|Mosey on Down to Your Local Retailer
Deadwood, the board game of control in the Wild West, is now on sale
|Deadwood | Published 23 September 2011|
Lost in the badlands of the Dakota Territory, the shanty-town of Deadwood is the last place you would think is worth fighting over. But now the railroad is headed that way, and with the iron rails comes the prospect of cold, hard cash. e local cowboys will take advantage, threatening the townsfolk and killing off their rivals as they fi ght to control the town. They have to act quickly, before the Cavalry comes to establish law and order. If there is too much crime, the Cavalry will come sooner, so the scofflaws need a better approach than the old high-noon shootout. One thing is certain: when the railroad finally arrives, the richest man in Deadwood will control everything.
With its quick and deadly twist on classic worker placement games, Deadwood tasks players with using their wits and their guns to control the businesses in town and gain as much money as they can. Threaten townsfolk, take over their shops, and fight duels in the dusty streets. But hurry! When the railroad arrives, the gang with the most money will take control – if they aren’t all gunned down first.
This town ain’t big enough...
The game starts with a ranch full of cowboys at your command, a handful of waiting buildings in town, and tension in the air. Each cowboy sent into town can earn money and at least one special advantage at ever establishment by being the first one there, or by instigating a shootout against a rival cowboy, killing him, and taking his building.
To be sure, with your gang roaming the streets, the shanty-town of Deadwood sees neither law nor order. But do you have the wits and muscle to drive out your rivals? With three possible ways for the game to end, your every decision can change its course. In the reckless and exciting game of Deadwood, there’s no telling the final outcome!
Can your gang take control of Deadwood? To learn more, visit our description page, download the rules (pdf, 9.5 MB), or check out or previews: Somewhere to Call Home, Takin’ Control, and Hang Up Your Spurs. Then, mosey on down to your local retailer and rustle up your copy today!
Deadwood is a board game for 2-5 cowboys that puts a quick and deadly twist on classic worker placement games. Control a gang of cowboys, using them to take control of Deadwood’s businesses, and collect as much money as they can. The player with the most cash at the end of the game is the winner...if he’s not dead first.
I too, except with The Adventurers, Deadwood, and Talisman.
A friend of mine got his copy last saturday, and we ended up playing three games in a row. This really is a GREAT little game, a perfect filler at roughly 30 minutes a game. Pretty simple rules, easy set-up, fun theme. Although I sometimes got a little unlucky with the die rolls during gunfights, we all had a blast.
A pleasnt surprise that will keep hitting the table frequently. Thanks, FFG! :)
But by all means, keep up the good work! ;)
GAAH!! First Elder Sign, then The Adventurers, then this, all in the same month! Too fast, FFG, too fast! You're going to bite a serious chunk out of my wallet this month...