|Warhammer: Invasion The Card Game | Published 08 November 2011||Rating||22 votes|
Ahem. Mornin’ humie scum.
I is Scraggit, and dis is Da Boss. Yeah, dat’s right, da really big green guy behind me. Anyway, me an’ Da Boss reckon youse lot gotta be da luckiest humies wot ever breathed ‘cos you gets to find out all about da brilliant greenskin army wivout gettin’ dead first… We is da Orcs (and Gobbos). We is green. Green is best.
–Warhammer: Orcs & Goblins, “Da Front Bit”
How does an Orc get to be Da Boss? By bein’ da biggest and da baddest warrior in da tribe and kickin’ in da heads of da weaker Orcs! What else would you expect?
If you’re thinking, “duh!,” then you might be waiting anxiously for The Iron Rock, the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. Devoting roughly half of its 60 new cards to the Orcs, The Iron Rock highlights Orcish brutality in all its mad glory.
Bein’ Da Boss
It’s only hard to be Da Boss if you’re not a hard Orc. Otherwise, putting down the constant challenges from others who might want to lead should just prove a welcome relief from all that plannin’ and thinkin’. The Iron Rock introduces the Orcs’ new Capital Center, the Boss Pit (The Iron Rock, 49). Greenskins are generally scattered and nomadic, roving across the lands in search of good fights, but when a powerful leader rises from the ranks, kicks in some skulls, and unites the tribes for Waaagh!, they become a terrifying force of destruction.
When it comes into play, the Boss Pit represents a powerful Orc’s efforts to turn the tribes’ attentions to a rival race. It’s no easy task, but if a single boss can keep the tribes from imploding for four turns, Boss Pit gives you a massive boost to your card draw, fueling your Greenskin swarms.
The Boss Pit is probably best played to your Kingdom zone, where it provides efficient power, once you can afford the loyalty cost. However, the Orcs excel at playing inexpensive hordes, and the loyalty cost of this Capital Center is probably less a concern for them than the loyalty costs of the other Capital Centers are for other races.
Get ready to assault your opponent’s ranks with the Boss Pit and your Greenskin horde. The Iron Rock is coming soon!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
The orcs may have cheap units but their units are also meant to be expendable. Loyalty requirements are better met by cheap and SURVIVABLE units.
RAMAS I am in complete agreement with you.
So we better stop playing support cards at all. Too much nasty stuff out there. Oh wait but those city centers look like FUN. I want to play them. Just like Epic Spells. It is nice to win but much more fun if you can humiliated your opponet with stuff like this before. :D
its not only Rodrik's Riders with Call the Reserve and Osterkancht's Elite, there is also Judgement of Verena with Long Winter and Elector's Will, Pillage and Grimgor Ironhide Raised from Dead, Demolition, Raiding Camps or Burn it Down...
Yeap. That's what FFG should think about: releasing a support card that will cost 2 and have 1-2-3 tokens on it and 1 power and say: this card can not be targeted by other card effects until it has tokens on it.=)
Rodrik's Raiders is a great defense against these Capital Centers, but it is hardly a reason not to develop and release new cards like these. I for one like having another target to put out their and gain me three resources until you destroy it, as long as it forces you to make a decision between which other support card to leave alone.
So far every city centre is useless. FFG should remember about rodrik raiders when they think of any support that costs more than 2.
However maybe if they're planning some deluxe expansion where City centres will gain some new abilities (like Legends), so they won't be destroyed before triggering actions they will be playable.
Well, we have seen it already guys. Show us something new!
As for the card - I will not say useless until I see other ORC cards coming our way in the new BP.
LOL... useless card and already revealed...
Yeah, they published the same info on the Boss Pit on 11 Aug. Although, it is hidden as a hyperlinked image.
Wasn't it already in one of the first capital cycle previews?