|The Lord of the Rings: The Card Game | Published 11 January 2012||Rating||19 votes|
It was after nightfall when they had entered the Mines. They had been going for several hours with only brief halts, when Gandalf came to the first serious check. Before him stood a wide arch opening into three passages: all led in the same general direction, eastwards; but the left-hand passage plunged down, while the right-hand climbed up, and the middle way seemed to run on, smooth and level but very narrow.
–The Fellowship of the Ring
After a brutal conflict with The Watcher in the Water, several heroes of Middle-earth pass through the gates of Moria and begin to scout its ancient tunnels for the root of the increased Orc activity in the Misty Mountains. But it has been many ages since the Dwarves last gave light to the mines. The way is dark and choked with foes and hazards. The ominous dark lingers ever before your party, closing in around you, making it difficult to tell one path from another, and you must be careful to keep your way…
The Orcs of Moria are multitude, but your heroes seek signs of the forces that draw the Orcs together and drive them out into the mountains. As your heroes begin their journey into The Long Dark, they find pockets of Goblin resistance, but with little organization save for that provided by Goblin warlords. To discover the deeper roots of the increased Orc activity, your heroes must delve deeper into the Mines.
The Long Dark introduces 60 new cards, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may tax your heroes’ energy and limit their options, discarding cards from your hand, or it may lead into a host of Orcs, spiders, and rock adders.
The wealth of Moria
“The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant.”
–Gandalf, The Fellowship of the Ring
The Long Dark poses unique challenges to your band of heroes, but it also provides them with new resources. Four new allies offer their assistance, and your heroes can make use of a number of new events and attachments, including sturdy Ring Mail (The Long Dark, 80).
Originally shown in the announcement of the Dwarrowdelf cycle, Ring Mail has already spurred conversations among fans on our community forums. With the release of The Long Dark, you will be able to better protect your Dwarf and Hobbit characters from the hordes of Orcs and Goblins that harry your fellowship through the mines. Perhaps, the extra defense your heroes gain from their Ring Mail may be the edge between success and failure in their quest.
Don your Ring Mail, stock up on provisions, and prepare yourselves for adventure as your party sets foot into the mines of Moria and confronts The Long Dark that awaits them. This challenging and suspenseful Adventure Pack is scheduled to release in the second quarter of 2012!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
It is nice to see the old Dwarves and Hobbits getting a boost, but I hope they don't completely ignore the other types. Any news on alternative scenario sections? I was hoping for more like the very 1st scenario, not the extremely random outcome to the last scenario in Khazad Dum!! Cheers!
Interesting preview, I especially enjoy the cover art on the box! More details on the "Lost" effect would have been nice though... but I guess we can all guess how it will work anyway...
When they first announced the Dwarrodelf Cycle, I wasn't excited about the idea of going BACK to Moria after we had 3 scenarios there. But now that I've actually played Khazad-dum, I'm really excited about more scenarios there!!!
Holy Craziness! Ring mail is insane! :) They are really nailing down Tolkien's world by making a special synergy between dwarf and hobbit cards...and I am loving it. :)
Keen-eyed Took will benefit greatly..........just joking
oh my god, bilbo just got so much better.
I love the ring mail :D
go, go, go Bilbo Baggins :)
With each preview of this next cycle, I get a little bit more over-excited! I'm sure, by the time it actually starts to appear, I'll be a gibbering wreck...
amazing as usual...artwork outstanding