News for June 2009
Calling All Heroes 28
Announcing the Heroes Expansion for BattleLore
Battlelore | Published 24 June 2009


Coming this Fall, Fantasy Flight Games is proud to release the long-awaited expansion for BattleLore, BattleLore: Heroes. In this expansion, leaders and champions will be called to the fields of battle to aid their sides with new skills and artifacts. The road to adventure and glory is never easy and fledgling adventurers will begin their campaigns with only the barest of abilities and must survive the harsh realities of war to become a legendary hero.

Over the next few weeks, as we prepare for the release of BattleLore: Heroes, we will explore the career paths a player’s hero can follow in the BattleLore: Heroes expansion pack. In each preview, we will present the class-specific skills that type of hero can use as well as what type of play strategy complements this type of hero. We begin with our first hero:


The Cleric


“The best way to defend against an attack is to not get hit.”

The Cleric is a fit into both offensive and defensive strategies. A slow advance of units built upon keeping units bold is only bolstered by the Cleric’s hit negation abilities. Likewise, overextended units can cause more havoc the longer they can stay on the field so a nearby Cleric can provide the extra turn or two of protection needed to accomplish your objectives.

Looking at the initial skill selection of the Cleric, there are three that players can take as the other two class-specific skills have prerequisites.


The first is “Riding” which is a skill that each hero has available. It allows the hero to ride a horse and be treated as a mounted figure which is important if you wish to attach the hero to a cavalry unit. However, while your hero is still developing, it may be better to take one of the defensive skills particular to the Cleric.

Click on the image to the right for a larger version.

 

 

The second skill is “Chant.” This is a very useful skill which allows the Cleric to force attackers to roll one less battle die when attacking the hex he is in. As a basic skill, this skill can actually keep your hero alive longer since potential casualties can be avoided. Players must learn this in order to learn “Battle Hymn” which extends this effect to an adjacent unit.

Click on the image to the left for a larger version.

 



The third skill is called “Herbal Remedy.” The importance of this skill is also great since it is the prerequisite for two other Cleric skills. “Herbal Remedy” allows the troop a Cleric is leading to ignore a hit. The two other skills, “Prayer for the Dying” and “Healing Hands” both expand on this skill, one for for when the Cleric is alone and one for protection of an adjacent troop.

Click on the image to the right for a larger version.

 


A player taking this hero for the first time may want to take “Herbal Remedy” since the skill is worthwhile from the beginning and it allows for a certain amount of flexibility when choosing a second skill depending on how you see your Cleric functioning.

All in all, the Cleric will have a greater chance to shine in the early game especially against an opponent’s more offensive hero that is not yet developed since the Cleric can potentially be able to stay of the field of battle longer and accumulate more experience.


Next Time: Put on your footpads, blacken your knives, and pull your hood down low as we take a look at The Rogue... Stay tuned for more news, previews, and more as we lead up to the Fall 2009 release of BattleLore: Heroes.

Set in a world that bridges history and fantasy, BattleLore is board game that puts players in command of a vast array of miniature troops on the battlefields of medieval Europe. Using the easy-to-learn Commands and Colors system, players can wage thrilling battles without a lengthy time commitment.

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Comments (28)

Willange
Published: 7/1/2009 3:57:21 PM
#28

Is the lore cost on these cards coming from the the lore pool or the hero himself?  If the hero, how does a hero generate lore?  Does it work like a creature in that regard?

ZiNOS
Published: 6/27/2009 10:15:05 AM
#27

Good news just to show that the game is not dead. Still the price is to big and the packaging continues to be somewhat lacking. No offense to FFG since ,correct me if i am wrong, this is an expansion that was in some part already developed by DoW.

I am still waiting for the great news of an army box or something, presenting a new race with all the needed cards and models. Wishfull thinking maybe but FFG has proven in the past that can produce expansions that really better the original game.

P.S. Publish more scenarios! Especially semi-historical ones.

 

And a campaign book will not be bad either :)

 

ok, i will buy this expansion...... fragging completist syndrome....

grumblygrew
Published: 6/25/2009 5:01:32 PM
#26

But have FF missed the boat. Historical heroes could have been incorporated making the expansion a much fuller rounded idea, as well as Lore Member heroes.

Now. no doubt the stuff of dragons and monsters and Joan of Arcs etc will be another expansion.  David

Lord Mykal
Published: 6/25/2009 4:41:22 PM
#25

Yes! Finally! Well done FFG. Time to get a leauge up and running in the southern reaches of the world I feel!

Hope there are both mounted and foot and maybe in future expansions different heroes/creatures to boot!

Painting these guys will be a must. Price is a bit steep though...especially when converted to New Zealand dollars...but hey thats why we work :-)

Bring it ON!

 

 

 

drgrayrock
Published: 6/25/2009 2:46:18 PM
#24

FANTASTIC NEWS!!!!!!!!!!!!!!!!!!!!!!!!!!! but the price...

bcwMD
Published: 6/25/2009 12:15:30 PM
#23

Of course, the biggest questionwill it be available at GenCon?

Zeal
Published: 6/25/2009 11:08:40 AM
#22

The Day has finally come. Nice work FFG.

Nyogtha
Published: 6/25/2009 8:20:49 AM
#21

Oooooooooo, niiiiiiice.  Looks like it's time to plan another covert game purchase mission, deep under the wife's 'Haven't you got enough of that stuff already!?' radar! heh heh

Without sounding ungrateful, whats the chance of re-issuing the additional unit packs put out by DoW? ;o)

Nathor of the hill people
Published: 6/25/2009 7:22:46 AM
#20

 What can I say this looks so cool and fun, can't wait to play.

Polarstern
Published: 6/25/2009 5:09:01 AM
#19

Great news in deed :)

That just made me go and buy all the other four expansions I was still missing. Sounds very intruiging and rewarding for a longer ongoing gaming relationship! Can't wait till this comes out in German!

Funny thing is that I didn't think about different models for mounted/unmounted. I figured that 10 figures meant two figures per hero so that each player can have one... But probably I was wrong.

cero
Published: 6/25/2009 3:34:38 AM
#18

Hurraay  - finally - happened to play a epic battle the other day - got me in again - now this is great news.

Still - i second the 'German Version', please, please (bamby eyes).

I wonder what the other heroes will look like, and, as kilrah mentions - is there any connnections to the lore-cards? would be cool (I suppose there is a connections, makes no sense to me to take a cleric figure not having any cleric in the war-council)

kilrah
Published: 6/25/2009 2:17:25 AM
#17

Seconded. I soooooo hope for a simultanous German release like in the days of DoW, but I fear it will need another 6 Months at least :-(

As for the expansion itself - hmm... The first thing that strikes me odd is that this is a small box release. Yeah - it is only a 10 figure pack (which is actually more then I expected), so I dunno where the idea in my head originated that this would be base game sized, but somehow it did. But who is to complain - I actually wonder how they squeezed all that content into that box. Whats really cool is that there are multiple figures per hero to indicate different states (mounted/unmounted) instead of status tokens. Outstanding! Whats maybe not so cool is that it seems to be impossible for both players to use the same hero without buying two packs. Is that needed? Unknown.

As for what is revealed from the mechanic side: sounds a bit like the heroes from the WoW game. Is that a good thing? Well partially I guess. I hope this doesn't lead to the same degree of complexity as this would be overwealming for a game like battlelore. Except that - yeah sounds very cool. I wonder what general rules are common to all heroes. Everything seen so far is fairly lore intensive. Wonder what free effects the heroes have. Finally - there seems to be no link between the heroes and the might cards at this point. Condsidering that they are the same power sources this seems odd. But we'll have to wait and see if there is some hidden linkage we haven't seen yet.

 

 

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