|Intrigue in the Shadows of King's Landing
The reprinted King's Landing cycle for A Game of Thrones is now on sale
|A Game of Thrones LCG | Published 19 October 2011|
“Do be careful, child,” Varys urged. “King’s Landing is not wholly safe these days. I know these streets well, and yet I almost feared to come today, alone and unarmed as I was. Lawless men are everywhere in this dark time, oh, yes. Men with cold steel and colder hearts.”
–George R. R. Martin, A Clash of Kings
Fantasy Flight Games is pleased to announce that the reprinted King’s Landing cycle of Chapter Pack for A Game of Thrones: The Card Game is now on sale! Buy it today from your local retailer or online from our webstore.
In George R. R. Martin’s A Song of Ice and Fire, King’s Landing teemed with treachery, filth, splendor, and intrigues. Spies wandered its alleys and subterranean passageways. Lords paid to obtain secrets that compromised their opponents while maneuvering to conceal their own indiscretions. While spies, assassins, traitors, and knights all tread the city’s streets, the King’s Landing cycle recreates their ulterior motives and shady methods for A Game of Thrones: The Card Game.
Hiding in the shadows
The King’s Landing cycle of Chapter Packs gives introduction to the Shadows mechanic. Cards exist in a state not yet in play, but no longer in the hand or deck and therefore immune to intrigue claim and deck discard or manipulation effects. Characters, locations, attachments, and events put into Shadows can remain hidden in that state until needed and brought into play, usually with an accompanying effect.
Although each House has at least a few strong Shadows cards, House Lannister leads the other Houses in its use of Shadows. Their greatest machinations often lay beneath layers upon layers of lies and intrigues, and the Shadows mechanic provides them with highly thematic measures of control as they can stand and kneel cards when ripe secrets come to light.
King’s Landing also features the City plots: plots that get stronger for each other City plot played and which can form the core of a deck’s strategy. The more experience your House gains with navigating the city’s intrigues and alleyways, the better you can control events within it. City plots provide powerful measures of control, allowing you to put your schemes into place in the Shadows, recycle cards, and even kneel or kill opposing characters.
With all of its shadowy plots and deceitful characters, King’s Landing may be a city you’d prefer to avoid, but it’s also home to the Iron Throne. When you play the game of thrones, you win or you die, and if you expect to win, you’ll need to master the locations and intrigues of King’s Landing.
Buy these classic Chapter Packs today from your local retailer or online from our webstore.
Note: This November, you can celebrate your love of A Game of Thrones: The Card Game and George R. R. Martin’s stirring novels during the upcoming Days of Ice and Fire 2011 in Roseville, MN. The overall winner of the weekend’s A Game of Thrones: The Card Game tournament gets no less a prize than a replica of Arya Stark’s blade, Needle.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Sweet like a needle in the eye of an adversary!
It's about time!! :D