|A Game of Thrones LCG | Published 17 February 2011||Rating||23 votes|
"We are blood of your blood," said Aggo, "sworn to live and die as you do."
- A Song of Ice and Fire, Volume II: A Clash of Kings
Fantasy Flight Games is proud to present the latest deluxe expansion for A Game of Thrones: The Card Game, Queen of Dragons, coming this spring! In Queen of Dragons, House Targaryen will gather its armies and deepen its native strengths, as well as introduce some new intrigues.
Queen of Dragons includes 165 cards - three copies each of 55 unique cards - featuring not only solid, new cards for House Targaryen but also neutral cards and agendas that will add variety and challenge into decks of any House.
Standing on the Field of Fire
"In the books, House Targaryen is Daenerys Stormborn, the Unburnt, Mother of Dragons. Her story of hatching the dragons, winning the loyalty of armies through guile, and seizing cities by strategic brilliance (all in her pursuit of reclaiming the Iron Throne in the name of her House) are epic.
I knew that I really wanted to concentrate on these themes, but deciding which to tackle first was easy: The Dragons. I wanted to give the players the tools to create a powerful Dragon-themed deck. That meant three new dragons each capable of finding a home as a support card in a regular Targaryen deck, but which could work together to create an overwhelming force, leaving death and destruction in their wake. The story of Aegon and the Field of Fire had always stuck with me. The ideas of these giant dragons being used to expand Aegon's realm was interesting but when all three descended on the same battlefield, they killed or routed an army of 55,000 men.
As you can see, each Dragon's effect could slot into a number of Targaryen decks... but the strength of the Dragons is in their working in concert. As each dragon joins in on the attack it creates a bigger impact on the board. I really wanted the reaction of seeing all three Dragons on the board to be one of dread. It was important for me to try and capture this in a way that made them instantly attractive to players without them creating an automatic loss for the player facing them. Ambush was an early design choice, representing to me the dragons swooping in from the heavens, and Stealth backed this up. As the mother of dragons Daenerys was the perfect centerpiece of the dragon deck, making them even more fearsome in battle.
Masters of Spear and Shield and Shortsword
Throughout the course of the novels Daenerys seeks to raise the necessary armies to conquer Westeros. This was one of themes I really enjoyed exploring. It was an opportunity to bring out the Unsullied and mercenary themes present in the novels without leaving behind the Dothrakis which are one of their established sub-themes. The armies and army support cards (including neutral cards) present here give the Targaryen player a broad range of effects: Stealth, Deadly, Burn, War Crest, and standing. Diverse enough in scope to cover most bases, but tied together through the Army trait allowing for some very nice synergy.
While the set itself is geared towards those lovers of the House of Dragons, it contains many important cards useable by any House in their goal of ruling all of Westeros, such as River Row, Dissension, and Kingsroad Fiefdom. Two of the more intriguing cards: the Heir to the Iron Throne Agenda, which, with careful deck-building, can be the lynchpin for rush or control decks; Threat from the East, a versatile new plot that can be a boon to you or a weapon against your opponents, really put the choice in the players' hands game by game in how these cards will be used."
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Watch this space as we preview more cards and strategy for Queen of Dragons. This Spring, the banner of the three-headed dragon will rise above the thundering mass of House Targaryen's armies. Be prepared for the return of the true queen!
For more information on Queen of Dragons, visit our new Queen of Dragons website.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
@Ruvion: In every house box characters came first (except Lords of Winter, but it was only 3 attachments, and two of those were Direwolves). It's possible attachments go first first in this box, but I don't think there'll be more than 5 or 6 attachments, which still leaves a lot of character cards preceding Dany. Ah well, we'll have to wait and see, I suppose.
If you look at the Core Set distribution, attachments are listed first. Even in the CS, Targs have unusually large number of attachments and we all know how loving Targs are about their attachments. So following precedence, at least some but probably not all of the twenty odd cards listed prior to Dany will be attachments.
@Saturnine: don't know about that but the dragons are 22 till 25 so maybe the main characters are all a bit later in the set.
Anybody else finding it odd that Dany's card number is 22? Usually such major characters are among the first 10 cards.
*maybe small spoiler alert*
@Rydo72; I figured he got the Intrigue for how he was was used when she "tricked sold" him (not the value as a trinket but as a trojan horse trap thingie), and maybe not as easy to work that way when he is bigger... just my thoughts
YYYYYYYEAAAAAAAAAAAAAHHHHHHHHHHH!!!!!!!!!!!!!! This is going to be a day one purchase!
Both would be a great idea. That is what I am doing.
Thanks for your responses Darksbane, Toqtamish, and Saturnine. Gives me something more to consider. I love the books so I have wondering what to do. If the gameplay is that much different both might be a good idea. Thanks again!
Maybe the intrigue icon is there to represent the fact that you don't want to cross a woman with a fire breathing creature at her beck and call: it may be a decision with some burning consequences.
When Drogon's all grown up, one may be a little hesistant to see the creature as part of Dany, but a veritable force on its own. A hungry and destructive force with little use for guile & gambit that is.
Loving those new dragons. Nice to see a plot which has a choice of options too. Bit of versatility never goes amiss.
A quicky nedly note. Black Hatchling has an intrigue icon - Drogon grows up, suddenly realises he's a fire-breathing, colossal reptilian beast and loses his taste for politicising and backstabbing....weird that, isn't it? I guess the intrigue icon's there to represent a baby dragon's value as a possible trade commodity.
The LOTR LCG is a cooperative game, where all players work together to beat the game, which is very different from AGOT LCG, where players compete against each other. I am hesitant to recommend a game just to fill the time until the game you actually want to play is released (depending on your finances), but I think AGOT is a great game it can be quite intricate in how the cards interact with each other, and there's a great interplay of strategy and tactics if you get more serious about it, but it might not make for a good "filler" game.
If you're seriously considering the game, I would suggest to simply get the Core Set (I think it's about $35), which provides four 40-card decks that let you get a good impression of the game mechanics and can be played with 2 to 4 players. If you really like it, there's plenty of expansions to get for the game, if not, just stick with the core set and you have a fun card game to break out on game night occasionally if you're in the mood. If you do decide to pick it up, be sure to visit the local AGOT forums if you have any questions about the game at all. People are quick to respond to any rules questions you may have.
I haven't played the Warhammer LCG, so I cannot make comparisons to that game.
I am getting both. Already stopped getting Warhammer for LotR, love AgoT but its different from LotR. Even at the simplest level, its competitive, versus cooperative.