|Call of Cthulhu LCG | Published 26 March 2010|
This week, special guest Marius Hartland shines a spotlight on a card from the upcoming Asylum Pack from The Yuggoth Contract expansion, Whispers in the Dark.
There was a formula - a sort of list of things to say and do - which I recognized as something black and forbidden; something which I had read of before in furtive paragraphs of mixed abhorrence and fascination penned by those strange ancient delvers into the universe's guarded secrets whose decaying texts I loved to absorb. It was a key - a guide - to certain gateways and transitions of which mystics have dreamed and whispered since the race was young, and which lead to freedoms and discoveries beyond the three dimensions and realms of life and matter that we know.
– H.P. Lovecraft – The Book
Hello cultist! Do you like weaving elaborate card combinations together like it's nobody's business? Do you believe that the only way to truly win is to have lots of options and then making the right choices at the right time? Do you think card advantage is the most important element in taking control of the game? You do? Well, then this weeks' card spotlight might be just the thing for you.
Speak to the Dead (Whispers in the Dark, F20) is what happens if Journey to the Other Side (Core Set, F155) and Gathering at the Stones (Core Set, F118) decide to have illegitimate offspring by engaging in some kind of dark, arcane ritual of an abhorrent, unspeakable nature. And you get to witness the result today: The best of card filtering and draw, mixed with a double recursion effect, all the while filling up your discard pile with more reanimation targets than you can shake a fetch-stick at. That's right: You get the best two card out of your discard pile and whatever was in the top four cards of your deck, only by speaking to the spirits of the dead!
Not that the cards you just added to the dicard pile go to waste; There are plenty of characters available that are able to return on their own – Descendant of Eibon (The Terror of the Tides, F75) being a popular example, even though he get toned down a bit in the latest errata. Yog-Sothoth loves to have cards in the discard pile, just ask your local Shadow Sorceress (The Terror of the Tides, F71) and her best friend, Opener of the Gate (Ancient Horrors, F17.)
Overpaying your Journey to the Other Side offers a good chance to find you a copy of Speak to the Dead if you don't happen to have one at hand. “Speak” then conveniently rids you off the chaff you just ordered on top of the deck and gives you your Journey back for further digging for that one card you really need. And while Speak to the Dead can't “see” itself as it is being played, it has no problems with returning another copy of itself to your hand, along with something else.
This is where things really start to shine. Repeatedly talking to the dead and getting back your Unspeakable Resurrection (Core Set, F119) allows you to play any character, of any faction -even during your opponent's turn, while adding more and more subjects for you to experiment on. Tyler even stops the heroic/villainous effect from limiting what you do. The dead rising from their grave! Or as the great Doctor Venkman once said: “Human sacrifice, dogs and cats living together... mass hysteria!”
When the terms “repeatedly”, “returned” and “during your opponent's turn” are uttered in one sentence, glances usually are nervously directed at Itinerant Scholar (Core Set, F30) -and for good reason. The scholar is a minor nuisance once or twice in a game, but if you can use the Scholar multiple times a turn things are getting messy. Yes, you're running yourself out of your deck within a few iterations of this loop, but it might be a small price to pay to buy you enough time to do something very, very loathsome and vile in the progress.
The gate to combo decks has been put ajar and Yog-Sothoth holds the key. He is the key!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game™ format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Yog recursion is truly back. But I am complexified. I've read the article twice and my head is spinning. Perhaps we're up from the kitchen table.
After middle ages real Yog comes back ! The doors are open !