Products

Products

MEC09
$14.95
The Lord of the Rings: The Redhorn Gate

"Tonight we shall be on our way high up toward the Redhorn Gate. We may well be seen by watchers on that narrow path, and waylaid by some evil."
   –Gandalf, The Fellowship of the Ring

When some of Middle-earth’s greatest heroes volunteer to escort Arwen to Rivendell, their voyage through The Redhorn Gate becomes the start of an epic new journey that will take them through bone-chilling snowstorms and hordes of enemies, into the twists and turns of the entire Dwarrowdelf cycle.

The Redhorn Gate offers players exciting new challenges as the heroes’ escort mission takes a startling turn into adventure in an all-new quest like none before it. Kicking off the Dwarrowdelf narrative arc, The Redhorn Gate introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-256-6


MEC10
$14.95
The Lord of the Rings: Road to Rivendell

"Regiments of black crows are flying over all the land between the Mountains and the Greyflood… Hollin is no longer wholesome for us: it is being watched.”
   –Aragorn, The Fellowship of the Ring

As some of Middle-earth’s greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…

Road to Rivendell is the thrilling second chapter of the Dwarrowdelf narrative arc. The path is not safe, and your heroes must shield her along the way. This exciting Adventure Pack offers players all-new challenges as your heroes must fight for their lives–and Arwen’s–as their escort mission becomes a fight for survival. Road to Rivendell introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-257-3


MEC11
$14.95
The Lord of the Rings: The Watcher in the Water

Frodo felt something seize him by the ankle, and he fell with a cry… The others swung round and saw the waters of the lake seething, as if a host of snakes were swimming up from the southern end.
   –The Fellowship of the Ring

Elrond, the Elf Lord of Rivendell, is troubled by the great numbers of Orcs that plagued the heroes who escorted his daughter, Arwen Undómiel, across the Misty Mountains. He asks them to explore the mines of Moria, hoping they can determine if they are the source of the increased Orc activity, but before the heroes can explore Moria's vast network of tunnels, they must first gain entrance…

The Watcher in the Water combines tense combat with clever riddles as some of Middle-earth's greatest heroes must survive a ferocious battle with seething masses of tentacles long enough to discover how to open the Doors of Durin. The Watcher in the Water represents an action-packed turning point in the Dwarrowdelf cycle of Adventure Packs as the heroes seek to head into the dark and abandoned realm of Moria.

The Watcher in the Water introduces 60 new cards to the game, including a thrilling scenario, a new hero, and three copies of each player card.

 

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-258-0


MEC12
$14.95
The Lord of the Rings: The Long Dark

It was after nightfall when they had entered the Mines. They had been going for several hours with only brief halts, when Gandalf came to the first serious check. Before him stood a wide arch opening into three passages: all led in the same general direction, eastwards; but the left-hand passage plunged down, while the right-hand climbed up, and the middle way seemed to run on, smooth and level but very narrow.
   –The Fellowship of the Ring

After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward, into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards.

The Long Dark adds 60 new cards to The Lord of the Rings: The Card Game, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.

 This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-259-7


MEC13
$14.95
The Lord of the Rings: Foundations of Stone

"Something has crept, or been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world."
   –Gandalf, The Fellowship of the Ring

Having set out from Rivendell to discover the root of the Orcs’ increased activity, the heroes wander deep into the mines of Moria. Hazards slow their movement and threaten their health, and Orcs confront them at every turn, but with little sign of true organization. Still, as the heroes track the Orcs back toward larger encampments, their search leads them deeper and deeper, down into Moria’s Foundations of Stone.

Foundations of Stone is the fifth Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game. Its 60 cards introduce a new hero, three copies of each player card, and an all-new scenario that traps your heroes in treacherous underground currents that wash them into a dark and dangerous realm where the nameless things lair!

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-260-3


MEC14
$14.95
The Lord of the Rings: Shadow and Flame

The ranks of the orcs had opened, and they crowded away, as if they themselves were afraid. Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater; and a power and terror seemed to be in it and to go before it.
   –The Fellowship of the Ring

The heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains. Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria… and the terrible discovery that awaits them!

Shadow and Flame is the climactic final Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game. Its 60 cards introduce a new hero, three copies of each player card, and an all-new scenario that pits your heroes against a demon from the times of Morgoth in the fight of their lives.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.

Case Quantity: 6 ISBN: 978-1-61661-261-0


Choose another Subcollection of The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game Core Products
This Subcollection has 1 product.

The Lord of the Rings: Deluxe Expansions
This Subcollection has 3 products.

The Lord of the Rings: Saga Expansions
This Subcollection has 4 products.

The Lord of the Rings - Print on Demand
This Subcollection has 9 products.

The Lord of the Rings: Shadows of Mirkwood Cycle
This Subcollection has 6 products.

The Lord of the Rings: Against the Shadow Cycle
This Subcollection has 6 products.

The Lord of the Rings: The Ring-maker Cycle
This Subcollection has 4 products.

 

13+ 1 - 2
30 - 90 min

A 2011 Dice Tower Games Award Nominee:

Organized Play

The Lord of the Rings: The Card Game Organized Play exists to bring players together for casual and cooperative play. Each of the Nightmare Decks released in The Lord of the Rings Game Night Kits will become generally available later through In-House Manufacturing. 

Learn more about The Lord of the Rings Organized Play.

Catch the eyes of local players by printing out your own The Lord of the Rings: The Card Game Game Night sign-up sheet (pdf, 132 KB)

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved.
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