that costs, I'm pretty sure they are doing it, under the line, for free ;-)
I am pretty sure that FFG will write about Adamnan-Na-Brionha, Alveiren, Hoeth in the future. For the moment the adventurer's toolkit will allow the most impatient players to play these classes. In my entourage, many "old" players are more than happy to have the opportunity to play their Iron breaker with the V3 rules. I myself will adapt my favorite NPC character (which is also my character in WAR Online) with theses new rules :
Ceylthanan Urithair, Swordmaster of Hoeth, currently living the beautiful city of Nuln.
Concerning the price, there is nothing much more to say... Personally, I am willing to pay for high standards supplements and I am confident that FFG will provide some interesting sourcebooks (Empire regions, Dwarves, Wood Elves, High Elves, Ogres, Bestiary, Magic, etc...) and fresh fluff in the future. What I have read in the core box is well written and depict The Old World fairly well.