|Everyone Has Something To Hide
Announcing The Edge of Night, an adventure for Warhammer Fantasy Roleplay
|Warhammer Fantasy Roleplay | Published 10 May 2010||Rating||28 votes|
Morrslieb, the Chaos Moon, has cast its malevolent glare down upon Ubersreik, a city caught up in intrigue and turmoil. Under its sickly green light, men go mad and dark things gain strength. With the ill omen hanging overhead, the citizens of Ubersreik find their city’s fate balanced precariously on the edge of night. Venture to the troubled city of Ubersreik, where nothing is exactly what it seems. Under the pale green light of Morrslieb, terrible things are bound to happen, and adventure will inevitably unfold.
Fantasy Flight Games is pleased to announce The Edge of Night, a new adventure coming this summer for Warhammer Fantasy Roleplay. Thrusting the players into a world of mystery and intrigue, The Edge of Night offers a rich setting, a complex cast of characters with plenty of secrets to hide, and all the materials needed to immerse the players in the story.
The Edge of Night comes complete with a full color scenario book, detailing the background of Ubersreik, engaging adventure hooks to get the characters involved, and the interesting citizens of Ubersreik they will encounter. The city is bustling with activity as three noble families make their presence known, each vying for power in a time of political unrest.
Meanwhile, to take their attention from the unnatural glow of Morrslieb, the nobility of Ubersreik prepare for a grand masquerade. But something sinister lurks beneath the guise of the festivities...
With full colour handouts and tokens, as well as new talent, location, item, and action cards, The Edge of Night provides a variety of new options for GMs and players alike. So prepare for intrigue and mystery when the edge of night casts its shadow across your tabletop this summer.
Honour. Virtue. Heroism... Corruption. Everyone has something to hide.
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
I am pleased to have ANY supplements for wfrp...but I must concur with Kaihlik and others....there is a desperate need for for supplements such as a besitiary, a priests book and all sorts of world material. I have no problems with the cost of the products for wfrp or the system....I just want a longer run of material than other editions have gotten. It would be nice to see this edition last a decade.
So this is the third supplement hinted at in Sifting through Shadows. I am very pleased to have another adventure but it is not so good that it takes the place of the supplement that was rumoured to be the Bestiary.
The fourth shadow’s inky blackness was absolute. I trembled as it slid forward to speak, its hoarse whisper so deep I barely heard it. Was it a shadow of mine, or of something more sinister?
It spoke to me of the greed and lusts that lurk in the heart of man, the depths to which he will sink to achieve his goals. Of the pride that goeth before the fall. Of foul promises made with foulsome things.
I heard a scurrying of vermin and smelt the stench of dead things, woven into the fabric of the shadow’s words. The shadow placed in my hands a mask, a trifle, a noble’s amusement of pure shadow that melted and twisted and evaporated before my eyes.
It spoke also of a night that would not end, of darkness absolute that veiled earth and sky alike. His last whisper was a choking rasp, but it raised the hairs on the back of my neck.
“Morrslieb,” he whispered, and for just an instant it seemed that fell moon had become the shadow’s eye, before he slipped away.
Next adventure should be set in LUSTRIA!!!!
I am looking forward to this though.
Beautiful box art, though I won't be playing 3rd Ed, it's good that it is getting solid support
"This game is crying out for more content so I am surprised to see a second adventure so soon."
WFRP has a strong tradition of high adventure content. I personally see it as one of its strengths, though I agree that it is somewhat incongruous to modern RPG supplement plans outside of D&D.
Sweet, it's looking really cool. I never thought I will see a second adventure so soon but it's ok with me.
But I can't not agree a little bit with Kaihlik - I would love to see some more supplemtns that cover the world now olny adventures. I'm hoping for a big one with The Winds Of Magic - I hope that whey will cover all Magic Careers not olny for Empire Mages but also for Greenskin, Beastman and Chaos. Also High Elves careers woukld be great to see.
So I'm hoping that in the near future we will see some more good Supplements like the ones from 2nd edition about Empire, Bretonia or Skaven.
This game is crying out for more content so I am surprised to see a second adventure so soon.
I still need reasurances that they will support this game in a sustainable way before I will be willing to play it.
I am hoping that the Magic suppliment has all the magic careers in it including the ones in the core set and a full set of spells and actions and expands the magic careers so that a character can comforably play a character for a long term campaign and never have to leave a mage career.
More of a concern to me is the advancement potential of the normal careers. I have disagreed with the decision to have elite troops as basic careers and the lack of advanced careers for most of the basic ones is something that puts me off.
It looks to me that one year on the game will still not be in a state that I would consider finished, by finished I do not mean that it has all material printed for it but that the core gameplay is in a state where you could run a long running campaign with little difficulty. I believe that the core gameplay of WFRP is not really there yet and it will be at least 2 more content suppliments after the Magic one (Priests and the rest) for that core gameplay to really be all there.
I know plenty disagree with me but I believe that the system has potential but it is potential that is not fully realised yet.
Lovely news that. I'm not quite sure about the teaser text though...
As one of those GMs that benefits greatly from pre-written material, I appreciate the fact that The Gathering Storm is not the only adventure being served up. While recognizing the need for the Priest expansion and other supplemental material that others are anxious for, I'm glad to see a balance being struck between adventures and those other supplements. As someone else said, if GM's aren't running games and keeping campaigns going, the other supplemental material is less likely to be needed. From what we've seen, it's not as if FFG has chosen to release adventures instead of other supplements, just in addition to, which I think is great.
Nice one FFG! Extra rules supplements are all well and good but as someone who doesn't ever seem to have the time to design their own scenarios published adventures are a godsend! Without them I essentially just wouldn't get around to playing the game at all. Keep 'em coming!
Didn’t expect another adventure but am well pleased, hope there are extra cards for the adversaries as in Gathering Storm that can then be used in your own adventures.
Have to say I prefer this to a priest expansion; I’m already getting Winds of Magic when we have no wizard in the party.
That´s what I call good news!