News for July 2011
Standing Against The Good Guys 21
A preview of Black Crusade, the upcoming Warhammer 40,000 roleplaying game
Black Crusade | Published 01 July 2011

Black Crusade, an upcoming roleplaying game that offers players a new perspective on the conflict between the Imperium of Man and the forces of Chaos, will be on store shelves later this quarter. Today, Black Crusade’s developer presents an overview of some of the enemies you’ll face in service to the Ruinous Powers.

Greetings, Black Crusade fans! One of the reoccurring themes of Warhammer 40,000 Roleplay is that the most dangerous foe the Imperium faces is Chaos and those aligned with the Ruinous Powers. This means the players in games of Dark Heresy, Rogue Trader, and Deathwatch often find the forces of Chaos at the heart of whatever mystery or adventures they participate in.

Defenders of the Imperium

Of course, in Black Crusade the players are the forces of Chaos. Now, they are on the other side of that epic rivalry, facing off against the forces of the Imperium. So, what opposition can the Heretics expect?

The Black Crusade Core Rulebook provides adversaries for numerous power levels. For games involving Heretics attempting to worm their way into Imperial societies and corrupt them from within, the book contains several options. The Administratum Adept provides an example of a low-level Imperial functionary, while the cunning Bounty Hunter and dogmatic Ministorum Cleric promise to be more dangerous foes. Of course, Heretics are just as likely to meet the Imperium on the field of battle. There they’ll need to contend with hordes of Imperial Guardsmen led by fire-breathing Confessors, and the elite Space Marines. But the greatest danger to a Heretic lies in the threat of the Imperium’s Holy Inquisition and their elite warriors, the Grey Knight Space Marines. Can you survive combat with a Grey Knight in Terminator Armour, or match wits with the book’s example Inquisitor, Victoria Aldrich of the Ordo Hereticus?

Equal–Opportunity Enemies

However, the Imperium is just one source of adversaries for a Black Crusade warband. Many of the galaxy’s xenos races have no love for the Ruinous Powers, and some are willing to make special effort to see the Dark Gods’ servants dead. Foremost amongst them are the Eldar, specifically the Chaos-hunting warrior-dancers known as the Harlequins. A single Harlequin is the equal of a Chaos Space Marine, but a troupe of them, led by one of the dread psykers known as Shadowseers, can spell the doom of any warband.

But a warband can avoid the Eldar and still find plenty of trouble. The Eldar’s mercurial and capricious cousins, the Dark Eldar, are well acquainted with the Screaming Vortex. To these decadent xenos, the warbands of the Chaos Powers are equal parts uneasy trading partners to be bargained with, foes to be fought, and potential slaves to be culled. When the latter, the Dark Eldar can mobilize hordes of Kabalite Warriors, backed by the warrior elite known as the Incubi and the eldritch and shadowy Mandrakes.

Finally, a warband can unearth enemies beneath their very feet. Long before humans first left Terra, a race of creatures slumbered in their Tomb Worlds for millennia. Now these Necrons are awakening. An unwary warband may be exploring a seemingly deserted world when they are suddenly overwhelmed by a wave of Scarabs, or consumed by a dreaded Tomb Stalker.

With friends like these...

Even with all these enemies, a Heretic cannot forget that those who might nominally share his allegiance often prove to be the most dangerous foes of all. The Disciples of the Dark Gods are a fractious lot, and the horrible warp entities known as Daemons even more so. A Heretic may just as likely end up fighting a daemonic legion of Plaguebearers or a dangerous Tech-Assassin from the corrupted Forges of the Hollows as he is an Imperial Guardsman. One can never let their guard down, especially in the Screaming Vortex.

Black Crusade is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Disciples of the Dark Gods, working against the rule of the galaxy-spanning Imperium of Man and in pursuit of personal glory.

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Comments (21)

Voronesh
Published: 7/17/2011 7:01:03 PM
#21

gosh without..........guess i have proven my point.

Voronesh
Published: 7/17/2011 7:00:33 PM
#20

@ HBMC:

 

Yupp the amount of missed stuff will be staggering. Even smaller books like Into the storm suffer from glaring mistakes. Broken Chains suffers from various grammtical/spelling mistakes.

 

Yes we will have to take everything with a bit of salt. But then again, Gav thorpe once said, no wait that was Eldrad: If a codex is published without a mistake, the universe shall be destroyed.

 

And so GW and its affiliates never published a book with mistakes. I might happen to have done the same thing.

H.B.M.C.
Published: 7/6/2011 7:04:05 PM
#19

These books do get proofread, but proof-readings don't always catch everything. The bigger the book, the harder the proof-read.

BYE

steamdriven
Published: 7/6/2011 11:36:57 AM
#18

i hope someone at least had a fleeting glance at the book to quickly check it for errors

Night Lord
Published: 7/5/2011 3:26:03 PM
#17

Yeah, seeing as how this has been at the printer for like 4 months... I'm guessing that the Proof Reading portion of the tour is over.

csabesz
Published: 7/5/2011 2:10:17 PM
#16

Yeah, what Peacekeeper_b said. The book was sent to the printer quite some time ago, so obviously they won't be able to make another proofreading turn on it.

Still, there's hope that this book might actually have less errors in it - you may never know!

Peacekeeper_b
Published: 7/5/2011 7:52:37 AM
#15

Give up man, they are not going to proof read it nor are they going to take you on as a free proof reader. All the work they do is one thing but when it gets sent to others for printng and adjustments erors will happen. So its time to just accept it will have typos, misprints and so forth.

Besides, its Chaos, at least it fits in this book. I imagine it will also fit well in a Ork book!

Mantis Sine
Published: 7/4/2011 5:42:55 PM
#14

Please, please, pleease.  I beg of FFG and all that is unholy...PROOF read this one.  I even offer my editing services for free! If I have to sticky note one more 40K FFG product because of a "living" errata...

Carnage1138
Published: 7/3/2011 11:30:39 AM
#13

Writeups for the loyalist lapdogs of the Corpse-Emperor?  YES!!!!!  I cannot wait for the helmets and skulls of the Sons of Guilliman to adorn the trophy racks of my Dark Acolyte of the Word Bearers Traitor Legion!!!!  As for the Grey Knights....think I'll wait till I'm promoted to Dark Apostle before trying to tackle one of those.

Zeraga
Published: 7/3/2011 12:43:22 AM
#12

about time for necron rules. they are the best xenos for a mystery game like dark heresy, they are really durable for combat games like deathwatch, and their tomb worlds are great for rogue trader. i think that rules for necrons, both in the 40k tabletop game and the 40k rpg, are long overdue.

Night Lord
Published: 7/2/2011 6:25:52 PM
#11

And by "this game" I meant Dark Heresy...

But I'm tired right now so forgive me.

Night Lord
Published: 7/2/2011 6:24:55 PM
#10

"evil" and "heretic" are relative.  Ask any villain in the 40k universe.

Except Abaddon.  Don't ask him.... He's not a nice person.

But yes Harlequins will be a fantastic touch that I for one have been waiting for since this game came out.

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