|Take Charge of the Galaxy
Announcing the Star Wars(R): Age of Rebellion(TM) Game Master's Kit
|Star Wars: Age of Rebellion | Published 03 March 2014|
As members of the Rebel Alliance, player characters in Star Wars®: Age of Rebellion™ are sure to be confronted with myriad dangerous, and downright deadly situations. Whether racing for cover under heavy blaster fire, or trying to infiltrate an Imperial base, the Star Wars®: Age of Rebellion™ Game Master’s Kit has everything you need to keep your players focused on the action!
The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.
Squads and Squadrons Optional Rules
The Age of Rebellion Game Master’s Kit contains optional rules for running military squads and squadrons during the course of your adventures throughout the galaxy. Players will be able to fight as part of a squad or squadron, which provide assistance during both personal and vehicle combat.
In many campaigns, PCs fight alongside other Rebel soldiers against the evil Galactic Empire. The squad and squadron rules allow GMs and players to organize minion groups under the leadership of PCs or rival and nemesis NPCs. Squads are groups of infantry on the ground, while squadrons are groups of vehicles, particularly starfighters and airspeeders. Organizing minion groups in this way can empower PCs and story-critical NPCs and scale up combat as a whole without adding initiative slots or sacrificing the cinematic pace of combat.
Dead in the Water
The included adventure, Dead in the Water, has player characters negotiating on the Alliance’s behalf for a cargo of droids. Player characters must obtain the cargo for the Alliance. Of course, nothing is as easy as it seems, and players will need to keep their wits about them (and their blasters close at hand).
What begins as a routine cargo run takes a drastic turn for the worse, and player characters will eventually find themselves fighting for their lives, as their ship careens out of control and into the whirling suction of a black hole.
Player characters must contend with overwhelming odds, and some surprising obstacles if they wish to survive–and make it back to the Alliance, cargo in tow. Dead in the Water provides a thrilling, death-defying adventure for both new players, and experienced roleplayers alike.
What’s more, the GM Kit provides guidance for linking the adventures included in the Core Rulebook, Star Wars®: Age of Rebellion™ Beginner Game, and the Star Wars®: Age of Rebellion™ Beta to the Dead in the Water adventure in the GM Kit, so you’ll be able to create a larger narrative in the form of a continuing campaign for your players. Of course, you’ll also be able to run Dead in the Water as a standalone adventure if you wish–and the GM Kit will help you to do just that!
Pre-order your Age of Rebellion Game Master’s Kit at your local retailer today, and prepare to rule the Star Wars galaxy! Then, keep checking back for more news and previews related to Age of Rebellion and Star Wars roleplaying!
Take on the sinister Galactic Empire as a member of the Rebel Alliance in Star Wars®: Age of Rebellion™. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.
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