|Runewars | Published 14 October 2009||Rating||58 votes|
In the distant origin of FFG, three games were published in the “Hexplay” series. The first, FFG’s very first game, was Twilight Imperium (1997), the second Battlemist (1998), and the third Thunder’s Edge (1999).
Twilight Imperium would come to enjoy three editions, a profound gaming legacy, and remains one of FFG’s best-selling active titles today. Thunder’s Edge sold out quietly only a few years ago, never receiving the attention of its predecessors. The first (and only) printing of Battlemist sold out about 20 months after its release, sometime during the year 2000.
At the time the last copy of Battlemist left our warehouse, FFG was embroiled in the (for us, at the time) huge success of our Diskwars game and the creation of the new edition of the Blue Planet role-playing game. Except for working on the second edition of Twilight Imperium and a few small games such as Drakon, and Orcz, we were not very focused on board-games during those years. Thus, Battlemist was forgotten.
The players, however, would not let us forget. Battlemist has over the years been one of the most requested titles stemming from FFG’s early years. It seemed that no other publisher would rise to the occasion and scratch the itch of a fantasy empire-building, battles, quests, and resource management romp.
So, a little less than 3 years ago, I drew up early plans to resurrect Battlemist. It would be a completely revamped game using the modern game-design principles FFG has followed and developed since the release of A Game of Thrones in 2003 (If you play the 1st edition of Twilight Imperium and then 3rd edition of Twilight Imperium, I think you will be able to see how our game-design philosophy has evolved).
With the publication of Battlelore, however (which we later acquired from Days of Wonder), we became concerned that the title Battlemist would be confusing, or even seem contrived, to a marketplace in love with Battelore (even if our title originated years earlier). With that in mind, we decided to directly make the game fit within FFG’s Runebound universe, which also encompasses our Descent: Journey’s in the Dark game. What was to be entitled "Battlemist 2nd Edition" was instead re-named Runewars.
In many ways this was a wonderful development, as we could now finally tell the story of how the world and background of Battlemist (which was also shared in Diskwars) tied into that of of the Runebound universe, something that you’ll hear more about in the months ahead.
When it came to designing a new Runewars game, it was clear that few-to-none of the original Battlemist mechanics should remain, but that we wanted to retain the emotion, style, and fun that had been at the heart of Battlemist (which has often been described as a “Fantasy Twilight Imperium”). To forge it, there were none better than FFG’s own Corey Konieczka. From Corey’s brilliant work on Warrior Knights to Battlestar Galactica, as well as his work on the Twilight Imperium: Shattered Empire expansion, and the A Game of Thrones: A Storm of Swords expansion, Corey has time-and-again proven to clearly understand FFG’s vision for games, and that he could bring his unparalleled design and development acumen to great effect in our re-envisioning of Battlemist.
I’m therefore proud to officially announce the spiritual successor to Battlemist, Corey Konieczka’s newest design: The fantasy empire-building board game Runewars.
Runewars is the sixth game shipping in FFG’s massive “epic” size box, and embodies all the love, craft, and gaming excellence that FFG knows how to place into a board game. In the weeks ahead we will provide you with detailed previews of the various parts of Runewars, which I hope you’ll find half as exciting as I do.
Christian T. Petersen
CEO and Founder
Fantasy Flight Games
Runewars is an epic board game of conquest, adventure, and fantasy empires. Two to four players raise armies, gather resources, and race to collect the elusive and powerful dragon runes in the high-fantasy universe of Runebound.
i know i'll be getting this, especially since i am about 3/4s done with my own game in this style. I really hope we can buy more hexes to expand the game to more than 4 players or for larger empires
Cory K, epic, hex based, 3D mountains, monsters, civ building.... all this tells me a blind buy is in order... bring it on before Christmas!!
More info now. Please?
...oh my my, oh hell yes, got to put on that party dress!
...can not wait for this one!!!
I hope this doesn't mean the end of the main Runebound line.
It has the word 'epic' spelled alle over it. Epic in quality, epic in price, epic in gaming experience and probably, epic in playing time. Which isn't a bad thing.
Another must-buy! Really, I'm drooling on my keyboard here.
Two hunred miniatures, cards and tokens.......holy "censored" O.o I thought that the WoW boardgame or Descent were a beast's what comes to how many different components there are. But this.......this is a monster of a game. At the same time im really excited but also worried. I dont have much time for these monsterous games (Even Arkham Horror takes too much time for me sometimes) And a hundred bucks is ALOT to commit to a single boardgame.
But still i want this game to be worth the money so once again FF can have a huge chunk of my money to their creative pockets. Damn you FF! ^^
All signs point to AWESOME! Cannot wait!
I've not played the original Battlemist and I surely expect this new game to be great, but doesn't it seem bizarre to talk about how much the players requested a new edition of Battlemist, but then say, well, the mechanics were pretty dated so we threw them out, and the name would have been confusing so we changed it too.
Soooo............ This essentially has nothing in common with Battlemist then.
I will get it for sure. I just hope it plays in under 8 hours! TI3 is an all day game, so it only gets to the table 2 or 3 times a year. Since our group usually plays with 6+ players!
It does in fact look stunning, and while I have played both Descent and Runebound, I own the Latter, only because my lovely wife is my MAIN gaming partner, so while she likes a lot and will put up with a lot (naturally) I sadly knew upon my first wonderful play of the masterpiece that is Descent, that it would likely never grace my collection. As it simply would not get played enough (sob) but, even though it is long, she likes Runebound, so perhaps THIS may be the ticket to get her into the universe on an epic scale, I certianly hope so, either way, THIS may be the better purchase as can get my TI loving group in on this one, I am officially looking VERY forward to more info and rules on this monster!!
haha I just read the description of the game and it sounds like its going to be using cards for combat instead of dice with Corey K. designing the game I should have known.