News for July 2010
Systems in the Balance 18
A look at the Jericho Reach in the upcoming RPG Deathwatch
Deathwatch | Published 23 July 2010

by Ross Watson, Senior RPG Designer

Greetings, Deathwatch fans!

This week, I have not one, but two special previews of the Deathwatch RPG, both having to do with the Jericho Reach. This war-torn region of space forms the core setting for Deahtwatch, involving the massive effort of an Imperial Crusade, ancient mysteries, hostile aliens, and much more.

In the Deathwatch core rulebook, the Jericho Reach is examined in detail, from the myriad domains of the Deathwatch (including the massive Watch Fortress Erioch and a number of other Watch Stations) to the three main salients of the Achilus Crusade, to the enigmatic alien-held worlds and other planets that lie on its frontiers.

One of the key elements of the Jericho Reach for the Deathwatch RPG are the roleplaying opportunities this setting presents. The Achilus Crusade is a massive push to re-conquer the Jericho Reach for the Imperium, and this backdrop provides numerous possibilities for a Kill-team to become involved, from the lofty heights of the Warmaster’s council to the lowly Imperial Guardsman on the front lines.

More significantly, the Deathwatch can have a significant impact on the Crusade’s efforts in the Jericho Reach. There are many worlds that lie in the balance, where the actions of a handful of Space Marines can make the difference. Your choices are the ones that can change the fate of millions... and only the Deathwatch stands between them and utter annihilation.

Jericho Reach Previews

The first preview for this week is a map of the Jericho Reach itself, detailing the various salients of the Achilus Crusade and the holdings of the Deathwatch.

Jericho Reach map (pdf, 984 KB)

The second preview presents an overview of the region, straight from the Deathwatch rulebook. Download the pdf below for a sneak peek into this exciting setting for Warhammer 40,000 Roleplay!

Jericho Reach chapter preview (pdf, 672 KB)

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

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Comments (18)

Published: 8/31/2010 7:50:59 PM

I just wanted to by and say... looks awesome so far! I've got Dark Heresy, skipped Rogue Trader and have pre-ordered DeathWatch. Truly looking forward to be able to introduce some Inquisitors to my Deathwatch campaign.

Brother-Captain Polemus Krieg
Published: 8/30/2010 12:23:37 PM

I suppose that the three RPGs of Warhammer 40k can intermingle, in terms of storyline and "geography" It is already mentioned, i think, in the Deathwatch promotional adventure about the Calixis fleet etc. Each game covers one of the aspects of WH40K universe, PCs and NPCs from all games can meet and interact, or a story can bring the PCs to another region, covered by another game. In my opinion this is magnificent, that every new product is a supplement to all the WH40K RPG experience.

Karl R
Published: 7/28/2010 12:04:34 PM

Where is Avalos on the map?

Published: 7/26/2010 11:23:39 AM

There is a Tau fleet here?

Published: 7/25/2010 4:00:15 PM

I have to say, the idea of an Age of Shadow campaign has its merits. Silent struggles to save billions without them even knowing.

I'm looking forward to reading the rest of the Jerico Reach (Sector) chapter.

Wilfred Owen
Published: 7/24/2010 8:35:46 PM


That's it. 

Published: 7/24/2010 5:06:45 AM

@MILLANDSON: Yeap I remember, it was either Forgotten Fleet Ouroborus or Tiamat (or both of them). Still idea of full scale Hive Fleet erupting north of Eye is wonderfuly eeeevil.

@Wilfred Owen: I recall know, it was on the big Galactic map. Wasn´t it stated that Hadex Anomaly is somehow... sentient? Oh, and Barghesi (hyperviolent race PROTECTED by Imperium for Tyranids to be denied their genetic potential) are close? Heh, I think that Kill-teams will have lots of work.

Published: 7/24/2010 4:55:25 AM

Rogue Traders can make a profit anywhere; indeed, Rogue Traders are often employed by Crusade forces as scouts, as they're typically far more familiar with traversing uncharted expanses of the void than Naval forces.

Grand Inquisitor Fulminarex
Published: 7/24/2010 1:43:11 AM

I know this is a stand-alone product, HOWEVER, will there be chances for Rogue Traders to make a Profit here?

Wilfred Owen
Published: 7/23/2010 6:39:08 PM

I remember the Hadex Anomaly from Warhammer 40k 5th edition.  Which places Jericho Reach to galactic south-east.  Near enough to the Grendl Stars for the Barghesi to make an appearance.

Published: 7/23/2010 6:05:17 PM

 @RPG  Thats what caught my eye too. I'd be pretty temped to forget this crusade malarky and run a game set during the Age of Shadow. A Forgotten and Abandoned watchtower, destroying threats and combating evils the Imperium will never even know of. Sound like an epic saga just waiting to happen to me.

Adam France
Published: 7/23/2010 4:57:00 PM

 @Millandson Which codex books, which maps, what pages are they on? I don't recall any local hive fleets - which one are you referring to?

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