News for July 2010
In Antarctica Lies the Destiny of the World 20
An introduction to unit movement and activation in Dust Tactics
Dust Tactics | Published 23 July 2010

An international contingent of Allied forces have infiltrated deep into one of the harshest environments on earth: the icy plains of Antarctica. Having taken up position in Queen Maud Land they feverishly hope that their presence remains unknown.

This ragtag collection of armored personnel carriers and MCW’s, a.k.a. medium combat walkers, have united for a single purpose: to intercept and recover one of the largest shipments of a mysterious substance known as Vk, purportedly en route from this glacial wasteland to a research facility buried deep in Axis territory. 

 
The year is 1947 and World War II rages on. The political powers across the globe have taken entirely new forms, with the dissolution of old alliances and the creation of new ones. These shifts have resulted from the surprising discovery of extraterrestrial life by the Axis, and alien secrets that have transformed the advance of technology for all. New war machines and never-before-imagined weapons continue to be developed.
 
Dust Tactics is a tactical miniatures board game that can be learned in minutes, yet the system offers layers of strategic depth and remarkable tactical challenges that you can enjoy for many years to come!
 
The box is jam-packed with two platoons of equal size for the Axis and Allies, matching unit cards, nine double-sided boards that depict both Antarctic and industrial terrain, two tank traps and four ammo crates to use as cover, obstacle tiles, a quick start reference sheet, a rulebook, scenario booklet and dice. Each platoon is composed of the following units: 1 hero, 3 five-man squads and 2 imposing combat walkers. It’s a beautiful set, and the only thing you’ll need is an opponent.
 
Dust Tactics is ready to play right out of the box, and your first game will be set up in mere moments. Every miniature in the set is a highly detailed, unique sculpt equipped with a different combination of weapons and comes painted in its faction color: grey for the Axis forces and green for the Allies. In addition the four walkers have unit marking decals already applied, making this entire set playable without any further time investment on your part. Set up your terrain, place hard and soft cover, along with obstacles, then start deploying troops.
 
If you’re a miniatures painter, and because the models have already been base-coated, you can quickly personalize your models even further. The primed surface will perfectly accept any standard 
model paint and weathering. Look for future “How To” articles and painting tips on our website.
 
Dust Tactics is played over a number of rounds, and the length of a game can be dictated either by scenario or by the players. As each round begins, both sides will roll three dice, and whichever side rolls the most hits must choose who has initiative.
 
Starting with the player who won initiative, you will take turns activating a single unit at a time. After all units currently in play have been activated once, the current round ends and a new one begins.
 

When a unit is activated, it may take one of the following combinations of actions:
  • Move up to 2 times (Move + Move)
  • Move, then Attack if desired (Move + Attack)
  • Attack, then Move if desired (Attack + Move)
  • Sustained Attack (Attack + Attack)
Each unit’s reference card displays all the in-game information you need including movement, armor and health values, unit special abilities, and its army points value. The army points are used when you’re creating your force list or building a customized scenario; just make sure the number of Army Points is the same on both sides and you can be assured of a balanced game.
 
The included double-sided terrain tiles are divided into 3 by 3 grids, and most battles will be fought across a 9 by 9 board. For example, each of the eight scenarios in the included campaign are great examples of how to use terrain, cover, obstacles and deployment to bring an exciting narrative to life.
 
Measuring movement and range is a simple matter of counting the number of squares between both locations, for example between the attacker and their target. Diagonal distances are measured a bit differently. The first diagonal counts as one space, and every diagonal beyond the initial counts as two spaces worth of distance. Line of sight is just as easy to calculate because each space on the board has a center dot marking. If you can trace an unbroken line between the center of the attacking unit’s space and the target unit’s space, you have line of sight.
 

Unit facing is not an issue as your units are free to turn in all directions as needed. Therefore, when firing at multiple targets a unit can split their available attacks between whichever units are in range.
 
Dust Tactics liberates you from unclear rules and arbitrarily complex turn sequences. Instead, you are free to focus on the activity on the battlefield. Every decision you make carries weight as firefights are fast and furious. Dust Tactics delivers an exciting, cinematic experience filled with nail-biting tension and streamlined gameplay, without compromising depth of play or re-playability.
 
If you want to expand your games of Dust Tactics even further, keep your eyes on our website for a downloadable ruleset that will allow you to move your Dust Tactics games onto your favorite tabletop terrain! These rules will be made available via a free PDF some time after the game’s release, and add a whole new dimension to your Dust Tactics experience. 
 
Join us next week when we explore combat resolution in depth, examine some key units in the game, and learn more about the included campaign. See you then!
 
 

 

Dust Tactics is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.

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Comments (20)

talsine
Published: 7/28/2010 1:35:34 PM
#20

I'll be playing mine unpaided, paint is a distraction, even my 40k figures are only primed and spray painted red. If the rules are good, people will play it and buy it, no matter what the mini's look like.

Lyoda
Published: 7/26/2010 8:42:54 AM
#19

As for the comparison with AT-43. The box match one art from Rackham and the card rules are neary the same.

After AT-43 being take out of the shelves in North America it can be a licensed product using the same rules, same factory but different thematic

J-Tech
Published: 7/25/2010 9:47:42 PM
#18

Not to be a jerk, but I just don't see this game lasting two years on the market. The units are always too expensive for mass market appeal.

Dracones
Published: 7/25/2010 4:58:36 PM
#17

I'm really hoping that the pre-painted set isn't all that limited. Theres no way I'd get into this if i'm left with a clump of green and grey men, It doesn't matter how great the detail on the figs is if they're only going to be one colour. It's fine for players who are willing to sit there and paint 30+ minis but theres a lot of players out there who just don't have the time.
I can only hope somone at FFG is taking all of thease comments onboard.

The Sundance Kid
Published: 7/25/2010 1:44:52 AM
#16

@ Sarim Rune

 

The prepaints are "VERY" limited as stated in the previous DUST preview.

_______________________________________________________________________

As for AT-43 about to crap out, Can't say that it will or will not, but the reason many people left the game is due to crappy rule complaints, There is no consanguinity in which you speak of PanzerKraken between the slipping of AT-43 and Pre-paints, all evidence points to rules. The 80 bucks is just a starter set and you do get more bang for the buck. Nearly the same amount of miniatures, a few bots a troops shy, but all pre-painted. All ready and pretty out of the box. In comparison they are little green men, good detail on the sculpts... yes, But does not do much for the evince of the game. Sculpts are on par with AT-43, they just lack the polish.

Both games are playable out of the box.

Both games will require you to purchase expansions to expand, keep fresh, and more than likely DUST will require you to  buy to keep competitive  in tournaments. Not to the point of CMGs but all game companies will allude customers some way, DUST is setup in such a fashion. I'd be OK with it, if they were pre-painted. 

PanzerKraken
Published: 7/25/2010 12:05:48 AM
#15

And AT-43 is a game thats about to die off with how the company has handled the product line.  And the 80 box set of AT-43 was not even a complete game but a starter set, just to play a standard game of AT-43 required about another $150+ dollars of investment at minimum.

Point of dust is that there won't be tons of boxes of miniatures to buy, you get the complete game for 2 players in one single box.  It's not a miniature game in the sense that it's constrained to grid play and it does not have the collection aspects.  Also the sheer amount of figs in the box set out do anything else on the market.  If you want to call it green army men then that is just being naive, these are 33mm scale miniatures in high quality plastic with highly detailed sculpts.  Lot of talent, work, and money goes into making these figs, and much more than your standard FFG board game quality of "miniatures".

supervike
Published: 7/24/2010 2:51:07 PM
#14

 I like the pre-primered idea.  Just as long as they are also pre-cleaned.  If I have to scrape off mold lines, pre-priming does nothing.  I think the price point seems on the money as well.  I'll be getting into this.

plutonick
Published: 7/24/2010 2:49:21 PM
#13

I have to admit that after buying a ton of W40K minis and then getting bored  to paint them and subsequently never playing the game, I do with this was pre-painted like AT-43. Then I would definately buy it. As it is, I am marginally interested in it, because I don't have the patience painting it, and I am spoiled by W40K and can't play miniature games with unpainted minis. Silly reason, but it's true.

Old Dwarf
Published: 7/24/2010 12:17:11 PM
#12

You know this could be that"Mountains of Madness" tie in we've been looking for in AH,Now if it just had a Squad of Elder Things...............

 

OD

Sarim Rune
Published: 7/24/2010 11:05:14 AM
#11

Wow, a company offers both a pre-painted and a non-pre-painted set and people still find a reason to complain. 

Proves that if you gave a person a brick of gold, they would complain about the weight...

DBC
Published: 7/24/2010 2:44:15 AM
#10

The problem I have with the limited prepainted set is future expansions.                                                                    Will they be available as prepainted sets as well? And if they do, will they be as limited as the core set?

I could see a problem if I bought this set prepainted and then later got hold of a standard expansion. I would have to paint the models or they would look out of place. This just doesn't sound like a good deal to me.

 

ffgfan
Published: 7/24/2010 1:58:36 AM
#9

Nice looking minis and other game aspects. Waiting for more to see.

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