|Red November | Published 26 July 2010||Rating||23 votes|
The gnomish submarine known as the Red November is in dire straights. Leaks, fires, and engine failure are only a few of the troubles the gnome crew faces. Only through cooperation and frantic, makeshift repairs can the gnomes hope to survive until help arrives.
Red November is a cooperative board game of submarine survival. Players take on the roles of gnomes, forced to scramble around their sinking ship trying desperately to fix leaks, put out fires, and repair the engines. A unique time-keeping system keeps players on their toes, planning their actions carefully so they don’t waste time.
While the rules for Red November haven't changed, the new rulebook addresses FAQs and clarifies rules of play through added examples. You'd better read quickly... the Kraken is outside, and he looks hungry.
In Red November, 1-8 players cooperate to keep their gnomish submarine from sinking to the bottom of the sea. With every passing minute, something else goes horribly wrong for these gnomish submariners. Can you avoid the flooding, fires, nuclear meltdown and hungry kraken outside until help arrives?
This is a fun little game.
Need to find my copy and play it again.
I only did a cursory glance through the revised rules but it looks like all they did was include more examples and clarify the existing rules. Did FFG actually change any of the previous editions rules? A change summary would be nice if nothing changed fundamentally. I realize that the Revised Tannhauser rules made huge fundamental changes to the existing rules and a summary document wouldn't be worth it. I didn't see those kind of changes in this version for Red November.
I wish the revised rulebook you have online incorporated where the rule changes are. I have to read the whole thing to find it. Other than that, cool new rules.