|Warhammer: Invasion The Card Game | Published 21 July 2010|
One town has already fallen, and another is under siege by Chaos. As their allies fall around them and their options dwindle, can a lone knight and an imprisoned bright wizard overcome the forces destroying their way of life?
Fantasy Flight Games is pleased to announce the upcoming fourth Battle Pack in the The Enemy Cycle! Redemption of a Mage is the latest in a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
In this exciting continuation of The Enemy Cycle, the Dwarfs build their mastery of powerful Runes while the Empire expands their synergy with the Mage and Knight keywords. For Chaos, father Nurgle’s arsenal of diseases grows, while the Dark Elves practice their hexes and the Orcs smash everything in sight.
This, along with exciting options for the High Elves and new three-way neutral alliance cards, Redemption of a Mage is an invaluable enhancement for any Warhammer: Invasion deck.
Look for Redemption of a Mage when it hits store shelves this fall!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
I'm glad to see that the new cycle is gonna have more packs in it.
Kragg, you must be new to this game or perhaps the rulebook is too confusing to you. So here, let me help. Turning a card sideways in this game is called 'corrupting'. This prevents the unit from being assigned as a blocker or attacker. There's no such thing as tapping in Warhammer. Don't sweat it, though. You'll pick things up with time and practice!
Disease has nothing to do with corrupting, so I don't understand your point. All I am saying is that the chaos play off of attachments now. You will see more mutation cards coming in next cycle and cards that play off of the mutations.
If a card comes out to destroy all attachments and is very cheap to play, THEN I can see a point in the gripes towards chaos.
@ Wytefang: Warpstone Excavation ;-) ? Maybe they want to see WE more heavily on Order decks as well.
It's looking like it going to have a lot of tactic and support cards but that's a good news.
Crichtonfarscape, that makes no sense. Order decks have no way to corrupt their own units.
Maybe this card is for players who want to corrupt their own characters- so their opponent won't know when you'll uncorrupt them to attack?
Brian, maybe try to use HeroScape tiles - the MC figures fit on them quite nicely, that's what I did back in the day. I don't even have anything from the game at this point. Right before I was laid off from FFG I was supposed to get an entire full set, so of course once I was let go, they had no reason to give them to me, even though the game was fairly quickly canceled. :(
This is exactly what I was trying to say. Chaos corruption is a good deck (I think it is fun), but it is not meta broken in cincy. I do not see anyone playing this card - unless of course corruption becomes broken. Then the player still has to draw it and hold onto until it is useful to play.
Wytefang - we were throwing around the idea of playing MC without the maps - playing with open terrain. Have you ever played it this way? I like the maps, but I do feel the game is so confined when playing on the Hex maps. Any thoughts?
How often are you to see Corruption? Do you risk putting this in your deck, in the off chance you'll encounter corrupting mechanics? if you do, how many times are you going to draw it.
I don't think this card is that good really. For instance, this does nothing against the new Chaos card Effulgent Boils, that card trumps it. And they said Chaos is going to a new theme of disease, which this card does not apply either.
Still the realese of the unit you're talking about wont matter that much with such an HE tattic around. paying 3 resources to unTAP all your TAPed units is rly an abuse against the chaos... I'm totally agree with wytefang and Harliquine.