|Curse of the Jade Emperor Is Now on Sale
Introduce new powerful curses and ancient relics to Call of Cthulhu: The Card Game
|Call of Cthulhu LCG | Published 23 September 2011||Rating||16 votes|
Alien it indeed was to all art and literature which sane and balanced readers know, but we recognized it as the thing hinted of in the forbidden Necronomicon of the mad Arab Abdul Alhazred; the ghastly soul-symbol of the corpse-eating cult of inaccessible Leng, in Central Asia.
–H.P. Lovecraft, The Hound
Take heed, lest you stumble into the webs of intrigue each of the different Call of Cthulhu factions weave as the game continues to move outward from New England, and the search for powerful Relics leads criminals, cultists, monsters, and investigators to the Orient. With a number of all-new cards that impact characters committed to stories, Curse of the Jade Emperor opens new avenues (and hidden alleyways) for players to follow to success.
Bribe and cheat your way to success
Mr. David Pan (Curse of the Jade Emperor, 43) allows the Syndicate to ignore all those pesky icon struggles for which they may not be fully equipped. Bribes go a long way in Curse of the Jade Emperor, and Mr. David Pan excels at making certain nothing stands in the way of your most highly-skilled artifact collectors. With four skill of his own, Mr. David Pan goes a long way toward ensuring that everything goes according to plan for the Syndicate, especially since they have plenty of options for manipulating other characters’ skills.
Sometimes, though, you need a back-up plan, whether it’s to compete for two stories simultaneously or if it’s because your black market contact is consumed by an Ancient One. In that case, the Syndicate can employ the dark magic of Living Ink (Curse of the Jade Emperor, 45), one of the best Relics dirty money can buy. This attachment can boost a character by four icons, providing an edge through the Terror and Combat struggles.
Will your opponent avoid committing characters to ensure they neither go mad nor suffer fatal wounds? Would a single Terror icon give your character the power to bypass insanity long enough to win a story? For a mere one cost, Living Ink provides tremendous flexibility, and the Syndicate won’t think too much of paying the cost of a single henchman’s life.
Different Relics for different factions
The Syndicate aren’t the only faction gaining power and influence during their trips to the Orient. The Ancient Ones continue to extend their reach across the globe, and the Order of the Silver Twilight plots and schemes throughout hidden lairs (you can read a spotlight article on the Silver Twilight’s devoted initiates here).
Don’t let the other factions steal ahead of you in the race for powerful Relics! Head to the Far East today. Curse of the Jade Emperor is on sale now at your local retailer and on our webstore.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
I like Living Ink... gives you a terror icon when your opponent was sure that your attacker would go insane during the terror struggle and suddenly he jumps up by three combat icons? Nice surprise attack. Kamikaze style for sure, but sometimes that is the best way of screwing your opponents plan.
Coochy Coo indeed.
That Pan reminds me of Lo.
Mr. Pan is awesome, Living Ink is kind of suck but this AP is spot on overall. I give it a 4 out of 5 stars.