|Call of Cthulhu LCG | Published 15 October 2010|
Dreaming distressed me. I slept with both of my eyes open, unable to shut. Dreams merged with consciousness like a mad hallucination. I dreamt once of my own body, a face marred by eyeless, bloody sockets, coming into the warehouse with arms outstretched, groping and stumbling blindly towards my field of vision, coming to retrieve the jar. It was at once a nightmare for the terminally insane and the happiest dream of my life.
-“A Sight for Sore Eyes,” a short story by Nate French
For Tyler Scindere, a lowlife thug-for-pay, his most recent unsavory job may be his last. The victim of a double-cross, Tyler has become a living science experiment, caught in a perpetual hell of pain, hallucinations, and despair. But just as time loses its meaning and Tyler begins to lose his mind, a sliver of hope appears... from an unlikely ally.
Screams from Within is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
Also included in this cycle is part five of a gripping new short story by Nate French. In the last installment, Erin Morai was trapped in a supernatural menagerie of horrifying beasts, surviving on revolting scraps and subject to mind-bending psychological experiments. Now, we return to the plight of her kidnapper, Tyler Scindere. With his eyes ripped from their sockets, Scindere is horrified by the fact that he is still able to see.
Head to your local retailer to grab your copy, then surrender your mind to the will of your captors...
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Actually, cost of 4 means playable at turn 3 (en event at turn 3 using transient). But it also means that you must have discarded character(s) in your discard pile... so indeed, for me it's a little bit too expensive for what it's worth.
It's more suited towards getting a 2nd domain up to 4 (which would make the effect practically 'free') than accelerating from 4 to 7 - although the latter is certainly a possibility.
This is a good start. The game really needs a faction that has resource acceleration, but with a casting cost of 4 I think this will be too expensive to be seen in competitive play. There needs to be a card that balances out 'Tourch the Joint!' which can destroy a resource for on 2CC.
Maybe changing the CC of this card to 2 and having it only be 1 creature would be really fun. Right now, the Agency/Hastur decks already win by the time this is able to be played. All in all, I like that the game is heading towards resource acceleration but I think this is off the mark a little. (Still looks fun for casual play though! Be nice to get some big fatties and Ancient Ones out earlier.)