|Doom | Published 30 June 2009||Rating||28 votes|
“All UAC personnel be advised. There has been a code red security breach in the dimensional gateway research facility here at the Union Aerospace Corporation’s Mars base. We are under invasion. I repeat, we are under invasion. Attention all Marines! Attention all Marines! Report immediately to central command. If you are isolated from the main facility, seek out other Marines, form squads, and engage the invaders with whatever means possible. We are initiating lockdown procedures as described in section Alpha 42-F of the UAC emergency manual. All personnel are hereby granted full weapons clearance for purposes of self defense.”
This week, the klaxons blare the name of our spotlight game, DOOM! Evan Kinne, one of our hard-working warehouse gurus had this to say. “I love the tense feel of this game. I especially enjoy being the invaders, and seeing the marines attempt to kill every monster. It is at that moment you know they are all doomed.”
Doom puts players into one of two teams. One team of terrifying monstrosities who are armed and deadly fighters capable of laying down blistering hails of gunfire, huge gouts of flame, and talons and fangs to rend all who stand before them. Opposing them are a team of brave Marines, trained in all manners of combat and doing whatever it takes to repel these invaders. Between these teams is a space-station chock full of weapons, armor, corridors, and danger. Doom is a tense, turn-based action board game for 2-4 players.
Each Marine has come from a different background, and as such, can draw on a multitude of different skills. Ranging from the deadly Killer Instinct, which lets you move and attack again if you have killed your target, and the always useful Medic, which lets you heal yourself, to the more specialized Officer, which lets you give extra range and damage to Marines around you, and Special Ops, which severely upgrades close combat weapons. All of these skills are dealt out randomly, and each Marine only receives a couple to help him out through this dangerous mission.
Each of these missions has a different layout, fans of Descent may recognize this as the precursor to the now familiar dungeon spreads. From the tight corridors of the "Inferno" to the sprawling "Thy Flesh Consumed", each map gives players the feeling of being in a space-station being overrun by extra-dimensional beings. Nerves on edge as you open the next door, scared to see the invaders filling the rooms ahead; glancing behind as new creatures begin to fill the corridors and hallways, slowly advancing up behind you. The first mission, "Knee Deep in the Dead", places you in the lounge in sector 5 when the first news of invaders hits. “Off in the distance, you hear first one scream and then several more in quick succession. Panicked voices begin cutting in on your radio headsets but are drowned out...”
Each map has a specific goal. With the first mission, lifeboats are launching from the station and you must hurry if you wish to be on one. All that is standing in your way are a handful or hungry looking aliens, a couple of locked doors, and a number of areas just waiting to see new creatures spawned. The Marine players must work as a team if they have any hope of making it out alive. If the Invader player is able to reach six kills, or frags, the Marines have been overrun and the station is lost. This keeps the players moving, and provides a heaping helping of tension as each frag brings you closer to permanent death.
The Invaders have a fair number of tricks up their sleeves to deal with the Marines. Charge lets one invading creature double the amount of movement they get, letting them advance much closer to the Marines. Jump the Gun lets up to three invaders activate on the Marines turn before they get to go! Shaky Footing reduces the movement of the Marines by two until the start of their next turn. Each of these can be deadly in their own rights, but become a nightmare if used in concert.
Not to be outdone, the Marines have access to some of the best weaponry in the dimensions. The Machine Gun is one of the first weapons most Marines will see. This projectile device is capable of shredding most smaller enemies and dealing decent damage to the larger creatures. The next step up is the Chain Gun which improves upon the Machine Gun’s firing capacity by adding four more barrels of deadly firepower. For those who like the action up close and personal, the Chainsaw provides carnage and mayhem on a wide scale. If you run completely out of ammo, and aren’t able to grab some of the crates lying about the station, you can always settle arguments with your fists. Each Marine can deal a fair amount of damage with the weapon at the end of their wrist. For those fans of the video game, the BFG also makes an appearance. This weapon fires a massive blast of energy capable of taking down even the largest invader.
All in all, Doom feels like a first person shooter in board game format. It is fast paced, easy to learn, and keeps everyone at the edge of their seats as the invaders seek out the Marines, and the Marines seek the way out.
Based on the hit FPS computer game by Id Software, DOOM: The Board Game puts players in the role of space marines trapped in a desperate fight against demonic intruders within the claustrophobic confines of an overrun space station.
Hey maybe we should start up a post and just try to get people on it asking FFG for a new expansion. Even just a reprint would be fine. Everywhere I look so I can the one and only expansion, they're selling for like $150 and up!
I was filling my "My Games" list and Lo and Behold, No DOOM?? What the heck? So I finally find it in the "Where are they now"? forum?
You can't be serious... also the Super Hero Game, "Marvel Heroes" also seems to have been deprecated.
Can't ya leave them on the site with a "Discontinued" banner or something? I spent good money on this stuff, the least you can do is let me brag about it on my profile.
Why did you kill it? why did you deleted the forum? I understand you want to sell new games but we buy new stuff while we are still playing with our old games, haven't you learned with Games Workshop experience? it was community of players and not GW who kept games like Bloodbowl or Space Hulk alive :( it's a shame you hate your consumers this way.
Hi, i wonder when they will replace the board game doom and its expansion please, thanks..
Bring on a new expansion darn it!!! T-T
I'm seeing a lot of pleading and begging for a new expansion for DOOM from FFG's loyal consumer base. I myself would love to see a few more scenarios even if they were just posted on the site. Hey FFG, with all these posts and no action from you it kinda makes me think you aren't listening to your consumers, or maybe you just don't care. sigh.....
Doom is an awesome game, I keep playing it again and again and it doesn't get old (except for the setup time ;P)
I check back here every now and again hoping for something new for Doom, but I still have my fingers crossed, ya know? it would make me tonsa happy
I bought doom about a week ago and I can not tire him I bought it from the extension and now I do not wholly passed but I would also welcome a further extension to this game, either a book of scenarios or new miniatures game from which there is quite a great game
Sincerely, Adrian Slovakia
DOOM is one of the best games from FFG. But it is a shame, that FFG does not to seem interested in this title any longer.
SECOND EXPANSION!!! Pleeeaaaaase!!
Please, publish a second expansion!
I'm still holding out for future releases on DOOM. Sooner or later FFG will get the message and put new content out. I for one; remain hopeful.
Great Game, Great Atmosphere. Ran it at a local boardgame con and everyone loved it. Would like to see another Expansion and maybe get the Dice back on sale.