Products

Products

WHC09
$14.95
Warhammer: Invasion LCG: The Burning of Derricksburg

The seductive powers of Chaos have infiltrated the town of Derricksburg. Can one lone knight prevent them from spreading to nearby villages?

The Burning of Derricksburg is the first Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

CONTAINS CARDS 1-20 of “THE ENEMY CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 9781589949126


WHC10
$14.95
Warhammer: Invasion LCG: The Fall of Karak Grimaz

Bloodthirsty and savage, a mob of Orcs has made it into a Dwarf hold. Unless the dwarfs can gather their warriors soon, none of them may see the glint of gold ever again...

The Fall of Karak Grimaz is the second Battle Pack installment of The Enemy Cycle, the latest linked expansion series for Warhammer: Invasion The Card Game. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

CONTAINS CARDS 21-40 of “THE ENEMY CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 0 ISBN: 9781589949140


WHC11
$14.95
Warhammer: Invasion LCG: The Silent Forge

The Silent Forge is the third Battle Pack in The Enemy Cycle for Warhammer: Invasion The Card Game. It includes three copies each of 20 cards, designed to expand and enhance the Warhammer: Invasion deck-building experience. Including powerful neutral cards like The Marauding Giant and Battle Pilgrims, as well as formidable new units for all six factions, The Silent Forge is a must-have for fans of the kingdoms, quests, and epic battles of Warhammer: Invasion.

What’s more, The Silent Forge includes a short story by J.R. Godwin, helpful for immersing fans and newcomers alike into the grim and perilous setting of Warhammer’s Old World. New information has led an intrepid band of High Elves to one of the Dark Elves’ secret forges. Now they have the chance to eliminate the source of some of the most powerful weapons of their long hated rivals.

CONTAINS CARDS 41-60 of “THE ENEMY CYCLE.”

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

Case Quantity: 6 ISBN: 9781589949133


WHC12
$14.95
Warhammer: Invasion LCG: Redemption of a Mage

Redemption of a Mage is the fourth Battle Pack in The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

In this exciting continuation of The Enemy Cycle, the Dwarfs build their mastery of powerful Runes while the Empire expands their synergy with the Mage and Knight keywords. For Chaos, father Nurgle’s arsenal of diseases grows, while the Dark Elves practice their hexes and the Orcs smash everything in sight. This, along with exciting options for the High Elves and new three-way neutral alliance cards, Redemption of a Mage is an invaluable enhancement for any Warhammer: Invasion deck.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

CONTAINS CARDS 61-80 of “THE ENEMY CYCLE.”

Case Quantity: 0 ISBN: 9781589949157


WHC13
$14.95
Warhammer: Invasion LCG: The Fourth Waystone

Sources of purity, the waystones help maintain the Winds of Magic. If they can be corrupted, the Dark Elves will strike at the source of their sworn enemies’ powers, breaking an age-old stalemate once and for all.

The Fourth Waystone is the fifth Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

CONTAINS CARDS 81-100 of “THE ENEMY CYCLE.”

Case Quantity: 1 ISBN: 978-1-58994-916-4


WHC14
$14.95
Warhammer: Invasion LCG: Bleeding Sun

Bleeding Sun is the sixth Battle Pack installment of The Enemy Cycle, the linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. In this exciting conclusion to The Enemy Cycle, all six factions gain valuable new powers... but who will come out on top?

Blessing of Myrmidia brings strength to the Knights of the Empire, while the vile Beast of Rot feeds on the power of Nurgle. Meanwhile, the Orcs tame a Giant Spider and the High Elves harness the power of the Moon Staff of Lileath!

This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.

CONTAINS CARDS 101-120 of “THE ENEMY CYCLE.”

Case Quantity: 6 ISBN: 978-1-58994-917-1


Choose another Subcollection of Warhammer: Invasion The Card Game

Warhammer: Invasion Core Set
This Subcollection has 1 product.

Warhammer: Invasion Deluxe Expansions
This Subcollection has 5 products.

Eternal War Cycle
This Subcollection has 6 products.

The Bloodquest Cycle
This Subcollection has 6 products.

The Capital Cycle
This Subcollection has 6 products.

The Corruption Cycle
This Subcollection has 6 products.

The Morrslieb Cycle
This Subcollection has 6 products.

 

Warhammer: Invasion is a two-player game of intense warfare, clever kingdom management, and epic questing. Players can choose between Order - Dwarfs, Empire, and High Elves - and Destruction - Orcs, Chaos, and Dark Elves. Players will battle head-to-head to achieve dominance of the Old World.

The Core Set is the best way to start playing it contains capital boards, a number of tokens and four playable out of the box decks.

By buying Battle Packs, fixed card supplements that each introduce multiple copies of 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.

Deluxe expansions introduce new factions, armies, and card types to the battles of Warhammer: Invasion.

The Assault on Ulthuan deluxe expansion adds two fully-playable decks and capital boards for the High Elves and Dark Elves, introducing two new factions into the Warhammer: Invasion card game.

The March of the Damned deluxe expansion introduces neutral Lizardmen and Undead units to the game.

The Legends deluxe expansion adds legends, a new type of card that lets you control the Old World's most famous and influential figures.

Warhammer: Invasion The Card Game © Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS