|A Game of Thrones LCG | Published 01 July 2010|
The red woman. Half my knights are afraid even to say her name, did you know? If she can do nothing else, a sorceress who can inspire such dread in grown men is not to be despised.
- A Song of Ice and Fire, Volume II: A Clash of Kings
Hello and Welcome Back, Loyal A Game of Thrones Fans!
This week we continue our look at the sixth and final Chapter Pack in the Defenders of the North cycle of expansions, Return of the Others. This week's card is not exactly a spoiler, per se, as it has been revealed in passing in a previous article, but as it is possibly the coolest card in the pack, we thought we would give it some extra attention this week.
The card in question is a new version of a House Baratheon favorite (if not essential) character, Melisandre. While the Core set edition of Melisandre is excellent in that she slows your opponents down by clamping down on renowned characters, this new version of Melisandre effectively ramps House Baratheon up to lightning speed. For those of you playing a Baratheon "power rush" deck, Melisandre is simply a must.
Granted, the core of her special ability is based on unopposed challenges, but considering the dearth of intrigue icons in Houses Stark and Greyjoy, for example, you should have no trouble racking up the points in those games. In other circumstances, Devan Seaworth (Core, B80) and Bastard of Robert (Core, B87) might become much more useful, being about the only Baratheon characters with Stealth. Of course neutral characters like Varys (Secrets and Spies, F97) and Littlefinger (Core, L141) would also nicely round out your stable of the potentially unopposed*.
Aside from the bonuses for unopposed challenges, part two of her ability dovetails nicely with the new version of The Iron Throne (A Sword in the Darkness, F46). As long as you continue to control both Melisandre and The Iron Throne, you will be earning two power per turn regardless of whether you kneel yourself out in the challenges phase (presumably doing renowned power challenges). If you're also playing with Zealot of the Light (Beyond the Wall, F25), The Iron Throne becomes doubly sweet as you also get to discard a card from an opponent's hand.
Finally, while this week's Card of the Week is Melisandre, we couldn't leave you without giving you some kind of spoiler, so to tie in with the Asshai theme of Melisandre and Zealot of the Light, we present Bearer of the Light from the upcoming deluxe expansion, Kings of the Storm. We won't say too much about him now - you can read the card and judge it yourself on its own merits - but we will say this: "power rush" decks won't be the only build that Kings of the Storm supports. Watch out: the Asshai are coming.
So that's it for this week's Card of the Week. We hope we've given you plenty of food for thought to discuss here in the comments or in the A Game of Thrones forums. Until next week!
* It would be interesting (although expensive), to play this Melisandre out of House in a Greyjoy deck, given the wealth of "unopposed challenge" effects inherent in that House. Picture a Rise of the Kraken (Kings of the Sea, F54) with Melisandre on your side.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Not a big fan of Melisandre in the books but in the card game her versions keep getting better. I'm surprised shes not getting another in KotSt but this one is still really new.