|Warhammer: Invasion The Card Game | Published 04 January 2011|
Even for the thick-skinned Boar Boyz, breaking in a wild boar can be a long and dangerous business. Some even believe the beast to be untrainable, and that the best one can do is learn to effectively hang on while the creature goes crazy, goring and stamping, twisting and biting, and generally causing as much damage as it can.
Welcome to another Warhammer: Invasion card of the week spotlight! The release of Omens of Ruin is approaching, and it marks the beginning of The Morrslieb Cycle, the next exciting series of Battle Packs! As developer James Hata shared in his introduction to The Morrslieb Cycle, you can expect a whole new emphasis to placed on Developments. As James wrote:
“The first major goal of The Morrslieb Cycle is to encourage players to build developments. [...] There will be several cards in this cycle that will encourage players to consider developing (especially from the hand) as an important strategic decision. If I were to characterize this set in a phrase, it would be that this is the cycle in which ‘developments matter.’”
One immediately noticeable manifestation of this design direction is that many cards in the cycle cause some punitive effect in zones with no developments. In this way, players are compelled to develop, at least a little... or possibly pay the consequences. Can you afford to risk it?
For the Orcs, what could be more thematic than smashing through an opponent’s defenses? Boar Pen, a two-cost support card, does just that. By targeting your foe’s undeveloped zones, or by taking down his developments first with a card like Smash-Go-Boom!, you’ll secure an uncontested assault! And for a faction like the Orcs, such an attack can be a devastating game-ender.
Check back next time for another Warhammer: Invasion card of the week, and look for Omens of Ruin on store shelves in about a month!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
@ GERSON - The article about the first pack already reveals that they'll be releasing both Wood Elves and Forest Spirits in this cycle, which would include this 1st Battlepack of the cycle. :)
Seems pretty weak. I could see maybe running a random singleton to punish greedy Innovators, but I don't think it's worth running in multiple and supporting with Smash-Go-Boom, etc. You don't really want to play it until it's going to be locking people out, but you'll often have to if you're running multiples.
I don't know, if going first as Orcs, would prefer Squig Pen over Boar Pen, then have 5 resources turn 3 (or my turn 2, however you want to count them). And my Innovations are tied in other, only have three in the first place. Orcs definately don't need any more help in that regard, not with them having the best record for us.
You don't pay 3 resources for Boar Pen in turn 1 because you'll most likely play Spider Riders or something like that before. Or One Orc's Scrap, Innovation -> Boar Pen.
Squig Pen seems redundant within the next circle but it's good to see that there are some good 2 cost building alternatives now. Grimgore Ironhide and Stunty Smasha are also good with this card. Orc has already good tools against the upcoming development gameplay but I wonder what the other 2 destruction factions can do against that because Order already has and will get some serious benefits from their developments.
To me creature on the box cover looks more lika a Treekin(made of dead trees and fallen branches) rather than Treeman (made of a living tree).
wow. it will bring an edge to orkz. first burn comes easily within first 3-5 turns. the second will come so easily with smash-go-boom + this support.
@ qwertyuiop: Well, Squig Pen has 2P, so it has that over Boar Pen, both will take all 3 resources from you on turn 1. But with Empire getting Manaan Take You, SP is riskier, might lose you bunch of stuff with 3x MTY. Then again, with SP in KZ, doesn't really matter if you have Warpstone Excavation there making units enter corrupt as they can't defend in any case.
@Dam Let your kingdom burn and take one that you like better!
Great card for Orcs. I recently played a series of games vs Dwarves, and the Orcs were one race who could beat them a couple times, and this card fits the Orcs strategy perfectly.
Interesting. Development destruction will surely played soon and Smash their Beards (get hammer for each dev) fits also into Boar Pen. I'm curious how good the order development benefits gonna be.
That would be a treeman.
For those who are familiar with the Warhammer world, what is the creature on the box cover?
Is it a hint that we might be seeing Wood Elves in this pack?