|A Game of Thrones LCG | Published 09 December 2010|
"Traitors have always paid with their lives."
- A Song of Ice and Fire, Volume III: A Storm of Swords
Hello and Welcome Back, Loyal A Game of Thrones Fans!
We hope you've been enjoying our spoilers of the Brotherhood Without Banners cycle so far. We are now approaching the end of the cycle, and so with this week's spoiler we commence our previews of the sixth and final Chapter Pack, The Dreadfort Betrayal.
If you've been following the Brotherhood Without Banners up till now, you've already gotten some insight into what The Dreadfort Betrayal has to offer, namely, some interesting boosts for House Stark via the House Bolton trait. House Bolton, of course, is all about faltering loyalty and features effects that revolve around the shifting control of characters. As seen in cards like The Bastard's Elite or Steelshanks' Reserves*, House Bolton features characters with favorable cost-to-strength ratios (a bonus for the usually cash-strapped House Stark), but with the drawback that you can lose control of them if you're not prepared. The Bastard's Elite are pretty nice when they're fighting for you, but lose a military challenge and suddenly you're staring them down.
While Brotherhood Without Banners has mostly featured new and sometimes counterintuitive strategies for each House, House Bolton offers some nice options for House Stark without having to play too far against type. If you're playing a typical House Stark deck, losing a military challenge should hold little fear and therefore your Bastard's Elite probably won't be pointed back at you very often**. Still, losing control of a House Bolton character can happen to the best of us and moreover, you can sometimes let it happen to your advantage. Case in point, Terror in the Dungeons.
With Terror in the Dungeons you can make your opponents pay for taking control of a House Bolton character. Granted, because of the general low cost of House Bolton characters, you won't be taking out anything massive with this card. Even so, there are plenty of bothersome low-cost characters that can be killed with Terror in the Dungeons, turning what might have been a bonus for your opponent into a sudden drawback. It is unfortunate that you also have to kill a House Bolton character to pull off the effect, but then again, that is one less House Bolton character that you will have to worry about later on. Besides, traitors must pay.
So there you have it. We hope we've given you plenty to discuss here in the comments and on the A Game of Thrones forums. Until next time!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
As if I didn't already hate those Bolton decks. Thankfully Stark doesn't have great draw, because with the Weeping Water they could pull off some sick combos over and over again. They still can, but then it becomes pretty much the only thing they are doing.
Boltons look pretty strong alright.
I wanted an event that was titled "Jaime Lannister sends his regards." but this looks fun
Scary. Plenty of ideas come to my mind.
Best trait of this cycle, for sure...
No words about the next cycle yet... but I think I will enjoy the Bolton cards once I build a deck with them. Too bad another Stark build has to be tested before by me