|Dual-Purpose Dungeon Delvers
How the characters from DungeonQuest transition to Descent: Journeys in the Dark
|Descent: Journeys In The Dark | Published 23 May 2011||Rating||16 votes|
It’s been nearly a year since the release of DungeonQuest, Fantasy Flight Games’ take on the classic board game of brutal dungeon exploration. But while it offers a challenging and replayable dungeon-delving experience set in the vibrant fantasy world of Terrinoth, you may not be aware that it offers even more: additional material for Runewars, Runebound, and Descent: Journeys in the Dark! All six DungeonQuest characters (the figures of which are the same scale for all four games), come with cards for each of those games.
But even if you already knew that, perhaps you’ve been curious about the specifics. Today, we’re pleased to offer an in-depth look at the characters from DungeonQuest and what they bring to Descent: Journeys in the Dark.
“In the dark and untamed places of Terrinoth dwells my tribe, a proud and fierce sisterhood of warriors. For ages, we have stood self-sufficient and have had no need for the world of men. But each day the outside world encroaches further into our wilds. I have seen their weapons and magical artifacts. I have seen the treasures that could ensure my sisters will survive when we can no longer stand apart from the outside world. The others in my tribe say I am a fool, but once I have enough gold, I will return to my people with magic and steel. A fool I may be, but my sisters must survive.”
The nimble Tatianna is among the quickest of these bonus Descent characters, with an impressive speed of five. Her four fatigue and three Subtlety skill cards gives her plenty of versatility, but most interesting is her Hero Ability, which lets her make a hasty escape without using a glyph! Use her ability to go to town when you’re in a pinch, or for added mobility (by popping right back through a recently activated glyph).
Hugo the Glorious
“I, Hugo the Glorious, plan to achieve an enduring fame unlike anything that has been known before. Other Knights of Kellos might be happy enough to boast of duels won or giants defeated, but I will put these stories to shame when I stand in the feast hall and tell of my mighty deeds. When I stand before them a war hero, men will gasp, women will swoon, and children with cower with terror. No one who hears of my legendary quest will ever forget the name Hugo the Glorious!”
Hugo the Glorious’ inability to spend fatigue for extra movement may seem like a sizable handicap, but when you consider his remarkable 20 health points and two armor, a certain amount of balance become necessary. One of the most solid “tanks” in Descent: Journeys in the Dark, Hugo the Glorious knows how to take a punch.
“The many years of an elf’s life can weigh heavily upon him. From village to village I have wandered, hearing the sad tales of lost children, spouses, friends, and loved ones who have thrown their lives away fighting the dark forces of Terrinoth. I will endure it no longer. Once and for all, those who would cast the land in darkness must be stopped, and order must be restored.”
Lindel is a nearly immortal elf whose many years have imparted to him a vast wealth of knowledge. To represent this in Descent, Lindel can “farm” all three skill decks until he accumulates exactly the skill cards you want! This, along with two Power Dice in all three attack types, puts Lindel high in the running for the most powerful Descent characters ever created.
“The priests of Kellos took me in and gave me shelter. They asked me nothing of the many heinous crimes in my past. But like all members of the Brotherhood, in time I had to face the purifying fire, and all my many transgressions became evident in the form of scars and burns over much of my body. I am a different man, now. I follow a different path, but I cannot forget my past. Only an act of true bravery, recovering the dragon runes and putting an end to this war, will free me from the shadows of my past.”
Having faced the purifying pain of fire, Brother Gherinn has trained himself to channel his anguish into a serene focus of will. This capable sorcerer now thrives from the pain, inflicting it upon himself to enter an almost zen-like combat stance.
“The roots of my noble family can be traced back long before the Dragon Wars. Some of the treasures scattered across the realm came from my ancestors, stolen by thieves and tyrants alike. The knowledge that my inheritance may be in the hands of my enemies has vexed me my whole life. I will use all of my considerable abilities to acquire the dragon runes, and when I have them, I will use their power to ensure my family’s dominance forever.”
Another capable magic user, Challara has plenty of fatigue and speed. Her true strength, however, is in her familiar, Brightblaze. The fiercely loyal dragon is Challara’s secret weapon, able to clear rooms in a single attack. Swing open an area’s door and flood it in Brightblaze’s devastating breath attack before entering, and you’ll only to worry about cleaning up the survivors.
“Why should I worry? Haven’t found a fight yet that left me on the ground. So you say this war will be bloody, eh? Heh! To me a battle is just a good excuse to hit something. If I need to work for some noble so that I get to fight, so be it. But the hitting, that’s the important bit.”
A true berserker, the dwarf Krutzbeck faces death head on (and since he’s worth only two Conquest Points, you can afford to lose him frequently). With only eight health points, Krutzbeck initially may seem a bit fragile. But since he gains two armor once he enters his murderous rage, Krutzbeck can quickly become much more difficult to kill.
Although mechanically quite different, DungeonQuest and Descent: Journeys in the Dark have enough in common that fans of either might enjoy a different type of dungeon delve. For your next game of Descent: Journeys in the Dark, why not put together an all-DungeonQuest-character party?
Descent: Journeys in the Dark is a tactical board game for 2-5 players that takes a party of adventurers deep into the dungeons of Terrinoth for adventure, treasure, and glory. But beware! The Overlord and his minions stand poised to oppose any heroes foolhardy enough to enter the dungeon.
I am really glad to see them support cross games like this. It made it work buying the game for me int he first place.
Lindel reminds me of my old D&D character before he died, back with 3rd edition...
freaking black dragons, I hate you so much
I know different groups that play/bought descent.
I also have a group running. Now i would love to see a new campaign that counts the players as having all expansions.
I mean new dungeons/rumors etc. A new campaign map both on land and sea that utilizes all previous campaign. With extra skills/hero's and even some monsters.
Atleast please give us something new to descent in a seperate expansion and not in another game.
It would be really nice if they would put the characters out in a sort of mini-expansion set so you wouldn't need to spend the full $60 on a new game you mat not even be interested in just to expand your Descent hero choices. I mean I'd buy a hero pack but not a whole new game.
In year 2006 I was thinking about buy the best RPG game on market. I had some experiences from playing because I owned HeroQuest and plays D&D and many computer games (Crystal Dragon, Arena Dagerfall, Black Crypt, Baldurs Gate, Ice Wind Dale, Pool of Radiance, etc. ...). So after great success of Runebound I decided to buy Descent: Journeys in the Dark. Descent is really nice and great game because combine Hack n slash "vanila" together with campaign. If someone don't have much time for campaign should only draw one dungeon map card or simply play single scenario. I personally have all (24) Descent stuffs. But I think Descent hasn't problem with theme of expansions but isnt too early bring them out?
2 subcollection 6 adventure variant exp. 4 board exp. 6 callenge card exp. 6 class deck exp. 6 Items and Ally exp.
total = 30
1 core product 5 expansions 15 Lieutenant miniatures 3 Accessories
total = 24
Can mr. Kevin Wilson create some kind of solo/coop-expansion for Descent, since FFG is spending more interest in this kind of gaming (Gears of War, LOTR card game, Runewars (at least part of it), Dungeonquest,...)?
I think a lot of people out there would love it!
Lindel is RIDICULOUS in campaign play. Absolutely ridiculous...
I would actually like to see a Miskatonic-esque expansion for Descent, one that expands both the campaigns with new dungeons, rumours, exterior maps, etc etc. There are enough quirky rules for it to be quite daunting already, without it adding more.
Print on Demand would be fine, though the need to map the dungeons out may mean a book is required, which would make PoD unlikely...
Just received my copy of Talisman The Sacred Pool in the post today and the mini catalogue in the box contains no mention of Descent at all.
Heh, if they are hoping to inspire Descent fans to buy DungeonQuest just for the new heroes......this Descent fan already has, shows you how much of a drought Descent has been in with regards to new products :D. Here's hoping for a 2nd Edition!
It feels like Descent is dying, please tell us this isn't true! We're desperately waiting for a new expansion to keep our group going!
Looks like another placeholder to keep Descent in people's consciousness, or a desperate attempt to get Descent addicts to buy Dungeonquest just for the new heroes. Either way I'm not impressed! Come on FFG what is really happenng with Descent?