|Deathwatch | Published 08 December 2011|
Back in October, we announced the 2011 Deathwatch Adventure Contest, a chance to share your campaign creations while competing to win a signed copy of First Founding. To present the results, here’s a word from Deathwatch’s lead developer:
Greetings, Deathwatch Fans!
This week, I am pleased to present to you the winners for the 2011 Deathwatch Adventure Competition. We received a number of unique and outstanding entries this year, and our judges had a hard time selecting just three finalists to post to the website. But of these three extraordinary adventures, just one stood out as our winner. Thank you to everyone who submitted to the contest; every year we look forward to seeing your creativity and enthusiasm for the Warhammer 40,000 Roleplay game lines.
• Deception (pdf, 200 KB)
by: Klaus Huthmacher
This mission throws the Space Marines right into an elaborate deception authorized by a radical Inquisitor. The whole mission seems like an ordinary incident involving Tyranids, but it becomes anything but ordinary when an overly ambitious Watch Captain from the Ultramarines becomes involved. In truth, the Watch Captain is carefully chosen by the radical Inquisitor, and the mission is a huge distraction to cover the Inquisitor’s true actions.
Deception features a daring mission in which the Kill-team performs a raid on a heretical Magos Biologis. The Judges liked how open the adventure was to letting the players choose their own path, and the deceptive twist at the end.
• Righteous Fury (pdf, 832 KB)
by: Chris G. Dawson
Assailed on both sides by the insidious xenos forces of the Tau and the Tyranids, and ravaged on all fronts by the Forces of Chaos, the Jericho Reach is a region of constant war. Now an age-old menace is growing again; the Orks are massing in the Slinnar Drift, preparing for a Waaagh!
Righteous Fury is an action-packed adventure that sees the Kill-team venturing deep into the heart of an Ork Waaagh! to take down a powerful Ork war machine. The Judges enjoyed the climactic final battle, as well as the comprehensive backstory for Watch-Captain Vavus.
And finally, the winner:
• The Emptied Coffin (pdf, 196 KB)
by: Dan Shook
The Emptied Coffin takes place primarily on the far away and mysterious world of Jove's Descent. The events are centered around a series of occurrences, starting with a chamber of the enigmatic Omega Vault opening and drawing the Kill-team to the wasted ruins of the Ghanathaar to uncover the forces that originally wiped the race of xenos out, and to stop a similar fate from befalling the Imperial forces of the Achilus Crusade. The mission is complicated by a series of mishaps that initially seem coincidental, but later betray the inhuman intellect that is the driving force behind a burgeoning apocalypse.
The Emptied Coffin is a complex adventure featuring many different adversaries as the Kill-team attempts to follow a mysterious clue unveiled by the Omega Vault. The judges really liked the adventure’s unique take on one of the lesser known xenos races of the Reach, as well as the Watch-Captain integration within the overall plot.
Make sure to stop by the support section of the Deathwatch website to download these adventures, if you haven’t already. Thanks again to everyone who participated, and congratulations to the finalists!
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Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Great job all. Looks like some awesome storylines.
I hope you guys do another one, as I made an adventure and ran my players through it back in August and was unaware of this contest!
Congrats to all writers, having play tested Righteous Fury with Chris, I am now interested in playing the others to see how they play
Great job to the writers! Way to step up!
LETE, its down to personal preference, but the Watch Captain generally assigns the Kill Team to a mission and provides remote support in some instances. There's a good chunk of info about them on p.306. Of course, this isn't the only way to bring the Team into a Mission, and there can be other types of command character occupying the same position.
Well done to the finalists!
Good stuff! I liked all three adventures. I wish you would do this at least 4 X a year.
Seem all fine choices - but now I wonder that my own missions don't feature Watch Captains that prominently... Is this described somewhere in the corebook?