|Warhammer Fantasy Roleplay | Published 18 February 2010|
The Gathering Storm is officially “on the boat” and headed our way from the printers. With the campaign adventure set close at hand, I wanted to share a bit more information about Stromdorf, which is situated in arguably the rainiest place in the Empire. In an earlier diary, I shared some details about what goes in within Stromdorf’s walls. In this diary, we’ll take a closer look at the region around Stromdorf.
The Surrounding Lands
North of Stromdorf lies the Reikwald, a wall of forest on the horizon. To the south lies the Fleuchtschussel, where farmers scratch a living from waterlogged lowlands and bleak hills, the Grey Mountains glowering in the distance. The closest towns are Ubersreik, forty miles west, and Auerswald, twenty five miles north, which can both be reached by road or along the River Teufel. Nuln lies about a hundred and forty miles east along a dangerous overland route.
The road from Ubersreik follows the Teufel north to Auerswald and beyond, bypassing Stormdorf. Given the unreliability of the roads, no coaching lines have regularly scheduled runs to Stromdorf. There is little traffic eastwards; the lonely road to Nuln skirts the Reikwald, stretching through the haunts of bandits, beastmen, and goblins. Few roadwardens patrol this road. South of Stromdorf, farmers are sometimes forced to use pack animals to carry their produce into market rather than wagons when the rains have turned the dirt roads to little more than muddy strips.
Stromdorf lies near the confluence of three rivers, the wide Teufel, the angry Ober, and the lazy Tranig.
Some say the Teufel’s reddish tint is caused by blood flowing from a never-ending battle between dwarfs and goblins, fought at its source in the mountains near Ubersreik. It flows north passing Auerswald and Grunburg, until it hits the Reik at Castle Reikguard a little more than 100 miles from Stromdorf.
A rickety bridge spans the river about a mile west of Stromdorf. A half mile to the south, the Tranig meets the Teufel near Stromdorf’s Garden of Morr. The Tranig winds lazily from the foothills of the Grey Mountains. No fish live in its black depths, and it is known as Morr’s Stream. Its only crossing point is at a cascade known as Frothing Ford, where boulders behind the waterfall provide stepping stones. Here the local town hero Stichelm won a famous victory against invaders.
The Ober roars from a lake high in the Grey Mountains. It disappears into swampland before re-emerging as a gushing torrent a few miles east of Stromdorf, where an old wooden bridge crosses it.
Most journeys from Ubersreik are done by river, and inns dot every dozen miles or so along the Teufel. Roadwardens patrol the banks, guarding against bandits.
Within Stromdorf’s immediate vicinity are the mill and wharfs, the Stromdorf ferry, and the town’s cemetery.
The Stromdorf Ferry
On the west bank of the churning Ober, just north of Stromdorf, a large raft is tethered to a wooden quay, an iron bell hanging from a post nearby. Another quay and bell are on the opposite bank. An empty ramshackle hut stands on the west bank, a rook squatting on a perch by the door, appraising visitors with beady eyes. The ferryman can usually be found drinking at the Thunderwater Inn in Stromdorf.
The Mill & Wharf
The mill is situated a mile north of Stromdorf, where the Ober meets the Teufel. A waterwheel turns lazily alongside an old thatched building of wood and plaster. Nearby is a stable for the mill’s donkeys and a barn to store flour sacks. Eel nets hang in the water. Near the mill is a rundown wharf, which is rarely used.
The Garden of Morr
Stromdorf’s cemetery, surrounded by a tall, forbidding wall, can be found where Morr’s Stream meets the Teufel. It is situated far from town so that should the dead be stirred by dark magic – as it did nearly five centuries ago – the townsfolk will be safe from them.
From the Reikland Gate, a narrow coffin track leads to the Garden of Morr, cutting across fields until it reaches the Tranig, which must be crossed by a small wherry. Stromdorf’s dead make their last journey along this path.
The cemetery attracts ferocious tempests. Local legend claims that the rain has never stopped falling over the Garden since the time of Stichelm’s burial there. It is said that the gods weep inconsolably over the grave of this brave hero.
To the south of Stromdorf, a large, low-lying flood plain nestles between the Teufel and the Ober, with the Tranig flowing slowly in-between. During the winter, the rivers regularly burst their banks, covering this plain in rich, peaty sediment. As a consequence, farmers take advantage of fertile soil throughout the rest of the year. Farmsteads dot this heavily cultivated region. East of the Tranig are fields of vegetables and cereal crops, as well as hops destined for the town’s brewery.
Much of the land around the Ober is unfarmable – an eerie landscape of sucking slough and twisted trees known as the Oberslecht.
To the west of the Tranig, cattle graze in watermeadows, a hardy, short-horned breed inured to the wet summers and biting winters. The land rises dramatically to form the Blitzfelsen Hills, but before then, the only piece of high ground is Tempest Knap, a high mound topped by ancient ruins.
A great, brown morass of sharp rushes and peat moss extends for many miles southeast of Stromdorf. Clumps of stunted trees and twisted thickets rise from the swampland. The clouds gather blackly over the marshes, rain spattering the mud and lightning splitting the sky.
In those rare moments when the storms abate, it is eerily quiet – no birdsong; only the low drone of the ravenous midges that swarm over the quagmire. Sometimes, at night, the silence is broken by the bark of a mysterious creature, and maybe an answering howl. There are stories of a race of wild half-men living deep in the marsh, but no one dares enter the Oberslecht to corroborate the tales.
The fringes of the Oberslecht provide those living nearby with a few meagre opportunities. Peat is cut from the bog and used as fertiliser and fuel for fires. Some impoverished folk search the edge of the mire for meagre lumps of bog iron which bring in a few extra pennies at Stromdorf market. A brave few head into the Oberslecht to collect eels and other animals that live in the bog, such as frogs, snails, crayfish, and catfish, or to harvest cloudberries. Thunderwater ale includes these delicious berries in its brewing process.
However, even traipsing around the fringes of the Oberslecht is not without its dangers. Areas of deep mud have sucked victims to their doom, and the mire is home to many wild animals and poisonous plants. If a person goes inexplicably missing in Stromdorf, he or she is said to have ‘Married Mistress Oberslecht.’
This lonely hill dominates the flat landscape all around it. About 150 feet high, crumbling stone walls and a broken pillar crown its summit. The hill seems to be a frequent target of lightning, and the hillside is slick and muddy from the unrelenting rain.
Local lore speaks of the anger of the gods destroying the once-proud tower that stood on the hill, divine vengeance for the hubris of the evil sorcerer who once dwelt there. It is said that the gods still vent their fury on the ruins, hence the constant storms. The ruins have a haunted reputation, and no one dares explore them.
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Pre-ordered off Amazon yesterday. Can't wait.
Sounds very atmospheric. This is what I like highly detailed local areas, scope for recurring locations and recurring characters this sounds like a setting i'll be able to get my teeth into........still I too await news from the Moot...bring on the halflings!
Not only The Gathering Storm is on the boat but the GM Toolkit too - and those are great news!
Looks superb, the trouble is I am expecting so much from this now however good it is I fear I may be disappointed when I get it!
Looks really good, just wish it was printed in the USA so we could avoid the wait associated with "the boat ride."
Sounds like a lovely place to summer.
Can't help but think that maybe before putting out adventures, the core of the game should be finished... you know... like the rest of the careers/skills out there beyond level 1... Halflings as a playable race... that sort of thing...
love it superb so far
Very nice atmospheric feel to what we've seen thus far, and I certainly like the new location cards. This holds promise.
Nice descriptions and folklore, and nice artwork for the location cards.
Although they almost certainly aren't there, the Obserslecht sounds like a perfect place for a Fimir village.
A lot of atmospheric locations! Looks like a whole plethora of adventures could be going on in this neighbourhood...