|Going Deep Into Tartarus
A Call of Cthulhu: The Card Game spotlight by guest writer Marius Hartland
|Call of Cthulhu LCG | Published 16 December 2011||Rating||13 votes|
They must be, he felt inwardly, the heirs of some shocking and primordial tradition; the sharers of debased and broken scraps from cults and ceremonies older than mankind. Their coherence and definiteness suggested it, and it shewed in the singular suspicion of order which lurked beneath their squalid disorder.
–H.P. Lovecraft, The Horror at Red Hook
Hunting for Relics is one thing, but while the different factions of Call of Cthulhu: The Card Game traverse the globe in their pursuit, what does the Ancient Relics cycle of Asylum Packs recall of the old races that have previously made such wonderful adversaries (or allies)? When you look deep Into Tartarus, you’ll see they’re anything but forgotten.
The depths below
The forces of Mother Hydra (Secrets of Arkham, 25) and Father Dagon (Core Set, 42) can count on the continued support of human worshippers in the form of The Cult of Bathos (Into Tartarus, 93). Not only are these cultists efficient combatants on their own, but these cultists offer the mighty Deep Ones their near mindless devotion. When they show their Innsmouth-look stricken faces, the horrible Deep Ones can’t be far off.
Cards offering cost reductions add flexibility to your use of domains, and with this cult on your side, you can enlist old favorites like Deep One Rising (Secrets of Arkham, 29) or Ravager from the Deep (Core Set, 46) faster than ever before.
The skies above
But the citizens of the sea aren’t the only ones benefitting from forays Into Tartarus. The nefarious Mi-Go also gain more control over the Earth. An ancient Mi-Go Skull (Into Tartarus, 100) turns anyone who wears it into a Mi-Go, granting the character any bonuses your other Mi-Go can provide. But this terrifying transformation’s not just a one-way street: Your newly Mi-Gofied character also gives back to the race, by providing Terror Icons to all Mi-Go, even the one just transmuted.
The combination of Terror icons that can prevent insanity and the Toughness provided by Ageless Mi-Go (Secrets of Arkham, 23) makes any character pretty resilient against a great number of strategies. And as a Mask, the Mi-Go Skull can even be sacrificed to trigger the ability of Carl Stanford (Secrets of Arkham, 28). At least, that is if he’s not too busy sacrificing the Bathos cultists.
Still, terror and sacrifice are just everyday parts of life in the world of Call of Cthulhu: The Card Game. The lives of cultists and investigators are often cruel and short, not infrequently ending in some kind of horrible fate, like being doomed to some prison underworld–like being cast Into Tartarus.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Thanks for the cool preview article, Marius!
The Mi-Go skull is really great - finally Terror icons for our Mi-Go!
Also, now you can play a Mi-Go deck without Mi-Go characters - fun! ;-)
It's also cool to see the first LCG Mask card.
Cult of Bathos is nice if a bit boring.
Each of the packs in this Asylum Pack series focuses on the influence of the Ancient Ones upon specific locations of the globe. This would explain Cadavaca the use of the Greek word 'Bathos' and not the English word 'bathos'.
@Carloz: Bathos in English refers to an abrupt shift in tone from gravity to banality. This is generally silly, hence my comment.
Why does the Cult say "this phase" rather than "each phase"?
I fell out of this because I couldn't keep up and didn't have anyone to play with, but the collector in me thrills at the sight of the first LCG Mask card! [sigh] Let's hope I get $$$ for Christmas.
Check out the last article 'Words of Power' deadeb. The artwork on the Asylum Pack box seems to make it fairly clear that the Serpent subtype will be shown more love as well. Something I've really appreciated with recent sets is the introduction of new subtypes and mechanics while not abandoning previously established subtypes and mechanics.
Migo and Deep One decks just got a boost. Street date shouldn't be far off...
When will get Serpents new boost card. The deep one has lot of cool stuffs, and serpents get nothing? Maybe one of the designer came from Innsmouth? I like more serpents card.
Bathos is a transliteration from the Greek βάθος, meaning depth. Cult of the Depth, quite appropriate for Greek Deep One cultist.
No, you are wrong, their ability is passive, so it lasts as long as they stay in play.
Cult of Bathos... what a silly name.
So their ability only happens on the turn they're played, correct?