|Warhammer: Invasion The Card Game | Published 20 November 2009||Rating||31 votes|
Welcome back to the Warhammer: Invasion “Card of the Week” series. Last time, we looked at a preview of the Dwarf tactic card Stand Your Ground, one of the 20 new cards from the recently released Skavenblight Threat battle pack. We saw how it can be used as part of a larger Dwarfish strategy of shrugging off damage and turning losses into gains.
This week, we’ll turn our attention to the vermin that give this first battle pack its name, the fearsome Skaven. It’s important to note that cards bearing the “Skaven” keyword also include the restriction “Destruction only,” and that these cards are neutral. In the big picture, this contributes to the overall atmosphere and strategic options of Destruction. Order players need not worry, however. Plenty of “Order only” cards are on the way, set to answer this threat.
Like the vile rat-men they represent, Skaven cards are designed with a pack mentality; they excel when joined by other Skaven cards. This brings us to our card of the week, the hero Greyseer Thanquol. Thanquol gains one power (while attacking) for every Skaven you control, and you’ll be pleased (and your opponents will be shocked) at how quickly that can add up...
...especially since, as a Skaven himself, Greyseer Thanquol triggers his own ability!
Perhaps even better, however, is that Thanquol can attack from any zone. This makes him a subtle and versatile threat; an unwary opponent may be inclined to neglect him, hidden away in your kingdom or quest zone, and you can use him in whatever zone you need him most, and still take advantage of his formidable offensive capabilities! It bears repeating, however, that Thanquol only gets his power bonus when attacking, so don’t count on his bringing in more than his fair share of resources or cards.
But what other Skaven cards are out there to bolster the pack?
Nearly as versatile as Greyseer Thanquol, the Clan Rats will corrupt themselves to increase the power of another Skaven unit. If you’ve put all three copies of Clan Rats in your deck, you’ll find them at their most adaptable when spread out between your three zones. Then, in any given turn, you can send a bit of extra power to where you need it most. Need more cards? Corrupt your kingdom zone Clan Rat to support the one in your quest zone! Need more support on your front lines? Send the extra power to your battlefield zone!
Be careful, however, of corrupting too many of your own units. Remember that you only get to restore (uncorrupt) one unit per turn, and that corrupted units cannot attack or defend. Although the High Elves have a card, Blessing of Isha, that can restore additional units, the Destruction side has no such ability... so be careful not to shoot yourself in the proverbial foot.
The Warhammer: Invasion Card of the Week series will be taking next week off, since the FFG offices will be closed for Thanksgiving, but join us in two weeks when we take a look at another exciting card!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Skaven/Greenskin deck is on the way . . . prepare for mega horde.
Holy Cow! That Alpha Rat is going to get much use from my Chaos/Ork deck.
Greyseer can get powerful really quickly. If you use all 3 Clan Rats to buff the Greyseer, that's +3 to his Power...then he'd also get +1 for himself being a Skaven and another +3 for the other Clan Rats being Skaven. That means he could potentially be a 7 power monstrosity (though he's well balanced by the measly 1 Defense).
I have a feeling that Skaven mixed in with greenskin will be a scary rush of creatures to face in the next couple of weeks.