|Dark Heresy | Published 17 August 2011|
"There are no depths which we may fly above, no chasm we may bridge. It is our duty to fall into the pits, and there drag the unworthy before Judgement."
The Calixis Sector is plagued with heretics, recidivists, and the unworthy...and they all dwell beneath the faithful servants of the God-Emperor, eroding the backbone of the Imperium’s war machine. Whether it is a planetary noble skimming off the top, or a seditious terrorist planning the destruction of an entire Hab-block, it is the Adeptus Arbites who bring them to judgement.
Fantasy Flight Games is pleased to announce the upcoming release of Book of Judgement, a supplement for Dark Heresy!
Book of Judgement is a guide to crime and punishment in the Calixis Sector, and provides a powerful resource for Dark Heresy campaigns that feature Imperial Law as a story foundation. This detailed supplement contains new rules, backgrounds, alternate careers, and equipment for playing Acolytes with legal authority or a criminal past, and provides players with information about the Adeptus Arbites’ mission to bring order to the Calixis Sector. Game Masters of all experience levels will find expanded Investigation rules and a new adventure, Jurisdiction, that plunges the Acolytes into a conflict between three of the Imperium’s most powerful organisations.
A Council of Judges
For more on Book of Judgement, here’s a word from Dark Heresy’s lead developer:
I count myself extremely lucky in having worked with the team responsible for Book of Judgement. In addition to such veteran talents as Graham Davey and Charles May, the group was joined by Matthew Farrer, author of the Shira Calpurnia novels from Black Library. It was a great pleasure to dive into the Adeptus Arbites of the Calixis Sector with the assembled team of writers and I can’t wait for this book to be in the hands of players.
We worked tirelessly to stuff this book full of useful tools for GMs and Players alike. All the usual suspects are here: new Cell Directives, Alternate Career Ranks, Backgrounds, and, of course, tons of background information on the precincts of the Lex Calixis. A chapter focused purely on the creation of compelling mysteries distills over fifty years of combined GM experience, offering exciting ways to craft your own mystery and drive a game session forward through the players’ actions. We even included Jurisdiction, a full adventure focused on the overlapping interests of three Imperial factions.
One of the pleasures of creating a book like this is getting to truly delve into the ancient histories of the Warhammer 40,000 universe. Games Workshop has been crafting this game world for over two decades, which provides a wealth of information. Having an opportunity (or a responsibility) to read everything I could about crime and judgement was an quite an experience. The bleak, dare I say grim, nature of justice in the dark future is filled with twists, turns, interpretations, and executions. Bringing that feel to Book of Judgement was, frankly, a lot of fun!
Keep checking back in the coming week as we offer previews, and look for Book of Judgement on store shelves in the fourth quarter of 2011!
Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.
It doesn't make one a curmudgeon to believe the Clans did not fit in the Battletech setting, it just means you understand the Battletech setting was better without them, and better before continuing catastrophic metaplot changes turned the setting inside out. The Clans were just one symptom of the horrors metaplot have wrought upon the setting.
Btw Peacekeeper, I agree with most of your gripes; certainly Ascension was a TERRIBLE sourcebook on almost every level, and I too felt the Grey Knights were inappropriate for a DH sourcebook and consumed a great deal of space in Daemon Hunter. However I personally felt the rest of Daemon Hunter was actually pretty good and genuinely inspiring (for a change), whereas Blood of Martyrs was fairly bland and scant of useful stuff.
I don't think we will have many more guns, but the cover picture is still unrelated to me.
Maybe there will be something even for the criminals.
Definately Khensu. Every book has its merits. Im hoping for various alternate career ranks (rank 1 style) for Adept-Arbites, Guardsmen-Arbites, Scum-Arbites, Cleric-Arbites, Tech-Arbites and probably Psi-Arbites.
Even a open background package for all Careers (perhaps other then Sisters of course) Arbites-Trained/Sanctioned/assaignment.
Im also hoping for some stats on gangs, gangers and the like. And am hoping against hope that we dont get 25% of the book being new guns!
will get this book, as my players allways question me about what is tolerated by the law, and what is a huge crime...
this will aswer there questions :)
Yes you can say those things, and so can I. It doesnt change the fact that most 40K RPG releases are still not up to the same snuff as the earlier books. Yes Blood of Martyrs does give you lots of open information for the whole imperium as a single religious entity, but it also fails to give anything concrete or definative to explain what that stance is. Therefore, while a useful book with lots of things I do like, it comes off as incomplete.
This is not some grognard love thing. Its just my opinion and someone asked for my opinion/review of Daemon Hunters and I gave it. You re more then welcome to have your own opinion and post it and not expect another poster to "call you out" on it.
And for the record, sometimes we dont like books because they are bad. Not just because we dont use them. There are many great things in many of the releases for the 40K Games, and many bad things or incomplete things as well. And as you can see by looking back at my earlier post on Daemon Hunters you will see I said it was not horrible, it just wasnt all the good either. And I do enjoy Blood of Martyrs. And the Radical's Handbook is one of my favorites (and its post DotDG). And if I were going to get technical most of my 40K RPG issues are with Rogue Trader and Deathwatch.
"Its the basic problem with most 40K RPG books released since Disciples of the Dark Gods."
Ok, now you really are rapidly entering curmudgeon grognard territory here. I've seen this comment a dozen times, but replace 'Disciples of the Dark Gods' with '...since they introduced the Clans to BattleTech'. It's the comment from the guy who was around since the beginning who loves the original books, but then hates everything since and thus looks at everything with a pair of rose-tinted nostalgia glasses.
I could very easily argue the opposite: That Disciples is the most useless book for our group as we don't use the Calixis Sector in our games and that Daemon Hunter and Blood of Martyrs are fantastic as they offer up lots of information on Daemons and the Ecclesiarchy, which can be applies generally to any existing or custom-made Sector.
There has to be a point where you sit back and go "No. These books aren't bad, I just don't like them." There's a significant difference between not liking something and something being bad.
This just dawned on me: if Ben Counter was consulted during the writing of Daemon Hunter (bad idea if you ask me, but anyways) and Matt Farrer was consulted for Book of Judgement (congrats to FFG), then who do you think will lend his/her fiendish ideas for Only War? Will we see the return of Dan Abnett for this one? :D
I do have to agree, cnsidering I run so few actual Malleus plots. PCs vs Daemons usually doesnt end well.
Maybe I'm too exigent, but seems to me the Ordo Malleus is far better supported. Even too (Warp Dabbler).
I hope that the new book explains better the notion of Heresy and/or Crime in the Imperium.
Lets see. Xeno Hybris page 128. Kabal of the Crimson Woe page 134. The Cortax page 135. The Axebiter Tribe page 136. Beasts page 140. THE LURE OF THE ALIEN pages 197-214. So yeah, nothing for the Order Xenos.
And my argument against Daemon Hunters isnt that it doesnt involve information for hunting daemons, it is that it isnt anything really good, amazingly new or inspirational enough to warrant its own book. Its the basic problem with most 40K RPG books released since Disciples of the Dark Gods. A sense of incompleteness, like the book never really gets going, brnaches off in wierd directions and then ends with no real conclusion.
An Arbitrator against a Chaos war machine!? WTF!?
Hey! The lead developer is Mack Martin, it can't be a bad book!
And to me, Deamon Hunter is a great book, which says Deamon Hunter and it has suff for demon hunters, not like the Radical's Handbook, which says "Radicals in general", but it has stuff only for Ordo Malleus radicals, some fluff for Hereticus Inquisitors, and NOTHING for the Ordo Xenos. Facepalm.
Why don't they have called it Xanthites Handbook!?
Thanks HBMC. Your view does have some merit there. I appreciate the alternative view of the aspects of the Grey Knights. I still think it was wasted space in the book, but I can see where others may like it.
I would still place Daemon Hunters below Blood of Martyrs and Radical's Handbook, but way above Ascension. In fact, if they would remove the Grey Knights stuff in Daemon Hunters and replace it with the good stuff from Ascension, that would be a good book.