|Rune Age | Published 01 March 2011|
The prophet leads you up the stairs, his old legs nearly giving out with each slow step. Despite your growing certainty that he would collapse, you both finally reach the top of the spiraling ascent. A great chamber opens up before you, as if the cavern walls themselves were carved into smooth stone by the titans of legend. “There it lies,” the prophet says, pointing a withered finger to the end of a long, infinitely high hall.
You briskly walk past him to an altar standing alone in the darkness. Atop it rests the stone you came for. “Use it wisely,” the prophet says from behind you. “Lead your people well. For the storm approaches...” You lift the rune into your hands and instantly feel its power: the power to lead vast armies and walk the road to legend. The prophet steps closer and whispers in your ear, “The age of runes has come.”
Fantasy Flight Games is excited to announce the upcoming release of Rune Age, a deck-building card game of power and conquest in the fantasy world of Terrinoth! Designed by Corey Konieczka, Rune Age is a dynamic scenario-driven game that puts 2-4 players in control of a faction setting out to complete objectives based on the game's scenarios. Raise your armies, take control of cities, and obliterate your foes in a realm gripped in conflict. How will you pave your path to victory?
How Will You Forge Your Realm?
Rune Age is a unique deck-building game in which players choose a scenario that establishes the game’s victory conditions. With four included scenarios, Rune Age gives you many different obstacles to face while also establishing the players' allegiances. Some scenarios pit the players against one another while another unites them against a common foe, creating a fully cooperative deck-building experience. These different scenarios challenge players to develop new tactics every time they play.
The four factions in Rune Age come from all corners of Terrinoth: the Daqan Lords, the Latari Elves, the Uthuk Y’llan, and the legions of Waiqar the Undying. All four of these factions have their own strengths and weakness, providing unique deck-building strategies no matter which you play.
Each player also has a Home Realm to protect, represented by the Home Realm card. For scenarios that involve player elimination, players can take out their opponents by laying siege to their Home Realm, attacking it with the Units in their deck. So building up your armies is essential if you want to stay in the game and bring the war to your opponent’s doorstep.
Rune Age thematically puts players in control of their faction, by giving players faction-specific Unit cards with which to build their decks. While the center of the table is populated with several central card types (as determined by the scenario) available to anyone, each faction comes with its own barracks of Unit cards which provide specific benefits to their faction. These faction-specific Unit cards, combined with the Gold cards, Neutral Unit cards, and Tactics cards from the central card pools, ensure that players will have a wealth of options when fortifying their Home Realms. Discovering how certain cards play off of others and developing new synergies with each game is just scratching the surface of what Rune Age has to offer.
For more information on Rune Age be sure to visit the description page.
Enter an age of conflict and expansion, where legends await to be forged. Enter the Rune Age, coming soon!
Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict.
This sounds excellent! I'm a huge Dominion fan, so really can't wait to see what FFG can bring to the table (literally and figuratively).
You've convinced me to wait it out on Nightfall. I was interested in it but now that FFG is throwing their hat in the ring... with Cory K especially. I'll wait till your game is out before I make my choice.
I love games by Corey Konieczka, i trust him, so I expect this to be good.
Out of all the deck building games I played only Thunderstone and Dominion, and I have to say, that I prefer Thunderstone (even though it´s only a slightly modified copy of the Dominion). It´s because I like to imagine that I´m fighting some monsters, rather than building a city. So Rune Age looks to me like a must have. Lots of combat, deck building, and what I especially love - the changeable "modes" of the gameplay - skirmish or coop.
I hope we get some more information soon!
Oki... this COULD be interesting...
I wouldn't mind a Dominion with a little more "battle" feeling. A deck building game with more player interaction, lots of nasty attacks and defences where you actually beat your opponent down with your collected deck.
The cards we see here worries me a bit though... doesn't they look at bit too simple? Let me guess... a Chaos Lord has a cost of 5, 4 in defence and can wound one unit. Not a especially complex game.
We need to know a little more about the gameplay.
From what I saw of the demo deck I played, there was very little reused art. Was almost entirely new. The team even made it a point to talk about how they didn't want to reuse previous artwork. The game looks gorgeous.
Blood Bowl first, please. Seriously.
And I hate to be pessimistic, but I immediately started wondering what percentage of recycled art will be included with this game? If I understand correctly, there's quite a history of that within the world of Runebound/Runewars/Diskwars/Vortex aka Maelstrom.
7 Months after it was 'advertised' (aug 4/2010) and still no peep for a game, according to this news thread has more than enough interest, for Blood Bowl.
Seriously FFG, Bravo! (sarcasm) Untill Blood bowl is released (if it's released, this is not looking good considering), I'll stick with Dominion and Nightfall.
It is my understanding that Blood Bowl is still on track for a spring release. It has been solicited by FFG for an April release. So I feel it is still coming.
To be honest, before they announced the Lord of the Rings card game, I expected a Terrinoth LCG. This looks like it could be fun, and I'll try it, but with so many new Deckbuilding games coming out the market it likely to get glutted. But at least deckbuilders are cheaper than tcgs. And I want to play Blood Bowl first.
Meh I think I will stick with Puzzle Strike. At least I know it is balanced.
I agree With Omni.
A variety of different victory conditions will definitely add to the tactics of deck building and force you adapt your play style to the particular conditions you're after.
Also i like to see FFG building on the Terrinoth IP.
I too am gutted about BloodBowl card game, but this could have been delayed due to rights and such I guess.
I still feel a news update would be nice though on BB to settle FFG fans minds so that we dont get our hopes up.
In the free leaflet you get when you buy a game it says BB is released Fall 10...that needs amending...
I think this looks great though as I havent got the pennies for Thunderstone/Dominion at the moment, so waiting for this puts my mind at ease haha!
Please release this soon...
Could be interesting as long as those cards are full sized and not the tiny ones.