| Register Now | |
| My Points | |
| My Games | |
| Digital Denizens
10
The Creature Guide for WFRP is now available for sale via download |
| Warhammer Fantasy Roleplay | Published 21 March 2011 | Rating | 20 votes |
The Old World is brimming with all forms of vile creatures, from twisted beastmen lurking in the dark forests to dragons perched atop mountains high. Wherever the call of adventure may lead fate’s champions, danger surely awaits.
Expand your Warhammer Fantasy Roleplay bestiary today by downloading the The Creature Guide from drivethrurpg.com or rpgnow.com! This indispensable tome arms GMs with all the information they need to craft deadly encounters. Players will also find The Creature Guide a great reference to study the beasts they might stumble across during their adventures.
Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives GMs many more options for populating their stories, battles, and adventures. This comprehensive bestiary is organised alphabetically by creature category or classification (i.e. Beastmen, Greenskins), and each category contains various types of adversaries and how to use them in your game.
Head over to drivethrurpg.com or rpgnow.com today, and unleash the hordes!
Warhammer Fantasy Roleplay is a roleplaying
game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Im curious when we will actually see the player's guide.
Only one thing to say : WE. WANT. HALFINGS. NOW !!! ;-)
It's been a matter of time for the Player's Guide for a very long time. Why is the GM Guide and the Creature Guide out on PDF, and yet the Player's Guide isn't?
I am really pleased to see the GM Guide and now the Creature Guide out in PDF. It is just a matter of time for the Player's Guide. Please keep up the support for the PDF format!
Creature's Vault is a success. Creature is a fail. Too much page flipping and repeated information. As if designers wanted the book to be useless and the Vault needed.
This brings up my main complaint with moving creatures to components. This book does a really poor job of letting you know what actions go with which creatures, gone are the full page spreads from the ToA in favour of a glossary of action cards. I know they're trying to find a balance and personally I love the components but it's really annoying to have to flip back and forth when consdering the creature for an encounter. You literally have to read every action card to find the reccomended actions for the creature you're reading about every time.
On top of this, they haven't followed through in expansions. For instance, the Witch's Song has creature cards (yay!) but neglects to put the creatures stats and other cards in te book so if I'm reading the adventure I have no way to easily reference the components from the adventure.
As someone who owns the entire line (including a bunch of extra dice and card sleeves for all the components) it's a little frustrating to have such unorganized books. Sometimes I just want to take a book with me to read on the train or whatever and suddenly a new action or effect card will be mentioned and there's no where to look it up except the card itself.
You know, I was on the fence about getting the Guide at all. Been doing pretty well with just the Vault, even though I know I'm missing some stuff. So I'm glad to see this, and will probably pick it up. Good job, FFG. Have a cookie.
Is there a hard-copy version of this too (I hope)?
Yes, ffgfan have right.. I can't wait to, for some news about Black Fire Pass!!
I would rather see a annoucement of Black Fire Pass that this news. When will we see Black Fire Pass?