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Products

WHC29
$14.95
Warhammer: Invasion - Rising Dawn

The rising sun turns red a hundred thousand spearpoints. Its rays burnish the armour of commanders hungry for conflict. And yet Man does not stand alone in his war against the darkness. The proud warhosts of the elder races stride out from their ancient realms, resplendent and majestic. Each warrior is the equal of a dozen lesser mortals, and yet none expect to see the dawn.
   –Warhammer, "War Unending"

Rising Dawn is the first Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! It introduces new cards that shake the balance of power between the races of the Old World and open new strategies, particularly for those units committed to exciting new quests.

The High Elves find inspiration in a powerful legend, the Dwarfs gain strength from the fires of their ancient grudges, Orc hordes rise in unending waves, knights of the Empire ride to defend its borders, the Dark Elves profit from their opponents' suffering, and the warriors of Chaos strew devastation in their wake.

CONTAINS CARDS 1-20 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-363-1


WHC30
$14.95
Warhammer: Invasion - Fragments of Power

Chaos infects this world like a malignant disease… Yet amidst all of the fire, flame and fury, it is a world too of mighty heroes, of bold deeds and of great courage. These few champions stand against the encroaching darkness, rallying their warriors with acts of valour and hope of victory. The deafening roar of battle rises above them all.
   –Warhammer, "Introduction"

Fragments of Power is the second Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! The armies of the Old World collide. As the Empire and other forces of Order oppose the servants of Chaos, the Greenskin hordes, and the cruel Dark Elves, mighty visionaries undertake quests to recover mighty artifacts, infiltrate enemy forces, rally troops, and turn the tide of battle.

With its 60 new cards (3 copies each of 20 different cards), Fragments of Power introduces new units, attachments, and tactics that provide powerful benefits to your army while you control a Hero or legend. New nobles, warriors, priests, and creatures arrive to fill your ranks, and quests become more varied and important than ever.

CONTAINS CARDS 21-40 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-364-8


WHC31
$14.95
Warhammer: Invasion - The Accursed Dead

"However many ye send to stoppe me, foolysh priest, I shalle send upon ye the same tally of corpses and more. I warn ye now, ye may find them ille upon the eye, and yet they will be most familiar to ye."
   –Excerpt from a parchment signed in bloody by Valdrek the Crimson

The Accursed Dead is the third Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! Undead and the forces of Destruction gain unprecedented necromantic prowess. Even the forces of Order gain new control over their fallen with cards that manipulate players' discard piles and the units therein. Additionally, three of the Old World's races set off on bold new quests to disrupt their opponents' plans, the Dark Elves conduct bold raids, the Orcs gain early card draw, and an adventurous legend lends his strength to the Empire's cause.

With its 60 new cards (3 copies each of 20 different cards), The Accursed Dead introduces new units, tactics, and attachments (including a powerful new Artefact) that increase the value of your Heroes, legends, and quests. Face the full fury of Dark Magic in the realm of the Undead in The Accursed Dead.

CONTAINS CARDS 41-60 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-365-5


WHC32
$14.95
Warhammer: Invasion - Vessel of the Winds

Magic is a capricious force. The winds can gust strong one moment, fueling great wizarding works, or can lull to nothing in the next breath, leaving even the least potent of incantations to sputter ineffectively.
   –Storm of Magic

The Winds of Magic howl across the Old World. In such unsettling times, armies look to their greatest personalities for leadership and guidance. How will they face their enemies under the threat of magical annihilation? Can they tame the winds? Can they harness them against their foes?

Vessel of the Winds is the fourth Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! The sixty cards (3 copies each of 20 different cards) in this inspiring Battle Pack bolster each race with unique units and Attachments to rally troops to victory. Meanwhile, other units arrive ready to risk their lives on daring quests to advance their armies' strategies, and the Orcs, Dark Elves, and Undead seek means of uniting the tribes, subverting their enemies' fighting spirit, and achieving immortality.

CONTAINS CARDS 61-80 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-366-2


WHC33
$14.95
Warhammer: Invasion - Portent of Doom

Archaon believes in the prophesy of Necrodomo the Insane: that whomever collects the six treasures of Chaos will unleash its awesome power and bring the world to an end… Of the six treasures of Chaos, Archaon has collected five…
   –Warhammer: Champions of Chaos

Bloody war rages across the Old World. Forces of order and Chaos collide in bone-shattering battles. Casualties lie strewn across the battlefields, their names forever lost and forgotten, and the tide of war swings first one way, then the other. While ancient enemies struggle, sweat, and bleed to gain more solid and permanent footing, each army seeks the means to conquer its foes. The course of history may be decided by those few individuals tasked with these deadly quests – to find Artefacts of power, to recover them as weapons to be employed in the heat of battle!

Portent of Doom continues to develop the focus on material rewards for quests that pervades The Bloodquest Cycle. The 60 cards (3 copies each of 20 different cards) in this Battle Pack provide players their first Portent, as well as units, support cards, and tactics that hasten questing. You’ll also find ways to protect your units, an Empire unit capable of filching your rivals’ resources, and a fearsome new Chaos legend.

CONTAINS CARDS 81-100 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-367-9


WHC34
$14.95
Warhammer: Invasion - Shield of the Gods

“Amid the darkness and horror of a world splintering apart, the armies of the true creators, we who were ancient at the dawn of time, will march forth once more.”
   –Translation from ancient plaques attributed to Venerable Lord Kroak

Shield of the Gods is the climactic final Battle Pack in The Bloodquest Cycle!

The 60 new cards (three copies each of 20 different cards) in Shield of Gods relate the latest chapter of a world at war. Greenskin hordes sweep across Black Fire Pass and drive waves of Squigs and other creatures at the Dwarfs in their ancient Karaks. Chaos cultists seek to corrupt the Empire from the inside, even as the Empire’s Knights undertake quests with a newfound fervor. Bolstered by a new legend, the Dark Elves prepare to launch a whole new wave of assaults against their kin in Ulthuan.

Meanwhile, amid the bloodshed, amid the endless tactical maneuverings and wartime atrocities, the armies of the true creators march forth. The Lizardmen arrive from Lustria to reclaim what is theirs. The neutral race receives a new, non-unique attachment that provides consistent, battle-oriented card draw and a new quest that increases the ferocious efficacy of these savage warriors.

CONTAINS CARDS 101-120 of “THE BLOODQUEST CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-368-6


Choose another Subcollection of Warhammer: Invasion The Card Game

Warhammer: Invasion Core Set
This Subcollection has 1 product.

Warhammer: Invasion Deluxe Expansions
This Subcollection has 5 products.

Eternal War Cycle
This Subcollection has 6 products.

The Capital Cycle
This Subcollection has 6 products.

The Corruption Cycle
This Subcollection has 6 products.

The Enemy Cycle
This Subcollection has 6 products.

The Morrslieb Cycle
This Subcollection has 6 products.

 

Warhammer: Invasion is a two-player game of intense warfare, clever kingdom management, and epic questing. Players can choose between Order - Dwarfs, Empire, and High Elves - and Destruction - Orcs, Chaos, and Dark Elves. Players will battle head-to-head to achieve dominance of the Old World.

The Core Set is the best way to start playing it contains capital boards, a number of tokens and four playable out of the box decks.

By buying Battle Packs, fixed card supplements that each introduce multiple copies of 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.

Deluxe expansions introduce new factions, armies, and card types to the battles of Warhammer: Invasion.

The Assault on Ulthuan deluxe expansion adds two fully-playable decks and capital boards for the High Elves and Dark Elves, introducing two new factions into the Warhammer: Invasion card game.

The March of the Damned deluxe expansion introduces neutral Lizardmen and Undead units to the game.

The Legends deluxe expansion adds legends, a new type of card that lets you control the Old World's most famous and influential figures.

Warhammer: Invasion The Card Game © Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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