|Warhammer: Invasion The Card Game | Published 20 April 2010||Rating||21 votes|
Adorned in shining ilthilmar helmets that proclaim their noble deeds to all who look upon them, the Silver Helm Knights of the High Elves are heavily armored and highly trained. Their prowess on the battlefield is surpassed only by their contempt for their enemies, and the site of their mounted ranks charging into battle is like a great glittering wave of fury, as beautiful as it is terrifying.
Welcome back to another card of the week spotlight for Warhammer: Invasion The Card Game! The Corruption Cycle, the first linked series of Battle Packs, is almost at an end; we have just one more release. Arcane Fire, which will hit store shelves within the next few weeks, offers plenty of impressive additions to your deck (including powerful tactics called Epic Spells, but more on that in a future preview). Today, we’ll look at one such addition, the High Elf tactic Charge of the Silver Helms.
Here’s a simple rule that bears repeating: when a tactic like this (anything that bolsters power) is used during combat, let your opponent commit his forces before you use it, whenever possible. When attacking, for example, you have an action window between your opponent’s declaration of defenders and the apply damage step. In short, don’t tip your hand too early. Catch him off guard by playing Charge of the Silver Helms after it’s too late for him to adequately defend against it.
Of course, you can also use them on a unit in your quest zone (provided it won’t be killed by the hit point loss) to get a quick boost to your draw, should you need it.
And with the High Elves, there’s rarely a reason to worry about that -1 hit point effect. Sword Masters of Hoeth is a great target for such a card, since the hit point loss will likely be moot... but then there’s Dragon Mage Wakening, an attachment that more than makes up for the loss. What’s important is that Charge of the Silver Helms offers plenty of power for rather little cost, and that’s always a smart card to have in your deck.
Join us next week for another look at Arcane Fire!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
@ Evilgm: Why can you only target your own units? Can not find it in the cardtext
I am really confused about the wording on this one, too. "On of your target units"?? How many do you target? What "your" is it to be? Your units or your targtes? Or do you target the player? "your target units" : like in: "the targetet players units"?
Working for the Church of Sigmar while your family dies!
seriously this card is great...much needed & I hope that there are much more useful Spells for All races!
I would really prefer a story about an updated FAQ...
The Arcade Fire? Man I LOVE that band...
@Supa You can only target your own units so that it doesn't become a kill action for 1 health enemies.
This may be a bit OT, but please FFG produce more card sleeves, too many types are out of stock, not just in your online store.
Wytefang, what the author meant is that you shouldn't worry too much about losing one hit point when all combat damage you're about to suffer will be canceled anyway. That is to say, it doesn't matter if you have three or two hit points.
I don't get the wording. "One of your target units" ? Wouldn't have been simpler to put "Target one unit. This unit gets [..]"
Another thing.. You can target any units, right ? Or do you have to target one of your units ? If it's the latter, the wording should seriously be revised. The words aren't in the right order. :)
Here comes the missing power of the Highelves!
Well part of this article seems a bit off - Sword Masters of Hoeth cancels Combat Damage but a hit point reduction is NOT the same as combat damage and if the unit that uses Charge of the Silver Helms isn't careful with this card, it could find itself easily wiped out by a judicious use of We Need Your Blood. ;)
I'd rather have seen another of those beefy Epic Tactics - I'm drooling for those!!!!!
Is it just me or are gettings in W:I getting more powerful for cheaper costs?