News for July 2012
Risk a Little Light
The Updated The Lord of the Rings: The Card Game FAQ is Now Available
The Lord of the Rings: The Card Game | Published 31 July 2012

The Dwarrowdelf cycle of Adventure Packs for The Lord of the Rings: The Card Game has taken us through snowy mountain passes, past Goblin encampments, and deep into the dark mines of Moria. Its scenarios have provided new thrills, challenges, and rules questions.

Today, the game’s developers have risked a little light to guide you along your way, and The Lord of the Rings: The Card Game FAQ version 1.3 (pdf, 3.2 MB) is now on the game’s support page and available for download.

An Introduction to the New FAQ by the Design Team

Greetings The Lord of the Rings players!

We’re very happy to offer you an updated FAQ. The changes in version 1.3 of this living document are intended to keep the game as enjoyable as possible, preserves its good health, and ensure future design space. We’ve expanded our Q&A section, offered numerous rules clarifications, and added errata to limit the potential abuse of a few key cards.

Let’s start with the clarifications. Since the last FAQ, Khazad-dûm and the Dwarrowdelf cycle have introduced a host of new scenarios, quest mechanics, and player cards that have yielded exciting new synergies. The introduction of so many new play options has also led to a number of new questions, and FAQ version 1.3 addresses many of these. If an enemy attacks outside of the combat phase, is it still dealt a shadow card? Are cards in the victory display considered out of play? What happens if an attacking enemy is disengaged and sent back to the staging area in the middle of its attack? Some of these questions really deserved careful consideration, and we’ve updated the FAQ with new rules clarifications to address them. Meanwhile, we appreciate the thoughtful questions that you’ve asked, and our Q&A section has been updated to resolve over a dozen new situations.

And that brings us to the errata. We do not take errata lightly, but after careful consideration and a lot of good conversation, we felt it was necessary to make these errata to preserve the game’s health into the future. In fact, when we evaluate the need for errata, we always look at the impact it may potentially have upon future design. Does a card force the game down an undesirable path? Will an erratum preserve a card’s intended use even as it affords us the freedom to introduce more interesting (and fun) scenarios and player cards in the future?

That said, we have introduced errata to a rules segment as well as three cards, Beravor (Core Set, 12), Protector of Lórien (Core Set, 70), and Zigil Miner (Khazad-dûm, 9). The rules for Phase 3: Quest received an errata to allow player actions at the beginning, as well as the ending of each step. This additional action window was necessary to allow players to play cards such as Gildor’s Counsel (The Hills of Emyn Muil, 80), which needs to be played during the Quest phase, but before characters are committed to the quest. It also opens up design space for future cards. As for the cards that received errata, they all have powerful abilities that needed limitations in order to maintain the balance and health of the game. Beravor’s action has been limited to “once per round” to put a cap on the number of additional cards that can be drawn, Protector of Lórien is now limited to “three times per phase,” and the Zigil Miner’s ability has been altered to prevent abuses; it now adds up to a maximum of two resources per use, keeping it more in line with other cards that provide resource acceleration.

We have worked with these changes for months and believe they allow players to continue enjoying The Lord of the Rings: The Card Game the way it was intended, while simultaneously preserving its overall integrity.

   –The Lord of the Rings: The Card Game Design Team

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.

    
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