|The Identity Trilogy | Published 12 August 2011||Rating||13 votes|
The dystopian future of Android will come to life when Golem is released in the fourth quarter of 2011! The first book in The Identity Trilogy is a thrill ride; a wonderful addition to the science fiction and noir genre. Today, author Mel Odom discusses his love of these genres and how he worked within them to craft Golem in the first of a two-part interview.
Golem tells the story of a talented New Angeles Detective who wakes up in bed with a woman whose name he can't recall; this seemingly harmless mystery indicates a much larger problem. After all, as one of the few bioroids in the New Angeles Police Department, Drake 3G12RC isn't accustomed to forgetting...or even sleeping. But his personal issues are forced to wait when he and his human partner Shelly Nolan are assigned a high profile murder investigation–one that will change his world.
The bioroid’s journey
FFG: What is your favorite part of the Android world?
MO: I fell in love with the noir aspects of the game. From the time I read the description of Android, I was already predisposed to the world. I grew up on old noir movies and books, loved the plots, and the way characters had so many secrets they tried to protect but that ended up coming out anyway in the worst possible sequences. When I first got the idea for this trilogy, I knew I wanted to work with those elements.
FFG: Who would you say your favorite character is in the Android world?
MO: As far as game characters go, I really like Ray Flint and Rachel Beckman. Flint is the iconic private eye hero, but I really like Rachel’s bounty hunter background as well. I’d like to do a story about her, but her character is kind of set in stone and I knew it would be difficult to do the kind of story I wanted to do with her. Therefore, I had to create a new character that fit into the world with those characters. I didn’t want to do a traditional private eye. I wanted to do someone complicated, someone whose life wasn’t exactly what he thought it was. Floyd, the bioroid detective in the game, was the inspiration for everything that I used to create Drake. The other characters do make cameos in the books.
FFG: What part of Golem was the most exciting to write?
MO: I love the action sequences. When I write, a movie seems to unfold in my head. The fact that I could be totally unleashed in this world and just blow stuff up, and bring out the big guns was a blast. But I really like the interior world of our hero too. I intend to really bash Drake before he gets to see the light at the end of the tunnel in these books. And when he gets there he’s going to be a much stronger and more complete bioroid than he started out.
FFG: Who do you find your writing style to be inspired by?
MO: My writing style is influenced by everyone that I’ve ever read. I think my greatest influences regarding pacing and word choice are Robert B. Parker and Louis L’Amour. Those guys always told a story that moved from page one to the end at a furious clip. As for world building, I grew up on Andre Norton and Robert Heinlein and Roger Zelazny. But there are dozens of other writers that I could name including John D. MacDonald, Stephen King, Joe R. Lansdale, and Richard Stark (Donald Westlake).
FFG: Finally, what advice do you have for aspiring writers?
MO: The best advice I can give to a new writer it is to keep writing. Your stories probably shouldn’t see the light of day for a while. It takes time to develop craft and to not be so in love with everything you put on the page. None of this is cut in stone, so it’s easy to change and fix. New writers often don’t see it that way and go through a lot of agony before they get that lesson. I also recommend a writing book called Plot and Structure by James Scott Bell. It is absolutely the best book on plot how-to that I have ever found.
Mel Odom’s The Identity Trilogy is a series of novels set in the Android universe, and it tells a story of murder, manipulation, and mystery in a world where humanity and technology collide.
i keep hearing negative things about the game and after reading the rule book, I can't imagine why. It all seems pretty fantastic. Good enough for me to want to read a whole fluff novel.
I played my first game of Android about a week ago and was completely blown away. My friends and I had such a great time. I hope this is more of the same Android goodness but in book form.