News for September 2010
Defend the Imperium 16
The Emperor Protects, an adventure for Deathwatch, is coming soon
Deathwatch | Published 03 September 2010

The Emperor Protects, an adventure book for the Deathwatch roleplaying game, is coming this fall!

On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed.

As previously mentioned in the Litany of War preview document, The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World?

Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch.

  • The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory.
  • A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself?
  • The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!

Prepare for these deadly missions, and look for them on store shelves this fall!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

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Comments (16)

wazza
Published: 9/15/2010 7:53:53 AM
#16

Both of them arrived this morning and after a skim through I'd say the long wait has been justified.

wazza
Published: 9/14/2010 3:19:13 PM
#15

My copy has been sent in the post today, along with the GM Screen. I'll let you know what I think once they turn up.

wazza
Published: 9/11/2010 3:26:30 AM
#14

Leisure Games will have the Core Rule Book and GM's Kit in store this coming week. Hoo-ray!

AzraelGrim
Published: 9/8/2010 7:34:12 PM
#13

Great a module for Deathwatch  but no Book on the self yet. Yipee

Looks like a great time for people who waited for a couple of decades for these type of books to show up,. Whats a little longer.

So Emperor Protects and all that.

The Broasted
Published: 9/7/2010 10:32:30 AM
#12

All of you should have just been at Gen Con and gotten your copy there.  :-}

This advenutre looks awesome. I can't wait to send my gaming group through it. We played our first session last weekend using the Extraction adventure in the Core book. It was a great time and left everyone hungry for more.

Keep it coming FF!

 

Katie Drake
Published: 9/4/2010 9:35:34 PM
#11

Wow this sounds amazing! What an excellent book to accompany the core rul oh wait.

Baradiel
Published: 9/4/2010 2:13:00 PM
#10

Ok, seriously?  Release the freakin core rulebook already.

formynder
Published: 9/4/2010 4:25:33 AM
#9

Coming this fall !!!

And Core Rulebook coming this summer...

Probably a joke !

LETE
Published: 9/3/2010 11:48:36 PM
#8

DW, the GM Screen & these adventures coming atcha: a 3-pronged attack!

LETE
Published: 9/3/2010 11:47:34 PM
#7

"How is this for an adventure idea? The mystery of the lost ship. A group of intrepid Deathwatch space marines is sent to investigate a trade ship that has been lost in the warp which, incidently, carries a cargo of books describing how to be part of the deathwatch, and was sent on behalf of the FFG trade cartel but has vanished into the void without a trace. The paradox being, without these books, the Marines will be unable to investigate the lost ship in the first place. Can the Marines solve this warp distortion and bring the ship, back in time, to it's destination in time to meet the August deadline?"

 

That's a warped Catch-22, citizen!

 

L
 

peterstepon
Published: 9/3/2010 7:39:06 PM
#6

How is this for an adventure idea?  The mystery of the lost ship.  A group of intrepid Deathwatch space marines is sent to investigate a trade ship that has been lost in the warp which, incidently, carries a cargo of books describing how to be part of the deathwatch, and was sent on behalf of the FFG trade cartel but has vanished into the void without a trace.  The paradox being, without these books, the Marines will be unable to investigate the lost ship in the first place.  Can the Marines solve this warp distortion and bring the ship, back in time, to it's destination in time to meet the August deadline?

DjSparkleKitten
Published: 9/3/2010 6:08:52 PM
#5

 This is awesome! I mean I've already played so many adventures with the core.....oh wait.....=/

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