|Battlelore | Published 07 February 2011|
The battle seemed all but lost. A small contingent of vile goblins took the hill, followed by a hulking shadow that looked like a black wave in the moonlight. But no. It was a spider...a spider the size of the queen’s carriage! We lost all hope then, and readied ourselves to throw down arms and flee for the safety of the forest. Before we could, they arrived in their steel raiments, brandishing their longswords against the swelling moonlight. Knights they were, straight out of legend. We regained our courage then and let out the most deafening war cry imaginable as we charged into the fray...
The release of Code of Chivalry, the latest expansion for BattleLore, is creeping closer and closer. Soon your human armies will have access to several units of heavily armored knights, ready to prove their worth on the battlefield! Today we’ll take a look at the two new units introduced in Code of Chivalry: the Mounted Knight Long Swordsmen and the Foot Knight Long Swordsmen.
Knights are the proudest warriors in the land - fearless by nature and resilient in their resplendent armor. To reflect this, knight units are always considered Bold and may ignore a flag result when attacked and can possibly battle back. Because of their well-forged armor, they may also ignore one additional bonus strike rolled against them in combat. These abilities make the knights a great choice for frontline fighters. Without having to worry about keeping other units close by to grand them the Bold ability, they are stalwart fighters that can stand well on their own.
Mounted Knight Long Swordsmen wield one of the most effective weapons in combat - the Long Sword. These superior swords allow the Mounted Knight Long Swordsmen to score a hit on all bonus strikes rolled, regardless if their opponent is mounted or on foot. This combined with their excellent speed makes them a frightening opponent from nearly anywhere on the battlefield!
Unlike their mounted brethren, the Foot Knight Long Swordsmen are able to ignore one bonus strike result from ranged weapon attacks that would normally score a hit. Without the restraint of keeping a mount in check, these steel clad warriors wield their shields with deft accuracy. In addition, these troops are well-versed in maintaing their formation, meaning they may Gain Ground after a successful attack either eliminates their opponent’s unit or forces them out of their hex. If that wasn’t enough, they also have the chance to make a Bonus Melee attack after gaining ground!
It is important to note that all Knight units are composed of three figures, whether mounted or not.
These exciting additions are waiting to join your human armies, so prepare your troops for the upcoming release of Code of Chivalry!
Set in a world that bridges history and fantasy, BattleLore is board game that puts 2 players in command of a vast array of miniature troops on the battlefields of medieval Europe. Using the easy-to-learn Commands and Colors system, players can wage thrilling battles quickly!
I suspect the mounted knight from Scottish wars is now renamed to "lancer". This was hinted in an earlier preview.
The fourth unit is the arbalestier from 100 years war, there is a picture of an ad for this expansion over att BGG that shows this.
I really think FFG needs to release a pack with upgraded cards for the base game and previos expansions together with an updated rulebook.
and the only human unit (assuming these all are humans) from Scottish war is the foot knight!
But Mounted Knights already came out in a previous expansion..so someone dropped the ball! :)
I think both of these units are supposed to be the two new units in this expansion.
It says at the top of the article "today we will take a look at the two new units introduced in code of chivalry"
I guess they are counting a previously released unit with a different banner color as a new unit.
So we have to wait and see which two previously released units are in this expansion.
Also note that the footmen have long sword (think the base humans had short swords?!?!) and they only have 3 figures/unit vs the normal 4.
Obviously Mounted Knights mentioned above come from the Scottish War. So that is the item from that expansion.
So there is still one NEW item + one from 100 years war (which could be probably the arbelests, if I had to guess vs the halberdiers and hopefully NOT the spearmen!!)
I would still prefer to think about the Mounted Knight as a previously released unit, and see another one, completely different.
yeah, for sure, they can be green or blue banner. interesting, not so deadly as attackers, but still very good defenders, the extra speed would add for tatics.
Bah! Sorry - misread the previous comments!
The difference may be in the banner colour. The article does make a reference to their 'excellent speed'.
In any case - I am looking forward to getting these guys onto the field!
The way I read it was that the two new Knights units mentioned above will have their own sulpts and the other units in this expansion come from the Scottish Wars and Hundred Years War expansions.
They sound like fun additions to the game.
OK, I'm confused. It says that this preview is of the 2 new units. But while the sculpt is different, aren't the stats/abilities of the Mounted Knights exactly the same as the ones from Scottish Wars? Bold, ignore the first SoS in addition to the one ignored from foot units. The only difference I can tell is I think the original unit ignored the first SoS from either ranged or melee units, correct?
"Code of Chivalry comes complete with two new unit types as well as two unit types previously released in the Hundred Years War and the Scottish Wars expansions."
the mounted knights must be the unit previously released in Scottish Wars. what we must know now, apart from when it is finally coming, is which unit from HYW will be here as well - the halbert footmen? and, more importantly, how is the new unit!
So the ffg mounted knights are the same as the DoW mounted knights except they have a different miniature and card?
The foot knights seem very cool though