|A Game of Thrones LCG | Published 02 May 2011||Rating||24 votes|
"I can teach you history, healing, herblore. I can teach you the speech of ravens, and how to build a castle, and the way a sailor steers his ship by the stars. I can teach you to measure the days and mark the seasons, and at the Citadel in Oldtown they can teach you a thousand things more."
–A Game of Thrones, George R. R. Martin
The Final Link
Here to Serve introduces 3 copies each of twenty never-before-seen locations, attachments, characters, events, and two plots, spread over all six of Westeros' Great Houses.
Forge the final links in your Maester's chain with the Valyrian Steel Link and Brass Link attachments. The theme of these chain links is card advantage: while Valyrian Steel gives you the ability to draw more cards, Brass Link discards cards from your opponent's deck and denies him resources. With these attachments, your attached Maesters will become invaluable allies on your path to victory.
Here to Serve features two new plots, including Schemes of the Scholar, a boost to your strategy, allowing your characters to attack and defend without kneeling during intrigue challenges and raising the claim on intrigue challenges you initiate. This fits nicely with Citadel Politics, allowing you, with the help of a Maester, to initiate an additional intrigue challenge. In short, Here to Serve introduces a wealth of new deck-building possibilities, especially for decks that feature Maesters.
Prepare yourself for the conclusion of Secrets of Oldtown with Here to Serve, coming in the third quarter of 2011!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Nice plot seems to be good, but not overpowered.
This is a plot that is good not just in a Learned deck but in any INT heavy deck. And so much better than The Power of Knowledge (even though I always wanted to make a crazy Learned jank deck in ccg days that used the Learned characters to power the Holy and War events).
Can't wait. Working on my Maester deck already!