|Stalking His Prey
The Blood Moon's Werewolf prowls the realm of Talisman
|Talisman | Published 07 April 2012|
Night fell across the realm, and clouds crossed the sky, blotting out the stars. In the darkness, the Assassin stalked his prey. He drew near the woman at the edge of the graveyard. He glanced again to make sure there were no witnesses. As he did, a silent and distant wind moved the clouds that blocked the moon. In the pale, silvery light, the Assassin saw another shape, large and hunched. The distance made it hard to be certain, but he thought he saw a feral gleam in the creature’s eyes…
Darkness and terror spread across the realm with the upcoming release of The Blood Moon expansion for Talisman. More than 100 Adventure Cards, new spells, characters, alternative endings, and Nightfall conditions add a gripping layer of gothic horror to your quest for the Crown of Command. Still, the expansion’s most horrifying addition is the fearsome, predatory Werewolf that prowls the board…
A shadowy predator
The Blood Moon introduces a new plastic figure for the Werewolf, and players that make use of this deadly creature face greater danger, excitement, and opportunities for interaction.
The treasure hunters, glory seekers, and dastardly villains who seek the Crown of Command must roam the realm’s forests, fields, and towns in order to gain the strength and resources they need in order to travel successfully past the Portal of Power. All the while, the Werewolf stalks them. Each time a player rolls a “1” to move, he completes his turn as normal, but then must roll for the Werewolf. The Werewolf moves according to the normal rules, with four key exceptions:
It’s worth remembering that the Werewolf is an alpha predator. It stalks prey; characters don’t stalk it. Those who land on the Werewolf’s square don’t encounter it, but anytime the Werewolf ends its movement on a character’s square, it engages him in a brutal struggle. The player must roll a die and consult the chart on the Werewolf card. Characters can lose lives, lose followers, or suffer fates worse than death, becoming lycanthropic thralls of the bloodthirsty beast! Still, there are a few clever individuals who may manage to escape these struggles unscathed.
The final hunt
One of the alternative endings in The Blood Moon expansion allows you to grapple with the Blood Moon Werewolf for control of the Crown of Command. Players choosing to use this alternative ending will soon learn that the Blood Moon Werewolf is a most vicious foe! Characters who confront this powerful antagonist risk not only losing their lives but losing their freedom. Those turned into lycanthropes end up serving the Werewolf and attacking the other players’ characters.
The Blood Moon Werewolf alternative adds an interesting twist. You can win the game by defeating the Werewolf, but you can also win by becoming his servant and all those who would stand against him!
Dusk grows across the realm. Soon Talisman will see the dark of night. Through this darkness shines the pale, silvery light of The Blood Moon!
What’s next? Look for an upcoming preview to explore the far-reaching impact of the expansion’s new Day and Night mechanics.
Talisman is a classic board game of adventuring through the lands in search of the powerful Crown of Command. Take control of one of 14 different characters from a powerful Troll to a magical Druid, and enter a beloved world of fantasy adventure!