|The Lord of the Rings: The Card Game | Published 06 January 2012||Rating||42 votes|
“It is now many years ago,” said Glóin, “that a shadow of disquiet fell upon our people. Whence it came we did not at first perceive. Words began to be whispered in secret: it was said that we were hemmed in a narrow place, and that greater wealth and splendour would be found in a wider world. Some spoke of Moria: the mighty works of our fathers that are called in our own tongue Khazad-dûm; and they declared that now at last we had the power and numbers to return.”
–J.R.R. Tolkien, The Fellowship of the Ring
Great works begun there
Over time, the whispers of wealth and splendour touched Dwarven hearts and created stirrings within them that would not be quieted. Finally, Balin resolved to explore the mines of Moria and reclaim its treasures for the Dwarves. Ori, Oín, and many other Dwarves traveled with him, and the initial reports they sent back to the other Dwarves told of their entry and the great works they had begun. Then, however, the messages ceased. No word has arrived from Balin in many years.
In Khazad-dûm, a trio of thrilling scenarios take some of Middle-earth’s greatest heroes on daring adventures to Moria, where they search for Balin and his fledgling Dwarven colony.
Balin’s fate is of tremendous concern to the Dwarves, and they offer as much aid as they can in Khazad-dûm. You’ll find new attachments and events to bolster your Dwarves, along with new Dwarf allies and two fantastic new Dwarf heroes. Each player card comes in triplicate, so a single copy of Khazad-dûm provides you with a complete play set of all its new cards.
Journeys in the dark
Your heroes’ search for Balin will lead them deep into the mines of Moria and its Dark corners and corridors. The subterranean world of Khazad-dûm is unlike anything your heroes faced in the Core Set or the Shadows of Mirkwood cycle, and the expansion introduces nine new encounter sets to represent the mines’ new perils. From frightening new locations and treachery cards reflecting the physical dangers of travel through Moria to Orcs and Trolls, Khazad-dûm pushes the game forward with exciting new encounter themes and mechanics.
The wait for this highly anticipated expansion for The Lord of the Rings: The Card Game has finally come to an end, and the time has come to begin your journeys through Khazad-dûm. Get your copy at your local retailer today, or order it online from our webstore.
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
For anyone who's had issues logging new Quests in the Quest Log, the trouble has been fixed. You should find that all your logged Quests are visible once again.
Thanks for your patience,
I even don't know how soon I will get my =)
We'll look into this for you!
Am I the only one having problems with logging quests lately ??
5 tries and no single log...
Way to go FFG. I've only played the first scenario so far but it seems like you guys put a lot of thought into the balance and scaling of these scenarios and they're amazing!
well someone with all cards out will have a huge advantage, given that the other person will have no song cards for a start
So I wonder how someone would fare against these scenarios if all they had was the core set and this expansion. Pretty poorly I'm assuming, but this looks more interesting to me than any of the Shadows of Mirkwood stuff (except the spiders).
F I N A L L Y.....now the long wait for stores in other countries to get stock in
I've got mine!!!!
Finally! Great news to start the new year.