|Call of Cthulhu LCG | Published 10 August 2011|
That is not dead which can eternal lie / And with strange aeons even death may die.
–H.P. Lovecraft, quoting the Necronomicon in “The Nameless City”
The Shifting Sands is now on sale at your local retailer and on our webstore!
Items with lives of their own
The Shifting Sands begins the Ancient Relics cycle and its exploration of the Call of Cthulhu mythos outside the borders of New England. Fervent cultists, sinister magicians, and professors from Miskatonic University all travel into the deserts of Egypt in search of items whose power they believe can draw forth the Ancient Ones, hold them at bay, or siphon their horrible powers.
The Shifting Sands introduces the new Relic card type to the game. These powerful support cards have mysterious histories. Over the course of time, they disappear, then reappear to unleash new chaos upon the world. Relics may leave play, but they never truly disappear forever. Khopesh of the Abyss (The Shifting Sands 16), for example, allows its bearer to unleash death and devastation, but it feeds upon its bearer’s strength until the bearer dies and the Khopesh of the Abyss is lost, only to be reshuffled into the deck and return at some future time.
Stories from foreign lands
The 12 new story cards in The Shifting Sands bring additional chaos to Call of Cthulhu: The Card Game with more asymmetrical game effects than previous sets. You still have to think twice about triggering most of their abilities, though it’s hard to resist the draw of a story effect as tempting as that on The Seventh Gate (The Shifting Sands 12).
The story cards in The Shifting Sands provide players the portal to the 2011 tournament season, and they promise to take you along strange and interesting journeys into the heart of madness.
Unearth the strange new stories, powerful relics, and other cards of The Shifting Sands today, now available at your local retailer and on our webstore.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Or maybe even a Terror of the tides cast as an action. 3 wounds for 4 resources. Not a bad deal.
I heard that Gugs and Hideous Guardians like kopheshs.
Sure - drop this on a character that has toughness already, and just wound away to your heart's content!
A very promising Cycle.
I already have plans for that particular relic. :)