|Warhammer: Invasion The Card Game | Published 04 October 2011|
“While lesser races must study magic in its corrupted, broken form, our Mages harness its power as pure mystical energy. Our minor spells, those Lores taught to the humans by mighty Teclis, are but a pale reflection of the power wielded by an Asur fully trained in the magical arts.”
Masters of both spell and sword, the mighty High Elves view themselves as the rightful inheritors of the world and view the younger races with either condescension or outright contempt. They may share a powerful hubris, but they once stood alone against the tide of Chaos that crashed upon the shores of Ulthuan ages hence… and they drove Chaos back.
Arrogance or confidence?
In the upcoming Battle Pack, Realm of the Phoenix King, players of Warhammer: Invasion The Card Game will find powerful new cards for the High Elves to justify their hubris. As The Capital Cycle continues to develop synergy within the different races, High Elves gain elegant new ways to wage war, beginning with the Herald of Morai-Heg (Realm of the Phoenix King, 27). An archer of moderate cost, the Herald of Morai-Heg brings exactly zero Power to any zone. Instead, it offers you the chance to Counterstrike your opponent for an amount of Power equal to the highest loyalty on any High Elf card you control, meaning the Herald can easily Counterstrike for two Power, and it’s not much of a stretch to imagine Counterstrikes of up to four, maybe even five, power. Because Counterstrike abilities resolve before your opponent deals damage, the Herald of Morai-Heg can stand unflinching against your opponent’s most powerful soldiers, felling them with his archery before they ever reach your capital. Give the Herald a quiver of Ithilmar Arrows (Realm of the Phoenix King, 29), which he can fire to deal damage to attacking units, and your opponent will have to think twice (at least!) before attacking your capital.
Without supporting units, however, the Herald of Morai-Heg can do nothing other than absorb damage directed at one of your zones. So you must be certain to field other units, and what better unit to support your High Elf archer than a Dragon? The Star Dragon (Realm of the Phoenix King, 28) brings five Power to one of your zones… and supports your Herald’s defense with its four Loyalty. An earlier article already explored some of the ways in which The Capital Cycle may cause you to reexamine Loyalty costs, and the Herald of Morai-Heg is another card that may prompt you to find ways to fit cards with high Loyalty costs into your deck–like the Star Dragon–even if they first appear cost-prohibitive.
Drakes of the Dragonspine Mountains
Long the faithful allies of the High Elves, the dragons of the Dragonspire Mountains sometimes allow High Elf heroes or mages to ride into battle on their backs. Similarly, the Star Dragon is favorably influenced by the High Elves’ use of mystical energies. After all, it was Caledor Dragontamer who raised the network of standing stones that draws the drifting energies of magic that permeate the world into an invisible vortex culminating upon the Isle of the Dead, where they are drained from the world, preventing the world from being overpowered by tides of magic that would turn it into a Realm of Chaos.
Each Spell the High Elves cast and discard makes it easier for you to bring the Star Dragon into play, and some exciting combination play quickly arises between the Herald of Morai-Heg, Star Dragon, Valorous Mage (The Eclipse of Hope, 89), Fury of Aenarion (Fiery Dawn, 112), Flames of the Phoenix (Assault on Ulthuan, 17), and Gifts of Aenarion (The Silent Forge, 47).
The Herald of Morai-Heg and Valorous Mage are inexpensive enough to play early and benefit from your spells while they serve as defense against an opponent’s rush. Fury of Aenarion can allow you to wipe out foes with the Star Dragon, even before you play it to the table! Then as you hold your defense with Fury of Aenarion, Flames of the Phoenix, and Gifts of Aenarion, the accumulation of Spells in your discard pile reduces the cost of the Star Dragon, who can enter your attack zone to wreak havoc on your opponent’s capital.
Other Spells, like Asuryan’s Cleasning (Assault on Ulthuan, 19), Scroll of Asur (Assault on Ulthuan, 27), and Second Sight (The Warpstone Chronicles, 89) can help stall your opponent as you dig through your deck for the key parts of your combination. And the Starwood Staff (The Eclipse of Hope, 90) increases an attached unit’s Power by one for each spell you play.
Truly, with Realm of the Phoenix King, the High Elves will assert their mastery of magic as they battle for supremacy in the Old World.
“This world is ours to rule as we wish. We earned this right at the dawn of time, when it was we, and we alone, that defeated the forces of Chaos and drove them back to their foetid realm.”
–Imrik, Dragon Prince of Caledor
The forces of the Realm of the Phoenix King are on their way. Keep checking our website for more information on this exciting Battle Pack.
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Inflame is a card from upcomming battlepack. check here: http://whinvasion.pl/viewtopic.php?f=60&t=1181
Ofc Star Dragon doesnt do much fot it cost, and for now it's not a good option to use it with Casandora as long we cant prevent our dmg, but who knows what will bring the future. I tested some fury of Aenarion and it didnt pass the exam unfortunatelly. HE "rush" on spells might actually work. I am bored with playing emp all the tim and will try to bring He to life ( I know it's probably impossible, but I like them :P )
@ Mamut: Ok, I guess I didn't phrase what I wanted to say well enough. Sorry about that.=) What I was trying to say is that, for a late play card it doesn't seem to have any other benefit than becoming cheaper (I'm still not sure how useful "Fear" mechanic will be in future). The reason for this is the fact that I doubt that you can achieve real success by building a deck around spells and moon dragons only(cause you'll have to use quite a lot of spells to make it good enough).
Plus, Comet of Casandora will deal damage to both sides and I think HEs are exactly the deck which doesn't want to get too much damage (and I'd guess that you have to catch those dragons with a Comet in a first place). The same thing with Fury of Aenarion, it will be good in rush deck, but HEs aren't great in rush (if you play FA as a defense card, I'm not even sure how many people will really try to attack zones with units in them before destroying zones without units). And I wasn't able to find Inflame card on Deckbox.=(
I agree that this is the best card game I have ever played.
I also agree that the goal each game is to win, however, figuring out how to beat a buddies Dwarf deck with a Counterstike or Spell deck (for example) is even more rewarding.
I myself will play Star Dragon, since it's really cool with other cards like Inflame and Fury of Aenarion.
The point is that, It doesnt matter if you play casual or on tournament, your aim is to win, and cs gives you little chances for victory :-)
There is no "rarity" system in WH:I that's why I think we all should expect cards to be playable. There are unfortunatelly plenty of cards which will never be played, even during casual play, still i consider this game best card game I ever played.
I for one do not want FFG to tailor their cards for tournament play. I love casual play and my group always pulls the new cards into our decks just to see the progression of the game.
Keep up the great work FFG. Cards like Star Dragon are what make this game so awesome - regardless of whether it ever gets played in a tournament.
You confuse something being simple with something being unplayable. Simple does not mean unplayable or playable, it is just simple.
If you say Mamut can't figure out how to play/use Counterstrike ability in tournament play you are right because actually nobody can :)
It is not about rules or playing correctly. CS is simply weak. Why put CS cards in my deck when I can get plenty others which are much more useful and powerful?
Someone here doesnt know the meaning of 'peace' ;-) I dont need "simple" cards, but cards which actually has a valueable skill. Counterstrike is usefull as long as your opponent doesnt know it will be on the table. But oh well Doc9 if you like so much counterstrike use Wardancer :D This is a good example what kind of cards shouldnt be ever printed.
But yeah keep previews comming FFG!
Well, I'm very pleased to see then that FF is not making cards strictly for tourney play. There is no reason to bend to your demands that they not make something simply because you can not figure out a way to play it at one of your many tournaments. Keep up the good work FFG. And keep the previews comming!
It's not only me who doesnt use counterstike during tournament play. The only card with cs which is sometimes used is Gryphon Legionaire. I am not talking about my experience, but in my country there were more than 100 official tournaments this year and CS was used maybe few times, by those who won. It's not like I dont use cs because I cant, I dont use it (except of Gryphon Legionaire), because it's not usefull in tournaments, same goes for example of other mechanic: savage. Moreover at the moment meta is focused on removing units (vomit, "small vomit", sorc of tzeentch", blood dragon knight, Osterknacht elite, etc.), so it's really hard to keep unit on the table.
I am fine with using CS during casual play, you can do whatever you want, but I am talking here about tournament play, where it's important for card to be usefull not only because it has cool art, quote or something else. And when I judge cards I am only reffering to it's value during tournaments.
I do like the Way that people say something is unplayable. What you actually mean is that you have not found a way to play it yet that works for you, just because a mechanic may be difficult to use correctly or make you use a different style of play that you don’t like or are not used to, does not make it unplayable.
Personally I find counterstrike is useful, and my decks contain as many cards with counterstrike as I can, it works for me!
Whatever your opinion on Counterstrike, you can’t knock FFG for including it in a game they have designed and produced, it’s there for a reason, and I for one hope it doesn’t go away.
Star Dragon ofc is bad if you want to play it for 10 resources, but it's really "combogenic". Try to use it with Comet of Casandora = 10 indirect dmg for 2 cash, Inflame= 4 power for 1 cash, Fury of Aenarion= 5 power for 2 cash. And in late game it can pop up for 3-4 cash, which is really acceptable.
I'd say that Star Dragon looks like a quite bad card. Just compare it to Friedrich Hemmler (5 cost for 5/5 and special ability). Plus you can play Hemmler (only 2 loyalty) on a second turn under right conditions(which are veeery easy to meet), while this dragon is "dead" for at least first 3 turns or more and is super conditional..=(