|The Hands of a Healer
A preview of the third Adventure Pack for The Lord of the Rings: The Card Game
|The Lord of the Rings: The Card Game | Published 15 August 2011||Rating||23 votes|
Alas! if he should die. Would that there were kings in Gondor, as there were once upon a time, they say! For it is said in old lore: The hands of the king are the hands of a healer.
–Ioreth, The Return of the King
After the ferocious battles of Conflict at the Carrock, the heroes of Middle-earth resume their journeys down the Anduin Valley in search of Gollum when they come upon an ally in need of aid. The third Adventure Pack for The Lord of the Rings: The Card Game, A Journey to Rhosgobel finds the great eagle Wilyador lying grievously wounded, struck by a goblin hunter’s poisoned arrow, and injured beyond the heroes’ ability to heal him.
A time to kill, a time to heal
Each Adventure Pack in the Shadows of Mirkwood cycle introduces a new scenario with unique obstacles for players to overcome. Strategies that excel in combat may not excel in A Journey to Rhosgobel, and different heroes are likely to shine in this dramatic scenario. Players must work together to keep Wilyador from perishing while poison continues to course through his body.
One of the exciting aspects of the scenario structure of The Lord of the Rings: The Card Game is the ability to introduce a new narrative structure and a new encounter focus with each Adventure Pack. This means that while some cards and strategies might not provide critical assistance in a melee against trolls, they may prove tremendously useful in a scenario, like that of A Journey to Rhosgobel, that focuses on assisting others, rather than jumping into battle with fearsome enemies.
Glorfindel, for example, might take a commanding position among the heroes of Middle-earth as they push toward Rhosgobel. While players often rely upon Daughter of the Nimrodel to heal their heroes, Wilyador can only be healed by card effects that can heal an ally. Cards like Self Preservation and Lore of Imladris can heal allies, but players need to be able to draw them in time for them to have any effect. Glorfindel provides players the ability to heal allies from the first turn, offering consistent assistance to the fallen eagle.
Additionally, Glorfindel’s three Willpower make him an excellent hero for completing quests, and the sooner the players reach Rhosgobel, the greater the odds are they’ll be able to help Wilyador recover from his wounds.
In The Lord of the Rings: The Card Game, each hero has his time to shine, and in A Journey to Rhosgobel, players may learn to share Ioreth’s sentiment that a great hero may be known by his mastery of healing lore.
Alliance with the eagles
The Adventure Packs of the Shadows of Mirkwood cycle continue to develop the alliance between the heroes of Middle-earth and the noble eagles. A Journey to Rhosgobel not only tasks heroes with the rescue of Wilyador, it provides players the opportunity to bring the magnificent Landroval into their fellowships.
With Sentinel and three attack, Landroval proves a mighty addition to any fellowship, especially against the dangers facing heroes on their way to Rhosgobel.
For more about the new enemies and treachery cards heroes must confront during A Journey to Rhosgobel, check back next week. Until then, join the discussions on our community forums and enjoy your journeys through Middle-earth with The Lord of the Rings: The Card Game!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
What about difficult level should be at least 6 i hope
Wow, Landroval is going straight into my Red/Blue deck.
Wow, Landroval's ability is fantastic! Between him and Radagast, it looks like my Leadership/Tactics "tanking" deck is gonna see some pretty interesting changes.
Looks like our options for healing Wilyador (that we know of) are Radagast, Glorfindel, and Lore of Imladris. Hmmm...
Just to clarify for you Blutch, I thought that the Self Preservation spiel was a typo too, however I reread it and the description is just letting you know that some healing cards are hero specific and some can be used with allies as well. Within the context of explaining Wilyador I do admit it is a bit confusing, though.
With all this new Eagles cool abilities soon we will see the decks with Radagast play same role as Gandalf now.
Great great game!!! and the next pack!!! Landroval!! great adittion for the eagle deck
I really enjoy the new experience each adventure pack brings. Great game! I'm hoping that they will introduce a versus eliment to the game as well. Where a player/players could have enemy heroes and a deck that could manipulate the encounter deck. Oh the possibilities! Once again...great game!!!
I agree with all of you! The game is great about offering a set up in which you don't have to "power game". Besides, why would one be overly concerned with making the "best" deck that wins all the time when you aren't even facing real players? I love the co-opt feature of this game...it's really what makes it shine the most in my opinion. Keep the awesome cards coming FF, and thank you for paying close attention to the details of Middle Earth.
I don't understand...
From the desciption, they are saying that you can use Self Preservation to heal the eagle Wilyador. But on his card, it says No attachment...
Also, how can Glorfindel provide healing to the fallen eagle from the first turn, as apparently, Wilyador can't receive any healing until the heroes are traveling to Rhosgobel...
The quest and the new Landroval eagle seems really promising btw, but i'm totally confused with the description given for the pack.
This looks really fun I really like that each quest kind of provides a different play style, it really helps in keeping the game fresh. I hope to see this continue in the future adventure packs! Also, I am a huge fan of the eagles so glad to see some more of them!
I just wanted to commend you on mentioning that every hero must shine. I have seen a bit of hero bashing on the forums, claiming that only a small handful of heroes are worth their weight, Also, I have read that people only want to utilize a minority of cards for their entire LOTR LCG experience. Thank you for suggesting that players need to explore not only the quest, but also the game and the cards. Bravo!
I love the sentiment about strategies that "focus on assisting others, rather than jumping into battle with fearsome enemies." Strength in community! I love that this game promotes that idea