For the Allies, speed and versatility mean staying one step ahead of the enemy. With the Gunners expansion, you can outfit your squads with the ability to adapt to nearly any threat.
The Gunners are the most versatile unit the Allied forces have at their disposal, equipped with long-range rifles, Underbarrel Grenade Launchers (UGLs), and a Bazooka. This expansion fields an additional Bazooka figure and the Bot Hunters unit card, allowing you to convert The Gunners unit into a squad especially fitted to bring down the most well-armored of tanks and vehicles.
Bring these adaptable troops to the battlefield and decide the fate of the world!
|Case Quantity: 6||ISBN: 978-1-61661-003-6|
Recon Boys excel at their primary task: scout, infiltrate, and capture. Their speed allows them to quickly find cover or control a strategic location, which makes up for their lack of firepower. Recon Boys carry a Victory machine gun that can cut through enemy troops, but with no anti-tank armaments, beware leaving them alone against armored units.
Bring these specialized anti-infantry troops to the battlefield and decide the fate of the world!
|Case Quantity: 6||ISBN: 978-1-61661-005-0|
The BBQ Squad expansion brings an extra dose of speed and brutality to the battlefield. These five assault rangers know the definition of hit-and-run tactics, staying light on their feet while packing a punch in combat.
The BBQ Squad specializes in close combat against infantry and armored vehicles. Known for their vicious Shotgun blast, these Rangers also carry a Flamethrower to handle heavily-armored targets. An additional threat to the enemy are five Demo Charges carried by the unit, small satchels packed with explosives that can take out any enemy walkers they encounter on the battlefield.
Bring these devastating troops to the battlefield and decide the fate of the world!
|Case Quantity: 6||ISBN: 978-1-61661-002-9|
The Boss is an expansion for Dust Tactics, the tactical miniatures board game of explosive battlefield combat! With The Boss, an Allied Rangers Command Squad, you’ll gain a new level of control over your Dust Tactics forces.
The Boss has the Command Squad ability, making it indispensable in overseeing your other forces. Their exceptional motivational skills even allow them to reactivate units that you’ve already used! What’s more, the squad has the Artillery Strike ability, meaning they can serve as spotters for any friendly tank armed with Artillery (as described in the Artillery rules in the Operation Cyclone Campaign Expansion)!
The Boss is a squad of Allied officers, and they’re on the battlefield to ensure that every order is perfectly executed. Like other Rangers, the Allied Command is equipped with assault rifles and a machine gun, but their real strength lies in their ability to coordinate the attacks of other units. Known for its powerful leadership capability, this unit is a high-priority target that must be protected at all costs. But used wisely, they’ll tip the balance in your favor!
|Case Quantity: 6||ISBN: 978-1-61661-073-9|
The Medium Assault Walker expansion contains one Allied walker that can be customized to multiple types – including one of the Allies’ most destructive walkers: the Steel Rain! Altogether, the Medium Assault Walker expansion delivers all the parts you need to field a Pounder, a Hot Dog, a Mickey, or a Steel Rain.
The Medium Combat Walker M2-F, or “Steel Rain,” is a mobile dispenser of mass destruction. Although its mighty rockets don’t leave any space to carry the .50 cal, and the weight of the frame and the artillery shells prevent “Steel Rain” from jumping over obstacles, these minor drawbacks are overshadowed by an impressive armament. Its 4.2’’ rockets can set sizable areas of the battlefield aflame and annihilate the enemy, and its massive mortar fires explosive shells weighing 20 kilos each!
|Case Quantity: 6||ISBN: 978-1-61661-075-3|
The Allies’ Special Ops Rangers expansion contains figures and cards for both a sniper squad and an observer squad. These highly trained units specialize in frustrating their enemies from afar, whether by picking off individual targets with high-powered rifles, or by providing coordinates for artillery-bearing units. Crack Shots have the devastating “Sniper” abiity, and can individually pick their targets — officers beware! 13 Foxtrot, observers best kept off the front lines, can use their “Artillery Strike” ability to provide useful coordinates to friendly walkers.
This expansion contains two units consisting of two figures each, for a total of four figures.
|Case Quantity: 6||ISBN: 978-1-61661-119-4|
Blast new energy into your Dust Tactics experience with this versatile walker expansion for Dust Tactics, the Light Assault Walker.
The newest Allied Light Assault Walkers, Wildfire and Honey, provide players with a multitude of advantages. Wildfire, the light-weight walker created by Allied scientists, has a dreadful weapon system of four heavy machine guns that fire simultaneously, delivering a deluge of firepower that lights up the darkest battlefield. There is nothing sweet about Honey except for its name. With a new next-generation phaser weapon system, this anti-tank is ready to erase your enemy from the board.
|Case Quantity: 6||ISBN: 978-1-61661-122-4|
Named for the death their touch promises, the Allied Grim Reapers attack from above. With the Jump ability and a movement of two, the Grim Reapers can deploy and sweep across the battlefield to reach and destroy any Axis infantry and walkers. Players can also use their lightning speed together with Jump to fly over buildings, an advantage their Axis enemies have yet to access.
The Grim Reapers are also equipped with dangerous weaponry: Victory MG duals and Rocket Punches. Use the Victory MG duals to deal damage from afar then fly in close and use their turbo-charged fists to K.O. the enemy.
Make good use of their skills to effectively bring an early death to Axis units.
|Case Quantity: 6||ISBN: 978-1-61661-124-8|
Add the speed and power of the Tank Busters to your Dust Tactics forces! These Allied soldiers seem to be a contradiction; despite their heavy combat armor they are able to move across the battlefield at lightning fast speed. The Tank Busters’ specialty is to function as highly effective anti-armor units.
Each member is equipped with a reactor-fueled bazooka that can waste enemy armored vehicles. Take advantage of their phenomenal speed to reach an enemy walker no matter where it hides; they are able to ignore obstacles in their path by flying over them! Should their bazookas fail them, these unbelievably strong individuals can punch through a walker’s armor during close combat.
|Case Quantity: 6||ISBN: 978-1-61661-126-2|
Rain death from above with the armored Allied squad, the Red Devils. These members of the British 3rd Paratroop Brigade can land on the battlefield to launch powerful energy pulses at enemy combat walkers with their 60W Phaser Guns. Where other infantry weapons may fail to punch the reinforced armor of combat walkers, the Red Devils have the firepower to do the job. Introduce their phaser weapons and their Rocket Punches to the battlefield. Shrug off small munitions.
Turn the tide of battle with these elite paratroopers. Your Dust Tactics troops will know when these reinforcements have arrived!
|Case Quantity: 6||ISBN: 978-1-61661-216-0|
After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball.
The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.
The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.
|Case Quantity: 6||ISBN: 978-1-61661-224-5|
“It’s all right, Johnny. You’re going to make it.”
–Sgt. Wilkinson, NCO Command Squad Field Medic
Fierce urban battles rage along the southern coast of Great Britain. In Southampton, Portsmouth, and Brighton, Allied soldiers battle Axis walkers in close combat. With the help of the Home Guard, these brave soldiers now fight to save their homeland, relying upon the guidance of their Corps Officers, who lead from the front lines!
This NCO Command Squad for Dust Tactics serves fearlessly with their heavy battle suits and high-tech weaponry. This powerful new squad provides tremendous flexibility in the heat of combat, calling in artillery strikes, repairing walkers, inspiring troops to tremendous feats, and healing injured soldiers. The Corps Officers are no slouches in combat, either. With their flamethrower, dual Victory MGs, and rocket punches, these soldiers can put a hurting on enemy squads or walkers, both.
|Case Quantity: 6||ISBN: 978-1-61661-230-6|
Though they each come from different backgrounds and though they each pursue their own methods, the famous warriors of the Allies Hero Pack all share a talent for wiping out Axis units. Action Jackson heads to war armored in a high-tech ASOCOM battle suit and equipped with two 60W Phaser Guns. The Priest prefers to operate up close and personal, where he’s an expert with his dynamite, and Johnny One-Eye is the first Dust Tactics badass with the skill to prove it!
|Case Quantity: 6||ISBN: 978-1-61661-226-9|
The Cobra and Rattler Medium Walkers offer the Allies more options for armored support. With its anti-aircraft gun, the Rattler is capable of grounding airborne units. When it is not punishing aircraft, the Rattler unloads a wall of machine gun fire that shreds infantry to pieces. Meanwhile, the Cobra uses its Phaser gun to electrify vehicles and troops alike, causing massive amounts of damage to both. Additionally, this expansion includes parts to give your walker the Amphibious Unit skill.
|Case Quantity: 6||ISBN: 978-1-61661-417-1|
The British Commandos Kill Squad provides players with three carefully sculpted miniatures that they can configure as either a British Commandos Kill Squad or a French Foreign Legion Kill Squad. Either of these Allied Kill Squads can rain death upon enemy infantry with its 50W Phaser Rifles. The British Commandos back up their firepower with the Scout skill while the French Foreign Legion Kill Squad can use its Assault skill to execute a vital tactical maneuver once per game.
This pack contains a single unit, with removable heads for two possible unit configurations.
|Case Quantity: 6||ISBN: 978-1-61661-570-3|
In the alternate-reality 1940s of Dust Tactics and Dust Warfare, the United States Marine Corps have come to value the ability to move quickly over terrain, and a small team carrying heavy weaponry is sometimes the best option for getting fire support into position. The two squads of the USMC Heavy Weapons Teams are veterans of many campaigns, men who remain fearless even when heavily outnumbered.
With their .50 cal machine gun, The Choppers serve primarily as defensive support for allied units. When placed in cover, or inside a building, The Choppers can work wonders!
The Leathernecks weapon team has traded its .50 cal. for a 120mm heavy mortar, one of the most reliable weapons you can find for harsh environments. The mortar never jams, is easy to clean, and can be quickly moved from place to place. It also delivers quite a punch!
|Case Quantity: 6||ISBN: 978-1-61661-616-8|
The Heavy Support Walker is the Allies’ latest piece of versatile VK-powered hardware. It has three configurations, the Long Tom II, the Mobile HQ, and the Skysweeper.
The Long Tom II is equipped with a fast-reloading artillery weapon, allowing this walker to strike repeatedly from a distance. The Mobile HQ is a command vehicle that lets Ally command squad units come aboard and use its equipment to enhance their abilities. The Skysweeper blasts enemy planes out of the air.
Pick up this versatile walker to enhance your Allied battle plans!
|Case Quantity: 6||ISBN: 978-1-61661-621-2|
The Allies have been hard at work developing a means to meet the threat of Axis jets, and they've found their answer: the P-48. The P-48 Pelican is capable of taking off with a very short runway, making this light and versatile fighter very easy to deploy in any combat conditions. Triple Dual .50 cal machine guns give the Pelican a serious edge against enemies in the air and quickly eats through infantry. Fire rockets from afar with the Bellowing Bertie configuration, or bomb your enemies into oblivion with Diving Dotty. Both configurations offer effective damage against all enemy units but the heaviest of tanks.
|Case Quantity: 6||ISBN: 978-1-61661-622-9|
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|13+||2 - 4 ||45-60 min |
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