News for December 2010
The Path of Transformation 11
The Summons of the Deep Concludes for Call of Cthulhu: The Card Game
Call of Cthulhu LCG | Published 17 December 2010

At night, Julia Brown sometimes dreams of her past life, of what it was like to be human.
- from The Summons of the Deep, a serial tale by Nate French

The waves part and The Summons of the Deep expansion cycle for Call of Cthulhu: The Card Game concludes this Spring with the re-release of The Thing from the Shore and The Path to Y'ha-nthlei.

As previously announced, the popular Summons of the Deep expansion cycle returns this Winter with the re-release of its six Asylum Packs, now upgraded to the new 60-card format, featuring 3 copies each of 20 unique cards.

In addition to increasing from the 40-card packs of the original printing, the reprint of The Thing from the Shore and The Path to Y'ha-nthlei Asylum Packs will also incorporate the errata and clarifications of the current FAQ.

In The Thing from the Shore, heavy emphasis is placed on the skill check. This Asylum Pack highlights the Syndicate's special talent for skill adjustment through Tear Gas and Friend of the Family, as well as Hastur's removal capabilities through Vaporous Isle and Shadow Company. The Thing from the Shore also features other interesting and counter-intuitive cards like perennial favorite Parallel Universe.

In The Path to Y'ha-nthlei, tortured sleepwalker Julia Brown's journey arrives at its destination through transformation, providing the backdrop for this Asylum Pack's theme of change and metamorphosis. Cthulhu's Scalethorn Asylum and Eye of the Deep bring the rise of the Deep Ones, while allies become Attachments through the Syndicate's Expendable Muscle and Hastur characters become The Thing Behind You. Nothing is as it appears to be when walking (or swimming) the path to Y'ha-nthlei.

Aside from cards based on the theme of each Asylum Pack, The Summons of the Deep is completed by a variety of cards that will enhance each faction's various strengths and strategies.

As Winter becomes Spring, The Summons of the Deep will conclude with more deck-building options for new players and veterans alike. This Spring, accept the Summons, come to Innsmouth, and take the plunge!

Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.

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Comments (11)

Published: 12/18/2010 7:32:40 PM

@ Hellfury, good catch... there is still hope.  To clarify my stance, since FFG is re-issuing the APs I would prefer to see errata through the MRP process than any bans.  It is interesting that they would show us this on a card that is far less in need of an errata on a power level than EI... 

Despite my debate with KallistiBRC I do not think we are that far off in our thoughts about EI.  Simply re-wording it to work in the less powerful way that was debated before the latest FAQ would bring it into line...

Published: 12/18/2010 2:10:00 AM

Tokhuah wrote:
"In the end this represents an opportunity lost to fix the card by errata."

I am seeing a few cards being previewed to reflect errata. We don't know for sure if Endless Interrogation has had any changes made to it yet since it hasn't been previewed as some of the other cards that have been changed such as Eibon, Eye of the deep, etc. In short, you may be right that they missed the opportunity, but there is an equal chance that you may be mistaken since there isn't any real info to go by to judge this. Only an assumption.

Published: 12/18/2010 1:58:16 AM

Arguments aside, I find the Eye of the Deep errata to be interesting. No more does it make Deep One as a subtype.

With the new emphasis on a faction's strengths in the Rituals of the Order cycle (in a sense classically known as 'Tribal'), I think its omission is fairly notable.

Published: 12/17/2010 7:14:09 PM

Since the LCG format came out, I've seen people on the forums begging for bans to a lot of cards.  "Y'Golonac is overpowered"  "Dogs are too strong" "Eibon must be banned" etc.  They're very vocal about it for a short time and then the request goes away and people keep using the cards and it's fine. I'm actually very glad that they don't take the response and ban the cards that people knee-jerk yell about.

I will agree with you that a lot of the top players and the French community have said this card needs a change.  I'll *disagree* with you that on the forums, perhaps the *easiest* place for FFG to see their player's desires, a consensus has been reached.  For example, take the current 'Campaign to BAN 'MAGAH BIRD' thread on the forums.  Read through that... The French group has banned E.I.  At one tournament they banned Steps and Magah instead.  A few other posts are talking about Steps getting errata.  Clearly the fans have all come to a conclusion on what needs a ban.  Please.

Perhaps FFG disagree that the card is broken. Perhaps they're planning an errata. Perhaps the card in the pack actually has an errata.  I don't know.  I do know that they've actually made a lot of effort to listen to players requests for many things, many of which this particular news post shows. 

So I'm not interested in ignoring that and just reading yet another post of a crusade about how horrible FFG is to their customers when there is plenty of evidence to the contrary.

In the end, I think this post shows an opportunity taken to supply their customers with an updated and better product.

Published: 12/17/2010 5:01:28 PM

This sort of News Alert is an advertisement.  Therefore, any cards mentioned are part of the advertisement to buy, buy, buy!  Listing a broken card as "interesting" is effectivly calling it out as part of the reason to purchase the product.  We all know how advertising works so please let's not split hairs on semantics...

I am not interested in a debate over the brokeness of Endless Interrogation becasue the top tournament players admit it is broken and needs some sort of fix. 

In the end this represents an opportunity lost to fix the card by errata.

Published: 12/17/2010 3:49:13 PM

Hehehe yeah, that's why I said "before it was clarified in the FAQ?".  Said forum debate was before they put it in the FAQ.  :)

But yeah, you definitely make a very valid point that while it is still in use, everybody should absolutely have access to get copies of it. 

Published: 12/17/2010 2:53:58 PM

Still, even the FAQ mentions that it can be reused:

Endless Interrogation (F82)
Once Endless Interrogation is returned to the owner’s hand, the card is treated as a new copy of the card because it is in an out of play zone. The card can then be played again, using the same response window.

This actually makes a lot of sense from a rules standpoint, but it is a bit counter-intuitive and even rather broken from all the other standpoints. Still, in formats and meta's where you would be able to play this card, it's only fair that newer cultists have equal access to it, until a final fix is issued.

Published: 12/17/2010 2:31:20 PM

I certainly agree it's a very powerful and very annoying card.  I'm only disagreeing that FFG is deserving of derision for including E.I. in the post above.  In fact, rereading it, I don't see them list E.I. as a Must Have.  They list it as an "interesting / counter-intuitive" card. 

The reason I posted is that I think that instead of being criticized by Tokhuah for "not listening to the playerbase", they should be commended for doing just the opposite.  Players have asked for:  reprints of these card cycles, reprints with errata applied, reprints in the 60 card format...

As for it being broken...  it's definitely close to being broken.  Although, it's pretty much only really powerful at the beginning of the game, and then also only if you can in fact succeed at a story. 

I personally don't think it needs a ban.  Although, remember back before it was clarified in the FAQ?  In the Rules forum, Magnus and I were heavily debating the legality of its use, and I was arguing strenuously against being able to reuse it for the same response... ;)

Published: 12/17/2010 1:50:25 PM

Interrogation is kinda broken, since card memory resets when you return it to your hand, and you can replay it in the same response window, thus trigger multiple times instead of once per skill check won. It doesn't really need the combo, even though it helps sealing the deal quickly.

Published: 12/17/2010 1:31:21 PM

@Tokhuah Alternatively, maybe they've read the forums in question and read dissenting opinion on which card of that nasty combo is actually the broken culprit.  Is it Endless Interrogation that's the problem, or only the combination of that, Steps, and the Magah Birds?  How can you expect FFG to "listen to their player base" when said player base itself hasn't reached any final consensus on what the problem card is (and most feel it's actually the Birds and not E.I.)?

I find it hard to yell at FFG here when what they're saying is effectively true.  That card (and others) are showing up in a lot of the tournament decks.  It's been showing up in decks for years.  How does that NOT make it a favorite?  Also, it wasn't showing up in tournament winning decks until the Birds came out soooo...


Published: 12/17/2010 12:49:42 PM

"The Thing from the Shore also features other interesting and counter-intuitive cards like perennial favorites Endless Interrogation..."

Endless Interrogation?!? Please...

Yet more proof that FFG does not listen to their player base. 

@FFG: You need to get it through your head that some of these cards in the AP reprints you label as "must haves" are broken, generally hated by players, and are even receiving "soft bans" world wide. 

Seriously, you need to get a clue!

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